IC: Dichotomy's Age of Worms Redux, Part III

Eskard patiently waits through Nethezar's presentation, and still looking entirely confused, manages a bumbling "Thank you!" that is quite poorly timed.

"Does this mean we're leaving?" He asks after a moment of silence.
 

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An unusually contemplative look on his face, Kushnak is brought back to reality by Eskard's outburst.

"That is an awful lot to digest. First off, I would not be surprised to find our employer dead when we finally return, based on this. Nevertheless, our first order must be to find our way out. Let's get to it... the rest will have to wait."

The cleric proceeds to fix the elevator and lead the party up.
 

"These are all very disturbing, yet very interesting notes. I am quite nervous as to what this all means. I assume that outsider, or the leader of the eyeless things, was Grallak Kur. I think that we need to make our way back to our employer. We might want to observe his home first, as if he has met an ill fate, that we might be considered top suspects." Bazrim then finishes packing up his belongings, and makes his way to the elevator.
 

Kushnak casts make whole on the elevator, which is shortly in working order. Soon the group has everything, including poor Erdolliel, on the elevator, and Nethezar casts silence as you ascend.

The group finds that once it reaches the top of the shaft, all is dark. Resting a hand on the shoulders of those with darkvision, Nethezar prudently leaves his flaming morningstar stowed away. The task of getting out ends up being almost unsatisfying in its ease. The guards you find are much more focused on those that might enter than those that might leave. It is simple enough to simply avoid the patrols as you sneak out.

In short order, you are outside of the Dourstone operation and back in the town proper.
 

"That was almost unsatisfying in its ease," grumbles Kushnak.

"Now to the task at hand. I believe that Bazrim's caution about our employer is wise. Now, do we risk even taking a look..." wonders the half-orc, "or do we simply disappear for a time while we find help for the girl."
 

"I sugest we head to the Ferrel Dog. One of us can go in, undercover, and should easily be able to figure out if the group of us is wanted. That will keep us away from the suspected crime scene, until we know what is going on." Bazrim pauses and looks at the others for volunteers, then quickly interjects. "They would be looking for a dwarven wizard. I could put some armor on, carry a shield and a weapon, and fit in with many of the other dwarves in the tavern."
 

"Not a bad idea," Nethezar comments, almost sounding like he's actually impressed. "Plate won't do, but the magical chain shirt should resize to fit you. You can take my shield, and we have more than enough weapons we picked up for you to take."
 


Shockingly, showing what is apparently genuine concern, Nethezar adds, "Bazrim, if you can do so safely, you should try to learn if there is a safe place where we can try to bring Erdolliel back. You probably know that magics exist that can do that. We should easily have the resources, and I think we owe it to her."
 

Bazrim makes his way into the armor aukwardly, ties a morning star to his belt, and straps a shield to his back. He then takes one of his wands and secures it to his belt. Looking up at the others he nervously speaks, "Let's just call that plan b."

He begins to walk off to the tavern, and turns back. "This shouldn't take more than a few hours, but where should I meet you?" While waiting for a responce, Bazrim reaches to the ground, and grabs seveal clumps of dirt, smudging it over his face and cloths. "If I want to fit in at the dog, I best look the part."

[sblock=ooc]Bazrim will wait for the responce, and then head to the Ferrel Dog, and search out information about our employer and where to get someone to res our friend[/sblock]
 
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