IC: Dichotomy's Age of Worms Redux, Part V(b)

Erdolliel checks the throne for traps before activating the button with the ring.[sblock=oc]If the ring only works if she wears it, she'll detect magic and concentrate for 3 rounds on everything we have found in here so far. If the ring seems safe, she'll put it on and activate the button.[/sblock]
 

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Erdolliel examines the throne a bit more and then, casting a spell, turns to the items she just found.
[sblock=OOC]I, quite frankly, couldn't tell what Erdolliel was actually doing from that post. I'm going with what I think you meant.

Erdolliel finds no traps on the throne.

Erdolliel detects magic and finds the following:
Greataxe: moderate evocation
Ring: moderate abjuration
Scroll: faint evocation
Wand: faint conjuration
The key ring is not magic.

I am, under no circumstance, deciding whether you think the ring is "safe," so I am stopping here.[/sblock]
 

"This room seems important, we should finish seaching here before moving on." Kushnak says, remainining in the same place as Erdolliel searches.

[sblock=oc]BLAH.[/sblock]
 

[sblock=oc]If the only way that Erdolliel can use the key ring is by putting it on she'll check the ring for traps. If she can use the ring without putting the ring on, she will just use the ring. Basically, I have no clue what the heck a key ring is or how it might concievably be used to unlock a locked throne.

EDIT: I guess my brain is wrong or something. I was reading 'key ring' as a ring that is also the key for the button that is on the throne since they were all mentioned together. I was trying to think of how I would have known the difference and the best I came up with was keyring, but I might've screwed the pooch even then. Anyway(s), Erdolliel pushes the button.[/sblock]
 
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Erdolliel pushes the button, and a door to the south of the throne suddenly opens, leading to the east.

Behind the throne is a small chamber filled with ostentatious accountrements. There is a bed, wardrobe, desk, and a small table in this room. the walls ar ecovered in rich red velvet curtains and a strange rug of shifting, writhing geometric patterns on the floor. A large, full-body mirror stands in one corner of the room.

[sblock=OOC]I'm glad that's been resolved. I think I was having a mental fit of some sort or another.

I'm going to move ahead, rather than wait for you to tell me you are going to look in the room.

CRAP. I forgot to mention... When Erdolliel searched "Allustan," she also saw that, unlike the other doppelgangers (I'm sick of calling them "alien-like creatures; but you still don't know they are doppelgangers, unless you believe what "Allustan" said) this one has a strange symbol on its forehead.


[/sblock]
 

Erdolliel proceeds to thoroughly search the new room and the upper dias.
[sblock=OC]Search the 'upper' room basically from the stairs eastwards. And check to see if "allustan" guy has any other markings anywhere on his body.[/sblock]
 

Kushnak takes a moment to study the symbol on the man's face before following Erdolliel into the hidden room.

[sblock=oc]know(rel): 9 to see if the symbol means anything to me (it's all i've got sorry)[/sblock]
 

Erdolliel begins a thorough search of the area. In her search, she finds a bounty of items. Particularly, in the sack in the chest, she finds one document of note, written in a strange script.

I have a task for you, thrall. Meet me at the sewer junction beneath the cold forge and I will give you the details. There are some troublesome small minds that must be removed.

The missive is signed with the same symbol, like a spiraling tentacle, found on the doppelganger's head.

Following Erdolliel, Nethezar detects magic. "The rug and the mirror are magical, but, prior to further study, I have no notion of what either might be."
[sblock=OOC]You've already either sprung or disabled two traps east of the stairs, right? The two pressure plates right at the top of each stair? If not, Erdolliel finds another one. If so, she doesn't find any more.

She finds no other marks on the doppelganger. Kushnak knows nothing of what it means.

Erdolliel finds a chest in the bedroom area. Cursory search suggests it is locked. The wardrobe contains all the outfits outlined in the PH and a bunch of jewelry (worth 500 gold, for the record). While the rug obviously has some strange qualities (the shapes continue to change), Erdolliel finds no traps. Cursory search of the mirror suggests it is a mirror.

I'm going on a limb. The chest is not trapped. One of the keys on the key ring opens it. Inside the chest are a vast multitude of documents that, a quick look suggests, deal with agreements, treaties, and religious papers of the Free City. There is a sack containing 1,500 gp, a scroll with what appears to be a spell, and the missive quoted above.[/sblock]
 

Erdolliel looks at the mirror while talking to Nethezar. "How long would does it take you to identify items? I could search the rest of the other room while you are in the process. I think this mirror would be useful to identify since it is so large."[sblock=oc]If that sounds good to everyone, Erdolliel will proceed to search the lower part of the other room.[/sblock]
 
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"I have a feeling there is a great deal to be learned from these papers. The have to provide some clues to the nature of this place and these creatures. We should take some time to search them. You can finish searching the other room, i'll get started on these."

[sblock=oc]not sure what we're looking for but.... SOMETHING... hopefully.

i think it's worth spending at least a couple hours going through all the stuff, but if there are differing opinions, we can.[/sblock]

[sblock=additional oc]i've updated the party treasure sheet for the most part[/sblock]
 

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