IC: Dichotomy's Age of Worms Redux, Part V(b)


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"I can only identify one thing, and it will take a good deal of time," Nethezar answers. "I will get started with the mirror. I would think these documents would be useful," he nods at Kushnak.

Erdolliel returns to the other other room. Just as there was a pair of traps at the top of the stairs, the elf finds a second pit trap mirroring the one previously sprung. Near the odd contraption at the west end of the room, the elf finds a locked chest. Inside, she finds two expensive-looking gems. Finding nothing else, Erdolliel rejoins Kushnak in searching through the documents.

The documents detail various activities throughout the Free City. It becomes readily apparent that, whatever these things are, they used their shapechanging abilities to very successfully infiltrate every level of the Free City from merchants' guilds, to churches, to the very heart of the government itself. While it seems that these creatures didn't literally have control over the Free City, the puzzle pieces Erdolliel and Kushnak put together suggest a very sophisticated operation that, when leveraging all its resources, would have significant influence. (There is nothing, at least at this point, that strikes either as pertinent to the party.)

Nethezar finishes his spell. "A very odd device. I've not seen the like before. It has the power to, a single time per day, show in its reflection the true form of any being physically altering its shape. Though it has no power to see through illusion magic. I don't know what it may be worth, but given its rarity, it may be considerable."
 

After they finish with the papers, Erdolliel investigates the odd contraption.[sblock=oc]search +17 for traps or secret things. Then detect magic and concentrate on the contraption and anything we've found since I last cast it.[/sblock]
 

Erdolliel finds no traps. Her spell detects magic on both the gems she found as well as the entire contraption.
[sblock=OOC]The gems radiate magic just like the on that was found on the fake Erdolliel.[/sblock]
 

"I don't understand the full depth of this story, but it appears less.... dangerous.... than the green worm infestation we were sent here to learn about. Once we've finished exploring here, we should get back to the city with this information and see if our friend has learned anything new. He may be able to provide some insight on this organization."

[sblock=oc]blah, sorry boys. moving and all. mostly moved, not just unpacking really.

i assume the mirror is REALLY heavy(as a real full length mirror would be).
[/sblock]
 

"I will need supplies and some time to prepare my spells if we want to quickly identify what all these items are. We should probably ensure that the maze has no more secrets first though."[sblock=oc]If we want to just go buy a crap ton of pearls I can identify up to 16 (in theory at least) items. Most of the stuff we have found we can take out with us. I guess the contraption and the mirror might be the exceptions?

Also, we should explore the rest of the maze to make sure there isn't another side room, although why anything in it hasn't attacked us yet might be a mystery. Erdolliel will take point and search the maze. It will take some time I imagine.

o3's post makes me feel better about having spent all weekend fencing and unpacking at the new place. :) sorry Di...[/sblock]
 

Nethezar nods at Erdolliel's suggestion. "I don't see it being likely that trouble awaits, but we should be sure." The scholar then looks at Kushnak. "After we check out the maze, should we return to that room at the entrance to it? There may be documentation their that would, along with what we just found, be very useful to Eligos."

The trio, with Erdolliel in the lead, begins to scour the maze. Indeed, there is no sign of resistance. Erdolliel realizes with closer inspection that certain floor tiles trigger some of the gaps in the maze to close when weight it simultaneously put on both sides of the gap. The trio also find that the maze leads to an alternate entrance that they must have missed before.

[sblock=OOC]The mirror is 250 pounds; movable, with difficulty. The "contraption" makes the mirror seem easy to move. Without literally a team to disassemble the thing (which may or may not wreck it) and move it, it is impracticable to do anything with it. That is my way of saying that, unless you guys really care about it, you should just abandon it.

I'm also going to take the liberty to moving the search of the maze along. The odd-looking holes in the walls represent the places with trapped walls that spring into place. As you can see, on the east end is a door that leads up to a secret entrance into the room with all the mirrors (where the real Erdolliel was tied to the chair).

Oh, and don't worry about me. I've spent my time being drunk.[/sblock]
 

"I agree, we should gather whatever documentation we can and bring it to Eligos. He's likely to have some more input to us. Let us hope he's not 'with' these creatures. A quick stop to gather supplies for identification and any other activities on the way to him sounds like a good idea as well."

[sblock=oc]I'm not sure about the other entrance we missed. It sounds like that leads to some place we've already been? I couldn't piece the map together in my brain though. In any case, once we're ready lets go dig for a few hours to get the rest of the stuff from the other room and then head to the city. Gets some pearls and go to Eligos.[/sblock]
 

Erdolliel nods at Nethezar's statement. "Yes that room might fill in some of the gaps left by these documents." After she is done with the maze, she searches the map room and its documents.
 

While the documents found in the quarters behind the throne detailed treaties, merchants' deals, and religious dealings, the documents found in the room with the map hanging on the wall appear to be more detailed documents relating to what this group of shapeshifters have actually done. While the documents are careful to avoid specifically naming any individuals that have been replaced, they detail numerous noble families and government entities that have been corrupted by these creatures: merchant councils, the leatherworker's union, carpenter's guild, stonemasons, parts of the courts, the militia, and the directing oligarchy.

[sblock=OOC]Does that help?[/sblock]
 

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