• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IC: Dichotomy's Age of Worms Redux, Part V(b)


log in or register to remove this ad

Kushnak moves calmly moving into the room.

"Nethezar. What would you have us do then? If you believe we should pass by, we shall. But do not give in to some idea that this is more important than our current task."

[sblock=oc]Move to 5' E of Erd. Want to be in a position to charge O if it comes to that.[/sblock]
 

Kushnak moves into the room and sees the snakelike creature. When his eyes fall upon it, the half-orc immediately feels a tug on his mind. The half-orc ignores it.

The creature casts an invisibility spell, and moves in some direction away from Nethezar.

[sblock=OOC]Kushnak: moves; will save 9+ success
O: casts invisibility; moves (all three of you pass the ID spellcraft checks)

Erd's turn.

Status & Init:
Nethezar (24)
Kushnak (21)
O (16): 35 damage
Erdolliel (14)[/sblock]
 

Kushnak's head drops slightly as the creature disappears. "It wants nothing from us. Let's move on. Nethezar, let's go."

[sblock=oc]I should be NE 5'( assuming N is 'up).

Kushnak's going to hold his ground the others have left the room or there's some other bad thing that happens.[/sblock]
 

"Yeah, come on Nethezar, let's try the next room over." Erdolliel says while standing her ground as well.[sblock=oc]Spot and Listen +13 (vs DC 20) I can't tell if I need to use a move action or not though. the srd says that to spot something I have previously failed to spot I need to use a move action, but that to use it advantageously when something is moving doesn't need one. Also, a creature moving nearby triggers an advantageous check (I think) So, I'm not sure if I used one while it was moving or not. Also, the srd says that if it is moving through water it is visible, but concealed (I'm assuming that it didn't move through the water though.)

If Erdolliel needs to use a move check to spot, she will. If she doesn't spot (or if she does I guess..) it she will ready to cast swarm on the creature if she gets an idea of where it is.

If Erdolliel doesn't need a move check and still doesn't know where the snake went, she will move W to the entrance of the next room and ready the same action, provided that there is nothing in the next room that demands her attention.[/sblock]
 
Last edited:

Nethezar nods. "It is probably too afraid to come back. But if it does, I should heal it some more." Nethezar looks at Erdolliel. "You're the scout, right?"

While the trio waits, it sounds like the creature, somewhere north of Nethezar, perhaps squeezing in the passage, utters the words to an incantation. There is, however, no visible effect.
[sblock=OOC]DISCLAIMER: Because I have rehearsal all the time now, I have to work hard to squeeze in posts. It is entirely possible that I will miss things or screw something up. If I do, don't take it as meaning anything other than that I missed something. Particularly, for example, with the stuff in this post.

Based upon my very quick review of this, I THINK that, because it is invisible, the best Erdolliel could ever do anyway is discern that it is somewhere nearby (i.e. it is impossible for her to succeed on a check to pinpoint it). It is obvious, at least for now, that the thing is nearby, so I'm not going to worry about that for now.

I checked on spellcraft, and I THINK that this text [(You must see or hear the spell’s verbal or somatic components.)] is unclear. Do you think you can ID a spell if you can hear vebal components but not see somatic components?

Oh, and anyone have any idea how we are doing re: duration of the flying? I just don't have time now to go back and guess how long it has been.[/sblock]
 

[sblock=oc]I'm ok with a voted best house ruling on the flying. but mine should last twice as long since i used the rod.

As for the invisible thing, Erd has some idea where it is, but can't pinpoint it with spot or listen.(at least not non-epic versions of either)

And finally, the spellcraft thing leads me to believe that you can make the check if you can see/hear either. I don't think there's much to support either argument though. My assumption is just that there's enough 'difference' between spells that either piece is sufficient.

[/sblock]

Kushnak continues to hold his ground, waiting for his companions to move along.
 

Erdolliel moves on ahead, ignoring the invisible snake-creature for the time.

To the west, the cavern opens up to a vast chamber, over forty feet in height with a shelf twenty feet above the floor off to the north side. A short cage containing pent-up livestock has been constructed just south of the chamber entrance. A barred off passageway is set into the south wall. The entire chamber is light by faint patches of glowing moss.

Erdolliel sees six drow that appear to be waiting for you. Likely because they heard the earlier commotion. None of them appear to see Erdolliel, yet.

[sblock=OOC]The spell the snake cast was displacement.

I am assuming that Erd is still following the course of action outlined in Ti's final paragraph.

I don't know yet how much longer, but for now you are still both flying.[/sblock]
 

[sblock=oc]Damnit, I still have to decide what to do....[/sblock] Erdolliel quickly attempts to nutralize the opposition.[sblock=oc]Ice storm centered on the SE point of the square E of 2. That should include everyone as it is a 20' radius and 40' high cylinder. 3d6 bludgeoning and 2d6 cold damage and a -4 to listen for everyone in it. Yay for having a mandatory 1 hour lunch![/sblock]
 

Kushnak moves to follow Nethezar out of the room as his companions exit the room.

[sblock=oc]Whenever Erd stops flying, i'll be halfway done(mostly) YAY posting!!![/sblock]
 

Into the Woods

Remove ads

Top