After casting the protective spells, Kushnak lays into the door. While it is stronger than he expected, the half-orc still makes short work of it, hacking a hole open and then kicking out the bar behind the doors.
The battered doors swing open and reveal the next chamber. In the center of the tall domed chamber is a large brain, carved from a single block of purple-veined white marble. Its veins seem to pulsate with every breath you take, as if aware of your presence. Four stone benches are arrayed around the room, each with a pair of iron manacles bolted to the top.

[sblock=OOC]Erdolliel: hides
Nethezar: casts protection from evil on Erdolliel and himself
Kushnak: cast protection from evil and attacks the door
Round 1: 28 damage and 25 damage (53)
Round 2: 26 damage and 26 damage (105)
Round 3: 23 damage (128); door breaks
Fly in effect ~ 36 rounds. Faerie fire 25 rounds. Protection from Evil: 3 rounds (one less for Nethezar)
Unless otherwise noted, in this section, in the rooms the ceilings are 40 feet high, but in the hallways/corridors they are 20 feet high.[/sblock]
The battered doors swing open and reveal the next chamber. In the center of the tall domed chamber is a large brain, carved from a single block of purple-veined white marble. Its veins seem to pulsate with every breath you take, as if aware of your presence. Four stone benches are arrayed around the room, each with a pair of iron manacles bolted to the top.

[sblock=OOC]Erdolliel: hides
Nethezar: casts protection from evil on Erdolliel and himself
Kushnak: cast protection from evil and attacks the door
Round 1: 28 damage and 25 damage (53)
Round 2: 26 damage and 26 damage (105)
Round 3: 23 damage (128); door breaks
Fly in effect ~ 36 rounds. Faerie fire 25 rounds. Protection from Evil: 3 rounds (one less for Nethezar)
Unless otherwise noted, in this section, in the rooms the ceilings are 40 feet high, but in the hallways/corridors they are 20 feet high.[/sblock]