[IC] Dichotomy's Age of Worms: The Whispering Cairn


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You are fairly easily able to decide upon some watch order, however, it ends up being unneeded. The night passes smoothly. Today, however, starts with an unpleasant beginning. The weather is dreary. The sky is dark and there seems to be a perpetual rain. It's more than a drizzle, but not very steady.

Vixtrin gets up, stretches a bit, looks out the window and glumly says, "Fitting," as she readies her things for the day.

[size=-2]OOC: We made it through the first day. Make sure you give yourself any necessary healing from rest.[/size]
 

Nollan wakes early after a night of good sleep and goes about breaking the camp, as much as that is possible having slept inside the office. He attempts to locate fresh food nearby. Even if unsuccessful, he lights a small campfire outside the office to warm everyone before they venture too far into the moist air. As each companion awakes and makes ready for a day of adventure, the cleric attempts to shed a more chearful light on the dreary day.

"Good morning fellows! You know, there are few things better than a light rain to keep the dust of the road down and ensure that one doesn't get too overheated during a long day of travel... I see you don't share my convictions on this matter, my lady. Well, look on the bright side then, we're headed underground!

"Tell me Fintan, did you learn anything else in town? You're not in any danger of trouble because of your recent... uh, map manhandling?"


Nollan makes ready, and is willing to follow the others to the actual mine entrance at their convenience.
 

Fintan rolls out, looks out the window, and starts getting ready.

"Not like the weather where we are going will change much."

"The trip was decidedly uneventful. Oh I forgot to mention that we ran into Byron didn't I. Well..."
Fintan procedes to describe what happened (OOC: in the post specifically for Amal and myself posted on 07-14-06, 11:08 AM by Dichotomy. I don't think there's anything off limits there) with Byron's plan of action to clear the names of the collective group.

"Now that we're up, let's say we go check out the rest of the cavern! Freedom waits for none!"
 

After waking and smiling at Nollan's efforts at early morning good cheer, Sprout takes a few minutes to check his gear and make ready for the day's adventuring.

TiCaudata said:
"Now that we're up, let's say we go check out the rest of the cavern! Freedom waits for none!"


"Sure beats hanging around THIS place..."
 

Vixtrin gives a derisive snort at Nollan's attempt to bring cheer. The warrior does, however, seem to quicken her step a bit.

The walk back to the Whispering Cairn is at least somewhat unpleasant. The light rain continues the whole time. However, at first glance nothing seems to be amiss. You encounter nothing on the road, and it seems that the cairn is just as you left it. It is, indeed, quite dry inside.
 

Nollan continues to pester the others for any details about the cairn during the short walk. Upon arriving, he eagerly approaches the entrance, stopping just short of heading inside.

"I am at your disadvantage here, so I will happliy follow your lead", he says to noone in particular, and the group in general. "If anyone has need of anything, especially if there are more hostile creatures inside, and it comes to fighting, let me know."

He then readies his shield and lights a torch (assuming that it is eventually dark) to carry in his other hand before awaiting someone to lead the way.
 

"We might as well start where we left off, no?"

Assuming nothing jumps out to eat us, Fintan leads (without getting more than 10 feet ahead of anyone) the group down to the lantern room.
 

As Fintan leads the way, Vixtrin walks next to him, her spiked chain ready. But no danger seems to come.

The group passes into the Cairn, and Nollan learns as the others did before that "Whispering" is an apt name for it. Recognition of the remains of a youth's bedroll brings perhaps sad thoughts. A glance down the hallway shows that the broken mirror-like apparatus still remains and the collapse in the other direction seems as it was. The smell of animal spoor and wet fur has now been augmented by the ripening bodies of the wolves killed yesterday.



As you enter the sarcophagus area, Vixtrin's eyes dart around the room. She gives a slight shudder at the sight of the dead body of the monstrous aberration that nearly killed her, but the warrior's composure returns quickly. The sarcophagus and the arrow-like raised platform upon which it rests is still pointed north, as you left it.

[size=-2]OOC: Two things: 1) I still don't think I know what you did with the everburing torch that was in the green lantern, but (in any case) you have it either with you, or it is where you left it in this room; 2) you may want to re-read the first few posts on this thread, if you haven't done so (I know that re-reading helped refresh my recollection).[/size]
 

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