(IC) Dog Days of Doom!

AC 19 (16) Passive Perception 17
HP 29/34 HD 2/3
SSdc13 Slots 3/3
Hunters 0/2 Healing 1/1 Teleport 1/2 Blur 1/1
Inspiration: 1/1

Caer is grateful that the Blackstaff was readied and that the runes were already pulsing with power as his Shadar Kai senses first saw the zombies. As he moves swiftly toward the closest zombie, he begins to call upon the Raven and channel her powers to focus nature's wrath on the putrid shambling flesh.

What ... what is this?

As Caer calls upon the Raven, the shadows that normally twist around him begin to lengthen and swirl. His eyes go from an inky blankness to a unseeing hollow void filled with fire. And dark, twisted wood like the Blackstaff sprouts from his skin in patches covering him in a dense tangle of wood, moss, and bramble. He is a Forestal, the guardian of the darkest part of Garroting Deep, and all who see him shall fear him.

I have become nature's wrath.

Caer swings the Blackstaff down upon the unnatural guardian with the full force of nature's wrath.

OOC:
Move 15' (to NE, W, W)
Activate Hunter's Mark (Bonus Action)
-Fluff is above
-AC is up to 19 (see minisheet)
-Any enemy that moves within 10' of me blah blah blah must have a DC wisdom save or be restrict to either an action or bonus action, but not both

_: 1D20+5 = [12]+5 = 17
Damage: 1D8+5+1D6 = [3]+5+[4] = 12
12 damage
Topple: 1D20+3 = [5]+3 = 8
Failed Topple Save- knocked prone (if not dead)
 

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Level 3 Chaotic Good War Cleric of Corellon
AC18 Passive Perception 15
HP 22/22 HD 3/3
SSdc13 Slots 3/2
CD 2/3

Hearing the shouts, Deirdre strode confidently into the room, stopping next to Caer and Havoc. She then produced her newly acquired holy symbol of Corellon and spoke loudly into the chamber, rebuking the undead in elvish.

::Cen i tur o Corellon, terc!::

OOC: Deirdre moves up next to Stratus, just past the pillar to her left. She then uses Channel Divinity to turn undead. I think she can affect most, if not all, the undead in the room.

Turn Undead. As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a DC13 Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.
 

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