(IC) Dog Days of Doom!

AC 19 (16) Passive Perception 17
HP 29/34 HD 2/3
SSdc13 Slots 3/3
Hunters 0/2 Healing 1/1 Teleport 1/2 Blur 1/1
Inspiration: 1/1

Caer is grateful that the Blackstaff was readied and that the runes were already pulsing with power as his Shadar Kai senses first saw the zombies. As he moves swiftly toward the closest zombie, he begins to call upon the Raven and channel her powers to focus nature's wrath on the putrid shambling flesh.

What ... what is this?

As Caer calls upon the Raven, the shadows that normally twist around him begin to lengthen and swirl. His eyes go from an inky blankness to a unseeing hollow void filled with fire. And dark, twisted wood like the Blackstaff sprouts from his skin in patches covering him in a dense tangle of wood, moss, and bramble. He is a Forestal, the guardian of the darkest part of Garroting Deep, and all who see him shall fear him.

I have become nature's wrath.

Caer swings the Blackstaff down upon the unnatural guardian with the full force of nature's wrath.

OOC:
Move 15' (to NE, W, W)
Activate Hunter's Mark (Bonus Action)
-Fluff is above
-AC is up to 19 (see minisheet)
-Any enemy that moves within 10' of me blah blah blah must have a DC wisdom save or be restrict to either an action or bonus action, but not both

_: 1D20+5 = [12]+5 = 17
Damage: 1D8+5+1D6 = [3]+5+[4] = 12
12 damage
Topple: 1D20+3 = [5]+3 = 8
Failed Topple Save- knocked prone (if not dead)
 

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Level 3 Chaotic Good War Cleric of Corellon
AC18 Passive Perception 15
HP 22/22 HD 3/3
SSdc13 Slots 3/2
CD 2/3

Hearing the shouts, Deirdre strode confidently into the room, stopping next to Caer and Havoc. She then produced her newly acquired holy symbol of Corellon and spoke loudly into the chamber, rebuking the undead in elvish.

::Cen i tur o Corellon, terc!::

OOC: Deirdre moves up next to Stratus, just past the pillar to her left. She then uses Channel Divinity to turn undead. I think she can affect most, if not all, the undead in the room.

Turn Undead. As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a DC13 Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.
 

Crypthord.jpg


Caer and Havoc destroy the undead remains of Meldin but the other undead shamble towards the group, teeth gnashing and claws slashing.

Despite the horde, only two manage to hit anyone: one hits Anson and another claws Havoc

Crypt combat rm 3.jpg

Then Deidre strides forward and invokes her god and several of the zombies recoil in disgust and fear and run away.
Crypt combat rm 3.jpg

Havoc, Anson, Caer and Stratus all get free attacks on the fleeing zombies.
7 zombie saves against turn undead:
1D20 = [1] = 1 fail
1D20 = [11] = 11 fail
1D20 = [19] = 19 succeed
1D20 = [16] = 16 succeed
1D20 = [11] = 11 fail
1D20 = [12] = 12 Fail
1D20 = [13] = 13 Succeed

PS: if you take the AoO, they will no longer be turned. I'm not sure which characters know this but any character with proficiency in RELIGION automatically knows.

Anson, Stratus and Benny/Max can now act
 
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AC: 17; 19 with Shield
HP: 28/28
HD (1d10+2): 3/3
Passives. Perception: 11, Insight 13: Investigation: 10
Channel Divinity: 2/2 Cloud’s Jaunt: 2/2 Healer’s Kit: 7/10 Holy Water: 1/1 Inspiration: 0/1 Divine Smite (w/o Slot): 1/1 Lay on Hands: 15/15 Ring Charges: 3/3 Spell Slots (L1): 2/3

Stratus was ready to defend his allies. With his long arms, he reached his shield over Anson's shoulder and blocked the zombie's claws before it began to flee. He followed, but he did not stab at the back of a running zombie. Instead, he moved next to Havok and thrust his sword at one that was still attacking.

OOC: Stratus' fighting style is Interception. When a creature you can see hits another creature within 5ft of you with an Attack, you can reduce the damage by 1d10+2. You must be holding a Shield or Weapon. He rolled a 9, so Anson should be unharmed. On the other hand, he rolled a relatively pathetic attack, hitting AC 9 for only 5 damage.
 

AC 19 (16) Passive Perception 17
HP 29/34 HD 2/3
SSdc13 Slots 3/3
Hunters 0/2 Healing 1/1 Teleport 1/2 Blur 1/1
Inspiration: 1/1
(ROUND 2 ACTION)

As Caer watches the dark forces leave the corpse he struck down, he swirls and around to face another rotting body reaching out to him, motivated only by animus and hunger. As the darkness of the Shadowfell undulates around him, he focuses the full force of his wrath on the creature before him and swings the Blackstaff down upon the walking dead.

OOC:
Caer does not opportunity attack.

Bonus action- focus HM on new target (Zombie to N)
Swing: 1D20+5 = [4]+5 = 9

DOH! Oh, wait ... it's a zombie. I think I hit? I'll roll damage in case.

Damage: 1D8+5+1D6 = [4]+5+[4] = 13

13 damage

Topple (DC13): 1D20+3 = [16]+3 = 19

No topple.
 

The sudden appearance of the zombies led Anson to realize he was getting sloppy. It had been a long night, and he had been pushing himself, wanting to show that he too could be helpful when the world was falling apart. He summoned a flame in his hand, only he found it had a different quality than it always had had before -- the flame coalesced into a spike... its hue was different somehow. But it was still his, and he threw it at the nearest zombie.

"Back!" he shouted, though it was not clear if it was instructions to his allies or a command to his foes. The flame coiled out from his outstretched palm and lodged in the zombie nearby.

OOC: Action: attack Zombie 3 (unwounded, I believe) with psychic blade: 1d20+5=23 HIT. Damage = 3d6+3=12 psychic damage.
Bonus: Dodge
Move: back behind the pillar in the lower left of the crypt.
 

Benny
AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4

Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
Benny has inspiration

Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 17/24 normally
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 0/7

Benny sees the combat scene unfold and sends Max to attack a Zombie

OOC: Move: none
Action: Max attack
Max move fly to attack zombie 3
attack: 18
Damage: 12 (7 slashing 5 radiant)
 


Ooc: Zombie 3 is about to go down but makes his save. Max finishes it off with radiant damage.

Zombie 4 is grappled with 10 hp

Zombie North has 3 hp left

Proceeds round 2:
Caer has already attacked
 
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