[IC] Eberron: The Plumbers


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KahlessNestor

Adventurer
Lower Tavick’s Landing
Far, 28 Rhaan, YK 998 (Early autumn)/1358
Weather: Temperature normal for the season (cool), no wind, light rain (outside the towers)
Round 0

The Plumbers pile into the lift at the end of the hall and ride it down the rest of the tower. The doors open and deposit the Plumbers into a forty foot square lobby area. Across from the lift is a bodega run by an aged kenku harping his wares and helping his customers. The south side of the room is open and there are two sets of stairs leading down another ten feet to the actual station platform that stretches into the distance. The party can see the ticket booth down on the platform and signs indicating restrooms farther on. Several people are milling about on the platform, and a line of lightening rail coaches sits waiting as passengers hurry and board.


@JustinCase
@jmucchiello
@mfloyd3
@Leatherhead
@mips42

Prevent Garra’s escape on the lightning rail.

Alara (+1) AC 11 HP 9/9 PP 12
Ogham (+1) AC 15 HP 11/11 PP 15
Korra (+1) AC 18 HP 13/14 PP 13 Darkvision, healing potion
Rotom (+2) AC 18 HP 10/10 PP 9 Darkvision, shield
DePoe (+8) AC 14 HP 10/10 PP 11 Alert, healing potion

Initiative
Alara
Ogham
Korra
Rotom
DePoe

107 gp (Party)
16 gp, 8 sp, banded agate (10 gp) (Rotom)
18 cp (DePoe)
1 unicorn-shaped feather token for each character: When you fall at least 20 feet while the token is on your person, you descend 60 feet per round and take no damage from falling. The token’s magic is expended after you land, whereupon the disk becomes nonmagical.
 


KahlessNestor

Adventurer
Lower Tavick’s Landing
Far, 28 Rhaan, YK 998 (Early autumn)/1400
Weather: Temperature normal for the season (cool), no wind, light rain (outside the towers)
Round 1

Ogham didn’t see any half-ogres in sight as he moved to the platform entrance. He saw the aged kenku in the bodega. There was a human in House Orien livery working the ticket booth; ten common folk lingered on the platform, as well as four persons dressed of higher rank.

The sound of lightning rail trains stopping and starting elsewhere in Terminus Station echoed throughout the platform. A crowd of people is gathered near a lightning rail train crackling with arcs of blue energy. “If you’re headed to Wroat, you’ll have to catch the next one!” cried a conductor in the livery of House Orien as the train began moving out of the station.

Then Ogham’s keep gaze picked out six rough looking humans lounging in various places around the platform. They straightened and kept their eyes on the Plumbers, moving to get between them and the lightning rail as the carriages started to move.

PLAYERS ARE UP FIRST!

OOC: The lightning rail is starting to slowly pull out of the station. You have 5 rounds to get on board (get passed the bottom line to the area with the blue diamonds) before it leaves fully.

Terminal Station R1.png


@JustinCase
@jmucchiello
@mfloyd3
@Leatherhead
@mips42

Prevent Garra’s escape on the lightning rail.

Alara (+1) AC 11 HP 9/9 PP 12
Ogham (+1) AC 15 HP 11/11 PP 15
Korra (+1) AC 18 HP 13/14 PP 13 Darkvision, healing potion
Rotom (+2) AC 18 HP 10/10 PP 9 Darkvision, shield
DePoe (+8) AC 14 HP 10/10 PP 11 Alert, healing potion

Bandit 1 (+1) AC 12 HP 11/11 PP 10
Bandit 2 (+1) AC 12 HP 11/11 PP 10
Bandit 3 (+1) AC 12 HP 11/11 PP 10
Bandit 4 (+1) AC 12 HP 11/11 PP 10
Bandit 5 (+1) AC 12 HP 11/11 PP 10
Bandit 6 (+1) AC 12 HP 11/11 PP 10

Initiative
Party Ave: 14.8

Alara 4
Ogham 18
Korra 17
Rotom 21
DePoe 14

Enemy Ave: 11.5
Bandit 1 16
Bandit 2 6
Bandit 3 10
Bandit 4 9
Bandit 5 20
Bandit 6 8

107 gp (Party)
16 gp, 8 sp, banded agate (10 gp) (Rotom)
18 cp (DePoe)
1 unicorn-shaped feather token for each character: When you fall at least 20 feet while the token is on your person, you descend 60 feet per round and take no damage from falling. The token’s magic is expended after you land, whereupon the disk becomes nonmagical.
 

JustinCase

the magical equivalent to the number zero
Ogham signals to the others that they should be wary of the tough humans probably meant to intercept them, but he himself decides to just run between -- or through -- any people and obstacles on his way to the train.

OOC: Running straight to the train, dodging any innocent bystanders if possible, dodging or shoving any cronies if needed.

I suppose you need some rolls for that?

Acrobatics to dodge: 1D20+1 = [12]+1 = 13
Athletics to shove: 1D20+2 = [11]+2 = 13
 

mips42

Adventurer
speaking to the conductor "Official Watch business, hold that car as long as you can."
DePoe follows just behind Og, trying to make the train car.
OOC: Speed 40 feet but pacing Ogham.
 

KahlessNestor

Adventurer
Lower Tavick’s Landing
Far, 28 Rhaan, YK 998 (Early autumn)/1400
Weather: Temperature normal for the season (cool), no wind, light rain (outside the towers)
Round 1.2

Ogham rushed down the stairs and pushed one of the ruffians aside (Athletics 12).

The other bandit pulled a scimitar and took a swipe at the passing warforged (Attack 6), but Ogham was too quick.

DePoe tailed after Ogham, but had to veer off a bit because of the crowd. He reached the edge of the platform with the lightning rail slowly going by.

OOC: Okay, this is the first part of the round then. DePoe still has his action. He is next to one of the enemies, so he could attack. Or he could give me an Athletics check to jump onto the lightning rail. The rest of the party can still go.

Terminal Station R1-2.png

@JustinCase
@jmucchiello
@mfloyd3
@Leatherhead
@mips42

Prevent Garra’s escape on the lightning rail.

Alara (+1) AC 11 HP 9/9 PP 12
Ogham (+1) AC 15 HP 11/11 PP 15
Korra (+1) AC 18 HP 13/14 PP 13 Darkvision, healing potion
Rotom (+2) AC 18 HP 10/10 PP 9 Darkvision, shield
DePoe (+8) AC 14 HP 10/10 PP 11 Alert, healing potion

Bandit 1 (+1) AC 12 HP 11/11 PP 10
Bandit 2 (+1) AC 12 HP 11/11 PP 10
Bandit 3 (+1) AC 12 HP 11/11 PP 10
Bandit 4 (+1) AC 12 HP 11/11 PP 10
Bandit 5 (+1) AC 12 HP 11/11 PP 10
Bandit 6 (+1) AC 12 HP 11/11 PP 10

Initiative
Party Ave: 14.8

Alara 4
Ogham 18
Korra 17
Rotom 21
DePoe 14

Enemy Ave: 11.5
Bandit 1 16
Bandit 2 6
Bandit 3 10
Bandit 4 9
Bandit 5 20
Bandit 6 8

107 gp (Party)
16 gp, 8 sp, banded agate (10 gp) (Rotom)
18 cp (DePoe)
1 unicorn-shaped feather token for each character: When you fall at least 20 feet while the token is on your person, you descend 60 feet per round and take no damage from falling. The token’s magic is expended after you land, whereupon the disk becomes nonmagical.
 
Last edited:

Korra
AC: 18; HP: 13/14; HD: 1/1; Passive Per/Inv: 13/9 Darkvision - Relentless Endurance gone

"Follow me, Rotom," Korra says. She rushes down the stairs and to the right (her left) of bandit5 passing between bandit5 and the armored individual. She let's the bandit take a swing as she continues forward and jumps on to the train.

Athletics: 1D20+6 = [19]+6 = 25
 

mfloyd3

Explorer
Alara charged down the steps, but instead of trying to slip past the waiting thugs she drew herself up before two of them. They hesitated an uncertain as she slammed her walking stick into the ground and an enormous wave of arcane force burst from her.

"Garra left you here to die, did he?" She demanded, standing confidently in the haze of ozone. "So be it. The rest of you, board the train, I'll take care of this lot."

OOC: Move to stand one northeast of Bandit 3 (in space one row above Bandits 3 and 4). Use Thunderwave, which will hit Bandits 3 & 4. Follow up with Intimidate roll. I don't think she has any Inspiration at this point, but if she does I'll blow it on the Intimidation roll.

Alara Intimidation roll on thugs: 1D20+2 = [3]+2 = 5

Thugs are not impressed...
 

Leatherhead

Possibly a Idiot.
"Eh?" Rotom questions as she notices the moving train.
"Svabol?!" She questions again as she sees Korra running at the platform.
The Kobold gawks for just a moment, before dashing behind the Half Orc and jumping at the Lightning Rail.

OOC: Dashing to get the speed needed, hopefully it will hep the jumping enough.
Athletics check: 1D20 = [9] = 9
 

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