Ricamros the White: Male Elf Bard 6/Wizard 19/Archmage 1; XP: 325763/351000; CR 26; Medium Humanoid; HD 6d6+20d3+182; hp 271; Init +12; Spd 30’, Fly 90’ (good); AC 36, touch 23, flat-footed 28; Atk +18/+13/+8 melee (1d6+5,x2, Staff of the Archmagi), or +20/+15/+10 melee (1d4+6, 19/x2, +4 dagger), or +26/+21/+16 ranged (1d8+3, x3, +3 composite longbow); SQ bardic music, bardic knowledge, summon familiar, spell power +3; SR 23; AL CG; SV Fort +19, Ref +23, Will +24; Str 14, Dex 20(26), Con 18(24), Int 26(32), Wis 18, Cha 24(30).
Skills & Feats: Alchemy +34 (23), Bluff +33 (21), Concentration +36 (29), Diplomacy +29 (15), Disguise +14, Escape Artist +25 (17), Gather Information +12, Hide +25 (17), Intimidate +14, Knowledge (arcana) +46 (29), Knowledge (history) +40 (23), Knowledge (bardic) +17, Listen +18 (10), Move Silently +25 (17), Perform +32 (20), Scry +33 (22), Search +19 (6), Spellcraft +42 (29), Spot +8; Alertness, Combat Reflexes, Craft Wand, Dodge, Eschew Materials, Extend Spell, Greater Spell Penertation, Improved Iniative, Improved Spell Capacity, Scribe Scroll, Skill Focus (spellcraft), Spell Focus (evocation), Spell Focus (illusion), Spell Penetration, Twin Spell.
Bard Spells Known (3/6/5; save DC 23 + spell level): 0-dancing lights, detect crossroads, mending, open/close, resistance, songbird; 1st-charm person, indentify, know protections, sleep; 2nd-cure moderate wounds, silence, tongues.
Spells Prepared (4/7/7/11/6/6/6/6/5/4/3; save DC 24 + spell level): 0-daze, detect poison, ray of frost, resistance; 1st-color spray x2, magic missile x2, mount, protection from evil, shield; 2nd-alter self x2, bull’s strength, flaming sphere, invisibility, Snilloc’s snowball swarm; 3rd-blink, dispel magic x2, fireball x2, fly, haste, keen edge, major image x2, suggestion; 4th-detect scrying, ice storm, phantasmal killer x2, shadow conjuration, wall of ice; 5th, ball lightning x2, cloudkill x2, sending, shadow evocation; 6th-acid fog, chain lightning x2, greater dispelling x2, project image; 7th-Mordekainen’s sword x2, plane shift x2, teleport without error x2; 8th-Bigby’s clenched fist, horrid wilting, mass charm, polymorph any object, sunburst; 9th-meteor swarm x2, prismatic sphere x2; 10th-extended prismatic sphere, twinned chain lightning, twinned extended ball lightning.
Spellbook: 0-arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, pretidigitation, ray of frost, read magic, resistance; 1st-color spray, magic missile, mount, protection from evil, shield; 2nd-alter self, bull’s strength, flaming sphere, invisibility, Snilloc’s snowball swarm; 3rd-blink, dispel magic, fireball, fly, haste, keen edge, major image, suggestion, summon monster III, tongues; 4th-detect scrying, ice storm, phantasmal killer, shadow conjuration, wall of ice; 5th, ball lightning, cloudkill, permanency, sending, shadow evocation; 6th-acid fog, chain lightning, greater dispelling, legend lore, programmed image, project image, true seeing; 7th-banishment, forcecage, Mordekainen’s sword, plane shift, teleport without error; 8th-Bigby’s clenched fist, horrid wilting, incendiary cloud, mass charm, maze, polymorph any object, protection from spells, sunburst; 9th-meteor swarm, prismatic sphere, shapechange, summon monster IX, teleportation circle, wail of banshee, wish.
Possession: +5 amulet of natural armor, belt of many pouches, bottle of air, +8 bracers of armor, circle of persuasion, +3 composite longbow, crystal ball w/ true seeing, +4 dagger, clear ioun stone, +6 headband of power, horn of goodness, lyre of building, 60 masterwork arrows, masterwork flute, quiver of ehlonna, Ricamros ring of protection, ring of wizardry III, staff of the archmagi, wings of flying; Scrolls: Acid fog, Bigby’s clenched fist, chain lightning, horrid wilting, incendiary cloud, maze, programmed image, shapechange, summon monster IX, 3 teleport without error, wail of banshee; Wands: Alter self, blink, break enchantment, bull’s strength, cure serious wounds, fireball (10th), fly, haste, ice storm, invisibility, keen edge, neutralize poison, remove disease, summon monster III, tongues; Money & Gems: 10 black pearls (500 gp), 20 bloodstones (50 gp), 10 diamonds (1000 gp), incense (250 gp), miniature platinum sword (250 gp), opal signet ring (195 gp), 4 strips of ivory (200 gp), 10 rubies (1000 gp), 597 pp, 188 gp.
Read all 6 +4 tomes; 660000 gp.
+6 headband of power: +6 to con, dex, int, and cha; 252000 gp
Ricamros ring of protection: +5 ring of protection and major fire resistance; 98000 gp.
Staff of the Archmagi: Staff of power and staff of the magi; 874000 gp.
Moonshadow: Raven Familiar; CR 1/6; Tiny Magical Beast; HD 26d8; hp 135; Init +2; Spd 10’, fly 40’ (average); AC 24, touch 14, flat-footed 22; Atk +16 melee (1d2-5, claws); Face/Reach 2 ½’x2 ½’/0’; SQ empathic link, improved evasion, scry on familiar, share spells, speak with birds, speak with master, touch, resistance; SR 24; AL CG; SV Fort +10, Ref +15, Will +20; Str 1, Dex 15, Con 10, Int 15, Wis 14, Cha 6.
Skills & Feats: Listen +18, Spot +8; Weapon Finesse (claws).
Languages: Common.
Constant Spell Effects: Detect magic, detect scrying, read magic, resistance, tongues.
Common tactics: Ricamros prefers to use illusions from concealment, starting with project image. When the illusions fail he switches to evocations, starting with a meteor swarm, if there’s a group of enemies that hasn’t engaged with allies in melee yet. Ricamros prefers to use the fire-based spells first. Ricamros has lots of wands and his staff has a wide array of spells, which he uses when needed. When spellcasting has failed completely Ricamros switches to his bow, and tries to keep out of melee.