[IC Epic] The Dreamers' Seal (characters)


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Drago Musevini
40 Y/O Male Human Pal1/Monk25 (Outsider)
7', 350 LBS
Aliment: LG
XP: 325,000

Str: 38 MOD: + 14 (18 Base + 5 lvl + 8 Magic + 5 Inherrent + 2 Enlargement)
Dex: 26 MOD: + 8 (15 Base + 6 Magic + 5 Inherrent)
Con: 20 MOD: + 5 (12 Base + 6 Magic + 2 Inherrent)
Int: 18 MOD: + 4 (14 Base + 3 Inherrent + 1 Age)
Wis: 28 MOD: + 9 (16 Base + 6 Magic + 5 Inherrent + 1 Age)
Cha: 28 MOD: + 9 (15 Base + 1 lvl + 6 Magic + 5 Inherrent + 1 Age)

HP: 1d10+25d8+130=298
AC: 10+8dex+9Wis+5lvl+6Armour+3Deflection+3Natural=44
Saves: Fort: +36 Refl: +35 Will: +36
Init: +8
Speed: 110

BaB: 18
Melee Attack: +36
Ranged Attack: +30
Attacks:
Unarmed Strike: (+45/42/39/36/33) 1d20+19 damage (Considered +7 vs damage reduction)
Flurry of Blows: (+43/43/40/37/34/31), 1d20+19 damage
Divine Favour: (+51/48/45/42/39) 1d20+25 damage
Divine favour Flurry of Blows: (+49/49/46/43/40/37), 1d20+25 damage
Acid Flask (+30 to hit, Touch attack, range 10') 12d6 Acid damage

Skills: Tumble(+41/27), Balance(41/27), Hide(+59/27), Move Silent(+59/27), Listen(+59/27), Spot(+48/14.5), Diplomacy(+42/29)

Special Qualities:
SR 38
Resistance: 30 to all Elements
Stuning Attack (25/day), Fort DC: 31
Quivering Palm (1/week), Fort DC: 31
Wholeness of Body(50HP/day)
Lay on Hands 9 HP
Abundant Step 1400'
Immune to all diseases + poisons
Can speak with any living creature
No penalties for Age
Etherealness 25 rounds/day
DR 20/+1
Outsider
See Invisible (190')
Darkvision(60')


Virtual Feats:
Improved Unarmed Strike, Stunning Attack, Improved Evasion, Deflect Arrows, Improved Trip.

Feats: 8
Cosmopolitan(Diplomacy), W.Focus(Unarmed), Improved W.Focus(Unarmed)*, Expertise, Leadership, Great Fortitude, Combat Reflexes, Defensive Fighter*

*From Quintessential Fighter:
Improved W. Focus gives you a +2 bonus to all attack rolls with the chosen weapon (Replaces W.Focus's +1, doesn't stack).
Defensive Fighter: you take a -2 to your attack roles instead of -4 when fighting defensively.

Epic Feats: 5
Epic W. Focus(Unarmed), Epic Leadership, Infinite Deflection, Improved Spell Resistance,
Penetrate Damage Reduction

Languages: Common, Draconic, Giant, Elven, Dwarven.

Equipment:
Hired 10th lvl mage to cast Darkvision + Permanency (5,700)
Hired 10th lvl mage to cast See Invisible + Permanency (5,700)
Hired 1st lvl mage to cast Resistance, 9th to cast Permanency (1,710)
Hired 4th lvl mage to cast Enlarge, 9th to cast Permanency (2,990)
Read Manual of Gainful Exercise + 5 (137,500)
Read Manual of Quick Action + 5 (137,500)
Read Manual of Bodily Health + 2 (55,000)
Read Tome of Clear Thought + 3 (82,500)
Read Tome of Understanding + 5 (137,500)
Read Tome of Leadership + 5 (137,500)
*Amulet of Striking (+5 Defending, Holy, Ghost Touch) (162,000)
**Circlet of Awareness (54,000)
Winged Boots (8,000)
***Robe of Subterfuge (19,000)
Gloves of Storing & Dex + 6 (40,400)
LEFT - Wand of Divine Favour(30 charges, lvl18) (8,100)
RIGHT - Augmented Acid Flask (12d6, Splash 12) (550)
Coak of Cha + 6 (36,000)
Belt of Con + 6, Str+8 (676,000)
Vest of Natural Armour + 3 (18,000)
Bracers of Armour + 6 (36,000)
Ring of Universal Elemental Resistance, Major (216,000)
Ring of Fast Healing, Protection+3 & Sustenance(351,00)
Greater Luckstone+4 (160,000)
Bag of Holding I (2,500)
15 flasks of Augmented Acid (12d6 each) (6,050)

600 GP

*Amulet of Striking: Allows Enchantment of Unarmed Strikes as though they were MW Weapons.
**Circlet of Awareness: Gives a +15 Competence bonus to Spot & Listen and a +6 enhancement bonus
to Wisdom.
***Robe of Subterfure: +15 Hide and Move Silently, Change self at will.

Common Tactics: When Diplomacy fails, use Divine Favour from wand if foes seem powerful or overly dangersous. Either way, flurry of blows. If tide turns against Him, he'll start fighting defensively and using Expertise. If he can't reach his opponent, he flings acid from his glove storage space.
 
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Ricamros the White: Male Elf Bard 6/Wizard 19/Archmage 1; XP: 325763/351000; CR 26; Medium Humanoid; HD 6d6+20d3+182; hp 271; Init +12; Spd 30’, Fly 90’ (good); AC 36, touch 23, flat-footed 28; Atk +18/+13/+8 melee (1d6+5,x2, Staff of the Archmagi), or +20/+15/+10 melee (1d4+6, 19/x2, +4 dagger), or +26/+21/+16 ranged (1d8+3, x3, +3 composite longbow); SQ bardic music, bardic knowledge, summon familiar, spell power +3; SR 23; AL CG; SV Fort +19, Ref +23, Will +24; Str 14, Dex 20(26), Con 18(24), Int 26(32), Wis 18, Cha 24(30).

Skills & Feats: Alchemy +34 (23), Bluff +33 (21), Concentration +36 (29), Diplomacy +29 (15), Disguise +14, Escape Artist +25 (17), Gather Information +12, Hide +25 (17), Intimidate +14, Knowledge (arcana) +46 (29), Knowledge (history) +40 (23), Knowledge (bardic) +17, Listen +18 (10), Move Silently +25 (17), Perform +32 (20), Scry +33 (22), Search +19 (6), Spellcraft +42 (29), Spot +8; Alertness, Combat Reflexes, Craft Wand, Dodge, Eschew Materials, Extend Spell, Greater Spell Penertation, Improved Iniative, Improved Spell Capacity, Scribe Scroll, Skill Focus (spellcraft), Spell Focus (evocation), Spell Focus (illusion), Spell Penetration, Twin Spell.

Bard Spells Known (3/6/5; save DC 23 + spell level): 0-dancing lights, detect crossroads, mending, open/close, resistance, songbird; 1st-charm person, indentify, know protections, sleep; 2nd-cure moderate wounds, silence, tongues.

Spells Prepared (4/7/7/11/6/6/6/6/5/4/3; save DC 24 + spell level): 0-daze, detect poison, ray of frost, resistance; 1st-color spray x2, magic missile x2, mount, protection from evil, shield; 2nd-alter self x2, bull’s strength, flaming sphere, invisibility, Snilloc’s snowball swarm; 3rd-blink, dispel magic x2, fireball x2, fly, haste, keen edge, major image x2, suggestion; 4th-detect scrying, ice storm, phantasmal killer x2, shadow conjuration, wall of ice; 5th, ball lightning x2, cloudkill x2, sending, shadow evocation; 6th-acid fog, chain lightning x2, greater dispelling x2, project image; 7th-Mordekainen’s sword x2, plane shift x2, teleport without error x2; 8th-Bigby’s clenched fist, horrid wilting, mass charm, polymorph any object, sunburst; 9th-meteor swarm x2, prismatic sphere x2; 10th-extended prismatic sphere, twinned chain lightning, twinned extended ball lightning.

Spellbook: 0-arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, pretidigitation, ray of frost, read magic, resistance; 1st-color spray, magic missile, mount, protection from evil, shield; 2nd-alter self, bull’s strength, flaming sphere, invisibility, Snilloc’s snowball swarm; 3rd-blink, dispel magic, fireball, fly, haste, keen edge, major image, suggestion, summon monster III, tongues; 4th-detect scrying, ice storm, phantasmal killer, shadow conjuration, wall of ice; 5th, ball lightning, cloudkill, permanency, sending, shadow evocation; 6th-acid fog, chain lightning, greater dispelling, legend lore, programmed image, project image, true seeing; 7th-banishment, forcecage, Mordekainen’s sword, plane shift, teleport without error; 8th-Bigby’s clenched fist, horrid wilting, incendiary cloud, mass charm, maze, polymorph any object, protection from spells, sunburst; 9th-meteor swarm, prismatic sphere, shapechange, summon monster IX, teleportation circle, wail of banshee, wish.

Possession: +5 amulet of natural armor, belt of many pouches, bottle of air, +8 bracers of armor, circle of persuasion, +3 composite longbow, crystal ball w/ true seeing, +4 dagger, clear ioun stone, +6 headband of power, horn of goodness, lyre of building, 60 masterwork arrows, masterwork flute, quiver of ehlonna, Ricamros ring of protection, ring of wizardry III, staff of the archmagi, wings of flying; Scrolls: Acid fog, Bigby’s clenched fist, chain lightning, horrid wilting, incendiary cloud, maze, programmed image, shapechange, summon monster IX, 3 teleport without error, wail of banshee; Wands: Alter self, blink, break enchantment, bull’s strength, cure serious wounds, fireball (10th), fly, haste, ice storm, invisibility, keen edge, neutralize poison, remove disease, summon monster III, tongues; Money & Gems: 10 black pearls (500 gp), 20 bloodstones (50 gp), 10 diamonds (1000 gp), incense (250 gp), miniature platinum sword (250 gp), opal signet ring (195 gp), 4 strips of ivory (200 gp), 10 rubies (1000 gp), 597 pp, 188 gp.

Read all 6 +4 tomes; 660000 gp.

+6 headband of power: +6 to con, dex, int, and cha; 252000 gp

Ricamros ring of protection: +5 ring of protection and major fire resistance; 98000 gp.

Staff of the Archmagi: Staff of power and staff of the magi; 874000 gp.

Moonshadow: Raven Familiar; CR 1/6; Tiny Magical Beast; HD 26d8; hp 135; Init +2; Spd 10’, fly 40’ (average); AC 24, touch 14, flat-footed 22; Atk +16 melee (1d2-5, claws); Face/Reach 2 ½’x2 ½’/0’; SQ empathic link, improved evasion, scry on familiar, share spells, speak with birds, speak with master, touch, resistance; SR 24; AL CG; SV Fort +10, Ref +15, Will +20; Str 1, Dex 15, Con 10, Int 15, Wis 14, Cha 6.
Skills & Feats: Listen +18, Spot +8; Weapon Finesse (claws).
Languages: Common.

Constant Spell Effects: Detect magic, detect scrying, read magic, resistance, tongues.

Common tactics: Ricamros prefers to use illusions from concealment, starting with project image. When the illusions fail he switches to evocations, starting with a meteor swarm, if there’s a group of enemies that hasn’t engaged with allies in melee yet. Ricamros prefers to use the fire-based spells first. Ricamros has lots of wands and his staff has a wide array of spells, which he uses when needed. When spellcasting has failed completely Ricamros switches to his bow, and tries to keep out of melee.
 
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Jariwyn Brightshield
Half-Celestial Human Ranger 1 / Paladin 22

33 Str: 17 Base +4 Racial +5 tome/inherent +6 belt/enhance +1 level
26 Dex: 16 Base +2 Racial +4 tome/inherent +4 enhance
32 Con: 16 Base +4 Racial +5 tome/inherent +6 enhance +1 Level
18 Int: 11 Base +2 Racial +5 tome/inherent
26 Wis: 16 Base +4 Racial +5 tome/inherent +1 Level
36 Cha: 17 Base +4 Racial +8 rod/enhance +5 tome/inherent +2 level


AC: 41 - 10 Base + 1 Natural +10 Armor + 7 shield + 5 ring +8 Dex
HP: 434 (23d10 +253)
Speed: 60 ft (Boots)
BaB: 22/17/12/7
Initiative: +8 Dex
Alignment: LG
XP:

Special Attacks: Prot/Evil (3/day); Bless, Aid, Detect Evil (will); Cure Serious; Neutralize Poison; Holy Smite; Remove Disease (spell); Dispel Evil; Holy Word; Holy Aura (3/day); Hallow; Symbol; Summon Monster IX (Celestial Only); Resurrection; Smite (+13 AT/+22 Dam)

Special: remove Disease 6/week; turn (3+cha/day); Special Mount

Saves:
+43 Fort: 13 Base +1 Epic Divine +5 resist +13 Divine +11 Abil
+33 Refl: 6 Base +1 Epic Divine +5 resist +13 Divine +8 Abil
+33 Will: 6 Base +1 Epic Divine +5 resist +13 Divine +8 Abil

Special Defense: Immune to Acid, Disease, Cold, Electricity, +4 vs. Poison (Racial) Immune to fear (Class); Immune to Fire (Ring); SR 21 (mantle); Cannot be Flanked/caught flatfooted (robe)

Attacks
Fist of Pelor +36/31/26/21 d6 +11
Ghoul bane +36/31/26/21 d6+5

Spells (5/5/5/5):
1- Bless Water, Bless Weapon, Divine Favor, CLW x2
2- Delay Poison, Shield Other x2, Remove Paralysis x2
3- Discern Lies, Dispel Magic, Heal Mount, CMW x2
4- Neutralize Poison, Freedom of Movement, CSW x3

Feats: Tracking (bonus); Two Weapon Fighting (Bonus); Ambidexterity (Bonus); Human (bonus); 1,3, Leadership; Improved Two Weapon Fighting; Improved Critical (Light Mace); Greater Two Weapon Fighting; Epic Leadership; Great Smite; Divine Might (Cha bonus to Dam for Cha bonus rounds – uses turn attempt); Perfect Two Weapon Fighting; Penetrate Damage Reduction


Skills: Concentration +21; Diplomacy +33; Intuit Direction +18; Jump +21; Knowledge Religion +26; Ride +28; Spot +28; Wilderness Lore +34

Helm 0
Goggles of Night 8000
Cloak of Resistance +5 25000
Amulet: Phylactory of Faithfulness 1000
Armor: Celestial armor +5 81600
Robe of Eyes 90000
Vestment of SR 21 90,000
Bracers of speed – double duration 20000
Gauntlets of Dexterity and con (+4 / +6) 70,000
Ring: Elemental Immunity Fire 240000
Ring Protection +5 50000
Belt: Giant Strength 36,000
Boots; Springing and striding 6000
Tomes and Manuals 797500
Rod of Epic Splendor 297000
"ghoulbane" Holy Defending Undead Bane 200305
Daern’s Instant Fortress 55000
Dimensional Shackles 26000
Quiver of Elhona 1800
Lens of detection 3500
Candle of Truth x 8 20000
Heward’s Handy Haversack 2000
Gentry’s Aegis (+5 animated med. Fortified shield) 100,170
Bow +5 (+4 Str) 50800
Arrows +5 50350
"Fist of Pelor" mace – Holy Avenger 120305
2,442,330
 

Robin wood
Halfling Fighter 6/ Rouge 2 / Deepwood Sniper 10/ Rouge 8


14 Str: (+4 inheret)(-2 ratical)(+4 enhancement) = 20
18 Dex: (+6 ability)(+ 2 racial)(+4 inherit)(+10 gloves) = 40
17 Con: (+5 inheret)(+6 enhancement) = 28
16 Int: (+6 enhancement) = 22
15 Wis: (+6 enhancement) = 21
13 Cha: 13


Ac: 42 = 10 + 8 + 6 + 15 + 1 + 5
HP: 403
Speed: 40ft
BaB: 22/17/12/7
Initiative: +15
Aliment: CN
XP: 335,000

saves:
Fort: 22 = 12 + 9 + 1
Refl: 32 = 16 + 15 + 1
Will: 15 = 9 + 5 + 1


Attack
Melee: 28/23/18/13 = 22/17/12/7 + 5 + 1
Ranged: 41/36/31/26 = 22/17/12/7 + 15 + 1 + 3


Equipment:
+5 Mighty Composate Long Bow AB: 51/46/41/36 D:1d8+14+3* (1d8+13+3*) X5 210ft
(+4 str)(speed)(+5 arrows)
*(within 30 ft)


Skills:
Balance (Dex) 37 = 15 + 00 + 22
Climb (Str) 27 = 5 + 00 + 22
Hide (Dex) 51 = 18 + 29 + 4
Listen (Wis) 36 = 5 + 29 + 2
Move silently (Dex) 49 = 18 + 29 + 2
Open Lock (Dex) 38 = 18 + 16 + 4
Spot (Wis) 30 = 5 + 00 + 25
Tumble (Dex) 69 = 18 + 29 + 22


Items:
+5 Mighty composate long bow (+4 str)(speed) (162,800)
MW Dragon Scale Sheild(blue)+3 AC (animated, fortification: heavy, +3)(103,000)
Manual of quickness in action +5 (read) (137,500)
Manual of bodily health +4 (read) (110,000)
Manula of gainful exercise +4(read) (110,000)
Boots of swiftness (256,000)
-(Haste 3 times per day, lasts 20 rounds)
Belt of giant strenght +4(16,000)
Gloves of Epic Dexterity +10 (1,000,000)
Bracers of armour+8/Archery/Health +6(148,000)
Periapt of Wisdom +6(36,000)
Rop +5(50,000)
Ring of Blinking/sustenance(35,000)
Goggles of night/ eyes of the egale(+25) (28,500)
Clock of Major Displacment 50% (50,000)
Vest of Health(7,500)
Portable hole(14,000)
100 +5 arrows(100,700)
130 +4 arrows(64,700)
17 Arrows of cure critical(47,719)
40 arrows(2 gp)
1169 GP

Special abbilitys:
Keen arrow
Ranged incerment +10ft/level (+100 feet)
Projectile improved critical +2
Safe posion use
Take aim +4
Consistent aim 3/day
concealment reduction 30%
True strike 1/day
Sneak attack 5d6
uncanny dodge(can't be flanked)
Evasion
Slippery Mind
Darkvision 60 feet(from goggles)


Feats:
Far Shot
Percise Shot
Point Blank Shot
Weapond Focus(long bow)(+1 attack)
wepond Specialization(long bow)(+2 damage within 30 ft)
Rapid Shot
Dodge
Mobility
Shot on the Run
+Manyshot
Combat Reflexes
Dexterous Will(epic)
Combat Archery(epic)
Dexterous Fortitude(Epic 10,000xp)

+(-2 to attack, 4 arrows shot at once)
 
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Sevolaan the Redeemer
Male Half-Orc, Chaotic Good
Fighter 10/ Holy Liberator 16

Str 31 +10 (+1 increase, manual +2, belt +8)
Dex 17 +3 (+5 manual)
Con 22 +6 (+2 increase, Amulet +6)
Int 13 +1
Wis 18 +4 (Periapt +4)
Chr 26 +8 (Cloak +6, +3 increase, tome +4)

Hp: 352 (26d10 + 156)
Ac: 34 (10 +16 Armor, +7 Shield, +1Dex)
Init: +5
Speed: 20 ft.
BAB: +23/+18/+13/+8 (20/15/10/5base +3epic)

Fort: +31 (14base +3epic +6con +8chr)
Reflex: +18 (6 +3 +1 + 8)
Will: +25 (10 +3 +4 +8)

(+2 vs. enchantment based effects)
Immune to Charm and Compulsion

Attacks:
Long Sword: +40/ +35/ +30/ +25; 1d8 + 19 (15-20/ x2 + Epic Effects)
Long Bow (Mighty Composite): +31/26/21/16: 1d8+9 (x3)

Skills:
Diplomacy +29 (21 ranks)
Climb +20 (10 Ranks)
Handle Animal +29 (21 ranks)
Ride +19 (16 Ranks)
Knowledge (Religion) +17 (16 Ranks)
Sense Motive +24 (16 Ranks)

Feats/Abilities:
Improved Initiative
Weapon Focus: Long Sword
Weapon Specialization: Long Sword
Improved Critical: Long Sword
Iron Will
Expertise
Improved Trip
Knock-Down
Power Attack
Cleave
Great Cleave

Divine Might [Divine]
Extra Smiting [Divine]

Overwhelming Critical [Epic]
Devastating Critical [Epic]
Epic Weapon Focus: Long Sword [Epic]
Epic Weapon Specialization: Long Sword [Epic]
Great Smiting [Epic]
Holy Strike [Epic]

Other Abilities:
Subversion: 5 mins of conversation plus full round action (touch attack) given second saving throw at +8 (Chr bonus) to charm/compulsion effects.
Smite Evil 2x/day: + 8 attack, +22 damage
Turn Undead as 14th Level Cleric: 11/day
Bonus to celestial companion.

Spells (16th Level Caster):
1st: Bless, Remove Fear, Divine Favor
2nd: Bull’s Strength, Remove Paralysis, Shield Other
3rd: Dispel Magic x2, Magic Circle Against Evil
4th: Death Ward, Dispel Evil

Aran’yele
Celestial Dog
Magical Beast
11 HD
AC 24
Str 18
Int 10
Smite 1/day: +11 to damage
60’ Darkvision
Aic, Cold, Energy Resistance 15
Damage Reduction 5/+2
Spell Resistance (22)

Gear:

Armor:
Full Plate +7 [Epic]

Shield:
Large Wooden Shield +5
Arrow Deflection, Fortification, Moderate

Sword:
Longsword +5
Speed, Keen



Weapons:
+5 Mighty composite longbow (+4): Brilliant Energy, Shock;
+2 Intelligent Dagger;
+5 Arrows (50); +5 Arrows (20): Bane: Giant; +5 Arrows (20): Distance, Keen.
+5 Arrows (50): Bane: Undead, Disruption, Shock
+5 Arrows (50): Flaming Burst, Keen, Wounding
+5 Arrows
Arrows Of Slaying [Greater]: Outsider (Evil), Outsider (Lawful), Shapechanger, Undead

Wand of Dispel Evil (20) 50 Charges

Ring of Regeneration
Ring of Freedom of Movement
Ring of Spell Turning

Wondrous: Bracers of archery (+2 attack/+1 damage w/in 30’)
Wondrous: Boots, winged (fly 2 hrs/day)
Wondrous: Bag of holding (Bag 4);
Wondrous: Figurine of wondrous power (obsidian steed);
Horseshoes of the Zephyr
Vestments of Faith

Wondrous: Amulet of health (+6);
Wondrous: Belt of Epic strength (+8) [Epic]
Wondrous: Cloak of Charisma (+6)
Wondrous: Periapt of Wisdom (+4)

(Wondrous: Manual of gainful exercise +2)
(Wondrous: Tome of leadership and influence +4)
(Manual of Quickness in Action)

Dagger: Pops the Pirate Gnome
A good hearted but lecherous sea fairing gnome with a fondness for "danin' girls"...
Int 16
Wis 18
Chr 8
Neutral Good
Communication: Speech
Ego: 19
Haste 1/day
Telekinesis 2/day
Languages: Aquan, Gnome, Goblin, Common
Primary Ability: Locate object in a 120-ft radius
Read Languages
Special Purpose Power +2 luck bonus to saving throws, +2 deflection bonus to AC, Spell Resistance (15)
Defeat/Slay Diametrically opposed alignment (NE)

Potion: Cure Serious Wounds (15) x10; Potion: Remove Disease (15); Haste (20) x4; Gaseous Form (20); Displacement (20)
Scroll: Dispel Magic (15), Divine Power (15), Cure Critical Wounds (15).

Treasure: 1,564gp

Exp: 325,000
 

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