[IC] JM's A Bit of Trouble (Book 2)

TallIan

Explorer
Perin

Seeing the power of the lizardman lurking in the room brings Perin renewed focus. He reloads his crossbow and looses a bolt.

[SBLOCK=Actions and rolls]
Bonus Action: Cast Hunter Mark
Action: Attack: Perin attack and damage on L7: 1d20+4 11 1d6+1d6+6 12 should only be +4 with the xbow so 10 damage, though I don't think it hit.
Move:[/SBLOCK]

[SBLOCK=Mini Stats]AC: 15
Initiative: +2 (Roll With Advantage)
HP: 3/20 HD: 2/2d10

Offense:
ShortSword: +4 5ft 1d6+4 Finesse Light
Crossbow: +4 80/320 1d8+2

Spellcasting 0/2 Level 1: Hunters Mark; Absorb Elements
Concentration: Hunters Mark (L7)

Bolts: 29[/SBLOCK]
 

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Valdral stabilizes Everett.
Surina takes a whack at the lizardman for some damage.
Zadolix makes a death saving throw.
death save: 1d20 18
Swithun takes advantage of Surina's attack to get a great hit against the lizardman.
Perin fails to hit the lizardman with a bolt.
Crazy Guy makes a death saving throw.
death save: 1d20 14

The lizardman glares at you all as he pulls out two daggers and throws them at the zombies, striking them both.
knives: 2#1d20+5 12 17
knives: 2#1d4+2 3 6

The zombies turn and attack Swithun. But they cannot hit Swithun with their awkward slams.
Slams against Swithun: 2#1d20+3 13 6 2#1d6+1 4 7

Everett - - 0/12 (stable)
Surina - - 13/20
Zadolix - - 0/23 (death saves: 1/0) (second wind, action surge used)
Valdral - - 6/20
Swithun - - 17/24 (second wind, action surge used)
Perin - - 3/20
Crazy guy - 0/?? (death saves: 1/0) He's the green dot

L7 - 6/35
Zombie Q29- 19/22
Zombie R29 - 16/22

LizardCamp-ll.png
 

TallIan

Explorer
Perin

With growing frustration Perin reloaded and loosed his crossbow at the Lizardman again. His frustration getting the better of him as the bolt goes wide again.

OOC:Attack and damage on L7: 1d20+4 11 1d6+1d6+4 8



[SBLOCK=Mini Stats]
AC: 15
Initiative: +2 (Roll With Advantage)
HP: 3/20 HD: 2/2d10

Offense:
ShortSword: +4 5ft 1d6+4 Finesse Light
Crossbow: +4 80/320 1d8+2

Spellcasting 0/2 Level 1: Hunters Mark; Absorb Elements
Concentration: Hunters Mark (L7)

Bolts: 28[/SBLOCK]
 


FitzTheRuke

Legend
Swithun ignored the Zombies clawing at him and continued to thrust his spear at the Lizardman, but the necromancer stepped aside.

OOC: [roll0] for [roll1] Rolls had to give out eventually.
 

eayres33

Explorer
Valdral grimaced as he saw the undead monsters resume their attack on his friend, his companions were falling all around him. “By the grace of the Gods lets end this now,” Valdral said quietly as he called upon the gods once again.

OOC:
Valdral cast sacred flame on the lizard man DC 13 Dex ST or it takes Sacred Flame Damage: 1d8 5
 

Everett is unaware of what goes on
Surina misses her attack on the lizardman.
Zadolix makes another death saving throw.
death save: 1d20 17
Valdral casts a spell at the lizard man and sacred flames engulf him.
Dex Save DC 13: 1d20+1 2
Swithun fails to hit the lizardman.
Perin sends another bolt wide of the lizardman.
Crazy Guy also makes a death saving throw.
death save: 1d20 12

The lizardman lashes out at the centaur. The claws miss but the bite sinks into Swithun's flesh.
claw and bite against Swithun: 2#1d20+4 15 18 2#1d6+2 7 7

The zombies continue their assault of the centaur. One strikes true, the other misses.
Slam attacks: 2#1d20+3 17 5 2#1d6+1 4 3

Everett - - 0/12 (stable)
Surina - - 13/20
Zadolix - - 0/23 (death saves: 2/0) (second wind, action surge used)
Valdral - - 6/20
Swithun - - 6/24 (second wind, action surge used)
Perin - - 3/20
Crazy guy - 0/?? (death saves: 2/0) He's the green dot

L7 - 1/35
Zombie Q29- 19/22
Zombie R29 - 16/22
 



Swithun cuts down the Lizardman and as he falls, the zombies drop to the ground unmoving as well. There is a moment when it doesn't seem to be over. But it is. Valdral stabilizes Zadolix and the villager. Everett's cousin on the table is also unconscious.

A villager descends the ramp and sees that things seem to be under control. "I'll go get some help." He says and he disappears back up the ramp. A moment later, four or five village men arrive followed by a few more with makeshift stretchers to carry out the unconscious. The villager and Everett's cousin will be loaded onto the cart with the other four people who cannot walk.

As you leave the pit, you can see villagers have hitched the horses to the wagon. Some are fetching water from the trough. Others are fetching food from the kitchens. The wolves have been returned to their kennel. Other villagers are moving from tent to tent looking for stuff to scavange. One or two villagers are reaching into the outer "fence" looking for mementos perhaps. A group of villagers seem to doing nothing, probably still in shock. A young man approaches the party. "Well, met. We cannot thank you enough for liberating us from the reptiles. My name is Arthur. I ran the general store in Leed's Landing. Have you been to Leed's Landing? Do any of our fellow townmen live? The reptiles would sneak into the outer farms, one by one at night and clean the place out. Once a week, carts would come to this camp and take some of us somewhere to the northeast, presumably the great swamp. But none of them ever came back."

GM: Level up to level 3. We'll assume that wakes up Everett and Zadolix before a long rest, which I assume you will still be taking at some point.

The villagers want to get moving but they think there is no real rush. The missing cart, if it arrives will only have two kobolds driving it, they say. Zadolix will volunteer to escort the villagers back to civilization and let the authorities know what was found.
 

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