IC - Mad King's Monkey II

"And I am thinking either this place or us are all slightly mad. Let's try to get out of here before it gets worse!" Ullara says, grimacing in discomfort. Next to her the dog Bran is whining and pawing slightly at his ears. Assuming there are no further objections and the path does not try to open up underneath them, Ullara wants to try to get past the rather handsy thorns.
 

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"It was worth a try." mutters Jan. He proceeds to catch back up with the others, remembering his youth and not wanting to be alone here. like last time.
 

Despite his initial enthusiasm in wanting to experience the Neverworld first-hand, Libros now wants to get out of it has soon as possible. So he maintains his position and he hurries after the others.
 

Eban tried to keep his footing, but the others seemed to be nervous about something else. He tries to keep his wits about him, surveying the scene, but fails miserably. This place was beginning to take its toll on them all...

OOC -
Failed Ref, Will Saved
1d20+1=6, 1d20+4=23
 

Moment Two, Herr Borne's path, The Netherworld

Bayar shakes his head as the discordant noise twists around in his head, distracting him despite his efforts to ignore it. He manages to keep his feet, and avoid the spiky branches despite it.

Eban, Jan and Libros are less fortunate, suffering falls on the rocky ground that jar wrists, bruise bones and graze exposed skin. Libros also suffers a nasty wound as branch whips across his path, slashing clothes and skin.

Like Bayar, Ullara struggles and fails to keep the awful noise from getting into her head, leaving her feeling slightly disorientated. Despite that, she also manages to keep her feet, and avoid the malicious branches. Bran remains closer than normal by Ullara side, his distress obvious.

Jan closes his eyes, standing so still that he seems to be a statue.

'OH GREAT AND BENEVOLENT ONE, THIS HUMBLE ONE BESEECHES THE FAVOR OF YOUR NOTICE'

He waits to see if there is any acknowledgement.

[sblock=Jan]Jan feels a shiver down his spine, like one feels when someone has walked over your grave. And then it is gone, leaving the bard feeling slight cold and clammy. But Jan doesn't really have time to consider it, for in that instinctive glance behind him, he notices something else that hits him like a hammer blow. The portal that they entered through is still visible. It is axiomatic that in the Netherworld, the portal at the start of a path is never visible upon arrival at the portal at the other end, no matter how short the journey. Indeed, entry portals disappear almost as soon as one steps off on the journey and exit portals only appear moments before arriving at the threshold. It is as if they have, despite the time spent walking, made no progress at all.

Scott, consider this the Knowledge check result owing repaid.[/sblock]

[sblock=OOC]I have added a summary in here just to make sure i am getting the numbers right. Let me know if you notice any errors.

Moment Two Effects
* Bayar -- 15/05 - 1 DEX damage.
* Eban --- 06/23 - 1 Nonlethal damage
* Jan ---- 07/12 - 1 Nonlethal damage
* Libros - 07/16 - 1 Nonlethal damage
* Thuan -- 18/12
* Ullara - 12/07 - 1 DEX damage
* * Bran - 11/11

Moment Two Attacks
* Bayar -- 03/2
* Eban --- 11/5
* Jan ---- 06/2
* Libros - 18/3 - 3 lethal damage
* Thuan -- 09/5
* Ullara - 03/2
* * Bran - 04/5

Moment Two Cumulative Summary
* Bayar -- 1 Nonlethal damage, 1 DEX damage
* Eban --- 2 Nonlethal damage
* Jan ---- 1 Nonlethal damage
* Libros - 1 DEX damage, 1 Nonlethal damage, 3 lethal damage
* Thuan --
* Ullara - 1 DEX damage
* * Bran -
[/sblock]
 

Moment Three, Herr Borne's path, The Netherworld

The ground falls away slightly as the track departs the portal and enters the valley. The ground is rough and broken, rock and hard dirt covered with jagged rocks and stones that shift and slide underfoot. The footing is treacherous requiring those on the move to pay attention to what they are doing. The track zigs and zags as it works its way through the valley and up the far side.

Large twisted spiky bushes crowd the path forcing it to twist and wind its way like an animal track between them. The way between the bushes criss crossed by the tough spiky branches leaving an open path too small for a fully grown adult to walk though without being forced to duck under and step around the thorny branches. They snag clothes, tear at bare skin with brutal thorns, and batter exposed limbs. The tough knotty branches and sparse spiky foliage are draped in shade, as if they have gathered up the surrounding shadows and wrapped up the path in gloom.

The gloom is filled with a terrible dissonance. It is as if from a great distance millions of voices are all crying out at at the same time for attention, but each one hopelessly lost in the cacophony of their own cries. It fills your head, a terrible meaningless symphony punctuated by fragmentary snatches of clarity constantly snatching at your attention, snagging in the corners of the mind like burrs in a woollen cloak.

[sblock=OOC]Another Reflex and Willpower Save please.

Moment Two Attacks (To Hit/Damage as appropriate)
* Bayar -- 20/3
* Eban --- 06/3
* Jan ---- 06/2
* Libros - 07/3 - Note: 1 bleeding damage from last round's wound
* Thuan -- 08/2
* Ullara - 06/4
* * Bran - 17/3
[/sblock]
 

Li Thuan, male human monk

Thuan was starting to note that people were having trouble and getting injured. But he was at a loss as to why, so far, he was uneffected. Thuan continued bringing up the rear.

[sblock=Saves]Reflex=13; Will=16[/sblock]
 
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"We best get moving, and fast!" Ullara says. "Or I don't think we're going to last!" Suiting words to actions, Ullara plants her staff, feeling shaky but still stable enough, particularly with Bran fast at her side. "Onward!" She will try to press forward along the path, hoping her staff and unusual footspeed may allow her to break a trail enough for the others to follow. This has to be a choking point, a bottleneck, it has to get clearer further along. It must!

[sblock]Ullara
Reflex - 1d20=13
Will - 1d20+6=13
Also, I realized that Ullara staff gives her a +2 to CMD to avoid being tripped, if that's applicable. That is not factored into her Reflex save.

Bran
Reflex - 1d20+6=19
Will - 1d20+2=22[/sblock]
 

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