Moment Five Herr Bourn's Path, The Netherworld
The ground rise as the path works its way up the valley towards the exit; a simple stone door frame just visible through the trees and the gloom. Above it rises a huge, heavy thundercloud, a might grey anvil squatting malevolently over the portal. The slope is a ogre's staircase built of fractured and broken boulders overlaid with with loose jagged rocks and stones that shift and slide underfoot. The footing is treacherous requiring those on the move to pay attention to what they are doing. The track is nothing more than a suggestion, a lingering echo of something like a path.
Gnarled and stunted trees bristling with jagged spikes and draped in shadow, inside of which even darker shadows seem to shift and slide, crowd slope up to the portal. The trees loom across the path, reaching into the space and leaving an open path too small for a fully grown adult to walk though without being forced to duck under and step around the knotted, thorny branches. They snag clothes, tear at bare skin with brutal thorns, and batter exposed limbs. Between the dark clouds overhead and the shadows draped from the trees it is as if night has begun to claim the land.
The gloom is filled with a terrible chorus. It is as if millions of voices are all singing a song of their loneliness, crying out at at the same time for attention, but each one hopelessly lost in the cacophony. It fills your head, a terrible meaningless symphony punctuated by fragmentary snatches of clarity constantly snatching at your attention, snagging in the corners of the mind like burrs in a woollen cloak. Only the last lingering refrain of Jan's song continues to keep it at bay for the moment.
[SBLOCK=OOC]Progressing up the slope requires a successful Acrobatics or Climb Check DC 5 (Its not so much a climb as a scramble). If there is another skill you think could be appropriate, ask. Failure will require a Reflex Save DC 8 + (margin of failure) or the character falls, suffering 1d3 non lethal damage. You can roll as required.
Characters are considered Flat Footed while ascending (regardless of skill check being used).
The combination of storm clouds and shadow reduce visibility sufficiently that all actions requiring sight have a -2 penalty.
Moment Five Attacks (To Hit/Damage as appropriate)
* Bayar -- 14/4 - Note: 1 bleeding damage from last round's wound
* Eban --- 22/4
* Jan ---- 04/5
* Libros - 14/5
* Thuan -- 12/5
* Ullara - 20/6 - Note: 1 bleeding damage from last round's wound
* * Bran - 09/7
I don't have all the current AC's to hand, so am working on the principle that anything 10+ hits unless you indicate otherwise.[/SBLOCK]