IC - Mad King's Monkey II

Ullara pauses long enough to try to bind Bran's wounds. He's a tough soul, but the path is long and treacherous.

"There's a good boy. You're doing well, Bran, you're a good friend."

OOC: 1d20+12=13 for a Heal check to stop the bleeding.
 

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[sblock=OOC]Sorry, forgot to mention - Reflex and Will save as per previous rounds. Note: Jan's counter-song is still in effect this round, providing a Check result of 15. Also, please note (either in the descriptive text and/or OOC comments what action your character is taking to improve their chances.[/sblock]

[sblock=Eban and Ullara]Given the circumstances, making a Heal check on the move will impose a penalty on the character's Reflex check (like trying to text while walking, it will divert his attention from the task at hand. If you wish to use the roll for the Reflex check instead, you may. Or you may re-roll[/sblock]
 
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[sblock=Ullara and Bran's saves]
Ullara:
Will - 1d20+6=20
Reflex - 1d20+1=20
(I'll keep the Heal check I had and take whatever penalties)

Bran:
Will - 1d20+2=5
Reflex - 1d20+6=8

Ullara and Bran will continue to move at the slower pace that seems to help, and Ullara still has her stick, though probably can't use it this round if she's trying to tie bandages.[/sblock]
 

Li Thuan, male human monk

Thuan continued bringing up the rear while moving at half speed. He keeps an eye on his footing and surroundings.

[sblock=Saves]Reflex=24; Will=12[/sblock]
 

Bayar gazes dispassionately at the blood seeping from his left arm, the screaming and unseen hordes that were unseen drowned out for now by the memory of Jan's tune.

Unseen! That must be it! Bayar came to a sudden stop, letting the others pass him. With the crunch of feet and swish of clothing no longer so obviously present, he listened intently, straining for the air parting sound of a weapon or claw. And waiting like a coiled spring to react.

ooc: Reflex=12+1(Dex)+2(slow/not moving). Will not rolled, happy to take the 15.
Perception should be +1 (untrained).
 

"Oops! *ungh*" Jan doesn't see the rock that seems to get up and move in his way

+2 for moving slow makes this a 9

1d20+5=7
 
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Eban tries to deftly apply the bandage with the mixture to the wounded while they both try to move slowly, but it is a bit difficult. (Going to use roll for the Heal Check, and will now roll Dex check, with -2 modifier. You can reduce by whatever else you want to make the difficulty.) Somehow, he manages to get the majority of the bandage in place while keeping a relative slow pace... (

1d20-1=18
 

Moment Four, Herr Bourn's Path, The Netherworld

Once again the all of the party manage to proceed without losing their footing, although Jan comes close. Ullara suffers a nasty blow. Libros and Bran continue to lose blood from their previous wounds until they are healed. Bayar just keeps bleeding. Jan's song continues to linger, providing welcome counterpoint to the terrible chorus.

[sblock=OOC]Moment Four Effects (Reflex/Will)
* Bayar -- 15/15
* Eban --- 15/15
* Jan ---- 09/15
* Libros - 16/15
* Thuan -- 24/15
* Ullara - 15/20
* * Bran - 08/15

Moment Four Attacks
* Bayar -- 09/5 - Note: 1 bleeding damage from last round's wound
* Eban --- 10/4
* Jan ---- 05/5
* Libros - 10/5 - Note: 1 bleeding damage from last round's wound
* Thuan -- 08/3
* Ullara - 20/5
* * Bran - 08/5 - Note: 1 bleeding damage from last round's wound

Moment Four Cumulative Summary
* Bayar -- 4 lethal Damage, 1 Nonlethal damage, 1 DEX damage, bleeding
* Eban --- 2 Nonlethal damage
* Jan ---- 1 Nonlethal damage
* Libros - 5 lethal damage, 1 Nonlethal damage, 1 DEX damage
* Thuan --
* Ullara - 5 lethal damage, 1 DEX damage
* * Bran - 4 lethal damage

* Lingering Countersong Round 1 of 2
[/sblock]
 

Moment Five Herr Bourn's Path, The Netherworld

The ground rise as the path works its way up the valley towards the exit; a simple stone door frame just visible through the trees and the gloom. Above it rises a huge, heavy thundercloud, a might grey anvil squatting malevolently over the portal. The slope is a ogre's staircase built of fractured and broken boulders overlaid with with loose jagged rocks and stones that shift and slide underfoot. The footing is treacherous requiring those on the move to pay attention to what they are doing. The track is nothing more than a suggestion, a lingering echo of something like a path.

Gnarled and stunted trees bristling with jagged spikes and draped in shadow, inside of which even darker shadows seem to shift and slide, crowd slope up to the portal. The trees loom across the path, reaching into the space and leaving an open path too small for a fully grown adult to walk though without being forced to duck under and step around the knotted, thorny branches. They snag clothes, tear at bare skin with brutal thorns, and batter exposed limbs. Between the dark clouds overhead and the shadows draped from the trees it is as if night has begun to claim the land.

The gloom is filled with a terrible chorus. It is as if millions of voices are all singing a song of their loneliness, crying out at at the same time for attention, but each one hopelessly lost in the cacophony. It fills your head, a terrible meaningless symphony punctuated by fragmentary snatches of clarity constantly snatching at your attention, snagging in the corners of the mind like burrs in a woollen cloak. Only the last lingering refrain of Jan's song continues to keep it at bay for the moment.

[SBLOCK=OOC]Progressing up the slope requires a successful Acrobatics or Climb Check DC 5 (Its not so much a climb as a scramble). If there is another skill you think could be appropriate, ask. Failure will require a Reflex Save DC 8 + (margin of failure) or the character falls, suffering 1d3 non lethal damage. You can roll as required.

Characters are considered Flat Footed while ascending (regardless of skill check being used).

The combination of storm clouds and shadow reduce visibility sufficiently that all actions requiring sight have a -2 penalty.

Moment Five Attacks (To Hit/Damage as appropriate)
* Bayar -- 14/4 - Note: 1 bleeding damage from last round's wound
* Eban --- 22/4
* Jan ---- 04/5
* Libros - 14/5
* Thuan -- 12/5
* Ullara - 20/6 - Note: 1 bleeding damage from last round's wound
* * Bran - 09/7


I don't have all the current AC's to hand, so am working on the principle that anything 10+ hits unless you indicate otherwise.[/SBLOCK]
 

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