IC - Mad King's Monkey II

Ullara ducks low, going up the slope like a squirrel despite the bleeding wounds across her back. The blood drains from her in a steady trickle, but to stop now might be the last thing she does. By keeping her already short self low, using her staff, and going slow enough to watch the thorns, she hopes she can keep out of the mad plants' way. Bran presses against her, steady and strong, trying to keep his tougher skin between the thorns and his good friend.

[sblock=Ullara and Bran's saves]OOC:
Ullara
Acrobatic check to climb - 1d20+1=8 (-2 circumstance bonus = 6, success)
Reflex save for flailing thorns - 1d20+1=19 (-2 circumstance bonus = 17)
Willpower - 1d20+6=14 (I'll use Jan's song instead)

Bran (And I hope being a lower-slung quadruped will help with the climbing and the ducking)
Acrobatic check to climb - 1d20+3=13 (-2 circumstance bonus = 11, success)
Reflex save for flailing thorns - 1d20+6=21 (-2 circumstance bonus = 19)
Willpower - 1d20+2=15[/sblock]
 

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Li Thuan, male human monk

Thuan moves slowly up the slope being mindful of his footing. He is hopeful that this ordeal will be over soon.

[sblock=Saves]Acrobatic check to climb - 1d20+13=19 (-2 circumstance bonus = 17, success)
Reflex save for flailing thorns - 1d20+6=14 (-2 circumstance bonus = 12)
Willpower - 1d20+6=9 (I'll use Jan's song instead)
Flatfooted AC: 13[/sblock]
 

Jan's peaceful note of serinity

Jan scrabbles up what use to be a path, carefully stepping in around and over the obstacle strewn path that seems to actively impede their movement in every way.

Acrobatics: 1d20+2=8
Reflex: 1d20+5=20
Will: 1d20+4=13 +4=17 [keeping this roll!]

FF A/C: 13

Though he climbs the rising path, his mind wanders to the cold clammy feeling rom earlier. This in turn distracts him almost enough that he missteps and almost slides back down, but he catches himself at the last moment.
 


Moment Five, Herr Bourn's Path, The Netherworld

Everyone successfully scrambles up the slope, keeping their feet and avoiding falling. At the top sits the remains of a nondescript broken wall with a empty doorway in the middle. Its only a couple more steps and they are through exit portal.

[sblock=OOC]Moment Five Effects ("Climb"/Reflex to avoid falling/Will)
* Bayar -- 16/--/15
* Eban --- 15/--/15
* Jan ---- 08/--/17
* Libros - 08/--/15
* Thuan - 17/--/15
* Ullara - 06/--/15
* * Bran - 11/--/15

Note: I rolled for Bayar and Eban to speed things up.

Moment Five Attacks
* Bayar -- 14/4 - Note: 1 bleeding damage from last round's wound
* Eban --- 22/4
* Jan ---- 04/5
* Libros - 14/5
* Thuan -- 12/5
* Ullara - 20/6 - Note: 1 bleeding damage from last round's wound
* * Bran - 09/7

Moment Five Cumulative Summary
* Bayar -- 9 lethal Damage, 1 Nonlethal damage, 1 DEX damage, bleeding
* Eban --- 4 lethal damage, 2 Nonlethal damage, bleeding
* Jan ---- 1 Nonlethal damage
* Libros - 5 lethal damage, 1 Nonlethal damage, 1 DEX damage.
* Thuan --
* Ullara - 12 lethal damage, 1 DEX damage, bleeding
* * Bran - 4 lethal damage

* Lingering Countersong Round 2 of 2
[/sblock]
 
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Day Four(?), Through the Portal, Somewhere in the Reaches of Man (probably)

Stepping through the destination portal, the party finds themselves in a large, mostly empty room about 50 feet square in size. The walls are unfinished stone with no decoration. There are no windows, but the room is illuminated by a disuse light from the the ceiling. Along the left wall a set of stairs leads up through the ceiling. There is a coat stand just inside the portal. There is also a simple table and a cupboard against the opposite wall.

A line of blood is smeared across the floor from the portal to the bottom of the stairs. A bloody wand lies off to one side of the trail of blood. A man lies motionless at the end of the path of blood. His clothes are ripped and torn, much like those of the party. A bandage is tied badly around one leg. A bloody wad of cloth is pressed to his chest. A pool of blood spreads around the motionless body, mostly thick and black, but laced with threads of bright red. The man is unconscious, but still lives.
 

Ullara is in bad shape, nearly as bad as the man on the floor. She takes a moment to securely bind her wounds, stopping her bleeding, before taking a deep breath and going to tend to the wounded man.

[sblock=Ullara]OOC: Total of 28 Heal check to stop the bleeding on herself. 29 Heal check to see the extent of the wounds on the man. If he's dying, Ullara can stabilize him with a touch (it's one of her traits). Once she figures out how bad he's off, she can see about healing magic.[/sblock]
 

Day Four(?), Through the Portal, Somewhere in the Reaches of Man (probably)

After staunching her own bleeding, Ullara takes but a moment to ascertain that the man is alive but close to death*, and to stabilise him.

OOC * In other words, dying.
 

Li Thuan, male human monk

Once through the portal, Thuan breaths a sigh of relief. Since he had brought up the rear of the group, his arrival through the gate marked the end of their ordeal, at least for this part of the trip. It was good to be free of the wacky Netherworld, but he knew that their would most likely be a return trip in their future. The thought of that made him shiver for a moment. But for now they were here and the small woman was tending to the man's wounds. Could this man be Herr Borne, the man they were sent to help? It must be, unless Herr Borne is some place else. But then who would this be? Thuan decides to wait until the man wakes up before passing judgement.
 

"Sorry Ullara, I don't think there is time for that."Jan lays his hands on the man and sings a phrase over and over, letting his healing magic envelope the dying man.

1d8+2=5
 

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