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IC - Mad King's Monkey II

G

Guest 11456

Guest
Li Thuan, male human monk

Thuan springs to his feet and begins attacking the rats while screaming to the others. "Wake up!!! Rat attack!"

OOC:
Initiative: 10
Attack: 20 (unmodified)
Damage: 8
Thuan has the 'Blind Fight' feat, so I wasn't sure how that would effect his rolls. So I left it unmodified for now.
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
perception check to wake up
1d20+6=11
Jan yawns to wake the cobwebs out as he stands and grabs his rapier.

"Blast it! where did these things come from!. And in my small cloths at that!"

OOC: darn you dog head!


move action: stand

initiative 1d20+2=17
 
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Isida Kep'Tukari

Adventurer
Supporter
The even passes and information is easily gathered. None of those who have travelled the Netherworld in the last few days experienced anything unusual in the Netherworld, and none recall speaking to anyone who did. Different people, different places, the story is the same. No one get the feeling that anyone they talk to is hiding anything. The only tricky part of the conversations is avoiding too many questions in return.

There are plenty of stories of Netherworld strangeness; a dust devil in the distance, spiders on the path, people being stung by bees from nowhere. But these are third hand, fourth hand. No one you speak to experienced them themselves, nor actually spoke to anyone who did directly.

In short, it seems that the disturbances in the Netherworld are, as best you can tell, limited to Herr Bourn's path.

[sblock=OOC]A long wait for nothing in particular. Can a negative result be a positive? :)

Note anything else you want to do up until arriving (at first light?) back at Herr Bourn's[/sblock]

[sblock=Ullara]Your offers of healing are taken up by a number of people, although they for mostly mundane, but annoying afflictions. Even those you help, however, have nothing more interesting to add.

A couple of time between the residence of Herr Bourne and the tavern you spot movement in the dark space of nearby buildings. Whatever it is is small, and it is gone almost as soon as you notice it. But at one point you catch a glimpse of rat like creature watching you intently. There is something about the the way it looks at you that makes the hairs on the back of your neck rise. The experience only lasts a instant; with a small nod in your direction, the creature disappears back into the darkness.[/sblock]
Ullara gathers her weapons and armor and supplies, as well as her patience and bravery, and goes to return to Herr Borne's.

[sblock=Other Things for the DM]Upon seeing the little rat-like creature, she sends Bran to try to find its scent, if not the creature entire. She only wants to find it and see it in the light. Is it a wizard's familiar? A fellow druid's companion? A shape-shifter? An intelligent beast? Rats do not stalk others, nor do they nod, so something peculiar is going on. If someone is trying to gather information on her, she wants to know why and who.[/sblock]

----

doghead said:
You are woken from your sleep by a noise out of the ordinary. It is the small hours of the morning, an hour or so from sunrise. The room is dark, lit only by the faint glow of a quarter moon casting thin bars of light through the shutters on the windows. Perhaps you imagined it. You listen, but the house is silent, except for the sound of your breathing, and the familiar soft scuffling of a rat. Looking around you see Thuan is also awake. Perhaps you didn't imagine it.

As you swim clear of the fog of sleep and your eyes adjust to the darkness you spot movement along one of the beams. A rat, sniffing the air. No, two rats. The scuffling continues and the rats are joined by a few more. They pause, perhaps startled by the your movement. The sound of your breathing is loud in your ears. Then it is drowned out by the sound of hundreds rats boiling up the stairs and out if the ceiling and into the room.

Ullara knows that a pack of rats, sufficiently hungry, can cause an amazing amount of damage. Hoping against hope that she can try to diffuse the situation, she murmurs the words of a spell and presses her hands to her throat. Then she raises her voice in a chittering squeak of the rats' own language.

"Rat brethren, rat brethren, hold your tails and teeth! What drives you into the open, away from your warm dens? Come, let us not fight, for I know the value of your kind. Please, depart this place in peace, and I will find something for your colony to eat, some tasty corn or wheat or seeds, something far more suited to your taste."

[sblock=OOC]OOC: Casting speak with animals and got wild empathy check of 19 (rolled 15, with a +4, two from druid level, two from Charisma bonus)

After the surprise round, if this doesn't work and we clearly have to fight for our lives:
Init 6
Bran also wakes up (Perception roll 18)
Bran would hit for (15) for 5 dmg with his teeth
Ullara would also hit (13) for 6 dmg with her staff
And then both are going to try to retreat to the nearest point of exit. Window, door, rooftop hatch, whatever's closest and least covered in rats.[/sblock]
 
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doghead

thotd
Day Five, the Baron's residence in the Ducal capitol of Hesse

[sblock=Ullara - Earlier that Night.]Between Herr Bourn's residence and the tavern Ullara spots several rats. They are mostly on roofs and walls, clear of the ground and deep in shadows. They are elusive and quick. Bran is unable to flush any out into the open. Ullara never quite gets a clear view; she cannot say if they it is one rat, or many. But if it is one, it would have to move with great determination between sightings. But the behaviour seems abnormal. The idea that it is a rat familiar or companion, or an intelligent creature or shapeshifter could explain the behaviour. But the distance between sightings seems to suggest that there is more than one rat. But multiple familiars of companions? A nest of intelligent rat shape-shifters?[/sblock]




Ullara knows that a pack of rats, sufficiently hungry, can cause an amazing amount of damage. Hoping against hope that she can try to diffuse the situation, she murmurs the words of a spell and presses her hands to her throat. Then she raises her voice in a chittering squeak of the rats' own language.

"Rat brethren, rat brethren, hold your tails and teeth! What drives you into the open, away from your warm dens? Come, let us not fight, for I know the value of your kind. Please, depart this place in peace, and I will find something for your colony to eat, some tasty corn or wheat or seeds, something far more suited to your taste."

Ullara actions elicit a small storm of squeaks and squeals, but the rats continue to swarm into the room without interruption, and proceed to attack with vigour.

[sblock=Ullara]The rats respond with derision and mockery to Ullara's request. Their rejection is immediate, without consideration. Ullara is struck by two things. First, the responses of the rats are wrong. Animal thoughts are simple and reactive; fight, flight, eat, sleep. But mockery and derision? Second, it is as if all the rats, while speaking with their own voices, are of one mind, one intention uninterested in consideration.

Ullara doesn't have time to consider it, the rats press. But the feeling that the answer is there in her mind somewhere, if she just had time to think on it, remains.

OOC: Give me three checks. The answer lies in the realm of unnatural animal weirdness, old magic, ancient spirits, that sort of thing. I will leave you to select the skills/abilities/whatever you want to apply to each check. Cook up a combination you think might unlock the answer.[/sblock]
 

Isida Kep'Tukari

Adventurer
Supporter
[sblock=Ullara]The rats respond with derision and mockery to Ullara's request. Their rejection is immediate, without consideration. Ullara is struck by two things. First, the responses of the rats are wrong. Animal thoughts are simple and reactive; fight, flight, eat, sleep. But mockery and derision? Second, it is as if all the rats, while speaking with their own voices, are of one mind, one intention uninterested in consideration.

Ullara doesn't have time to consider it, the rats press. But the feeling that the answer is there in her mind somewhere, if she just had time to think on it, remains.

OOC: Give me three checks. The answer lies in the realm of unnatural animal weirdness, old magic, ancient spirits, that sort of thing. I will leave you to select the skills/abilities/whatever you want to apply to each check. Cook up a combination you think might unlock the answer.[/sblock]

[sblock=Ullara's thoughts]Ullara wracks her brain for what could these rats truly be. She tries to recall old hunter's stories of the strange encounters they'd had in their lifetime (Survival 22), old traveler's tales she's heard on the road (Knowledge geography 16), and the fickle nature of sentient beings as opposed to the simplicity of animals (Sense Motive 16).[/sblock]
 

Fangor the Fierce

First Post
Eban the Deaf

Eban had kept to himself for the most part. His actions were that of trying to discern just what Arora had imparted to him. He had been healed, his wounds closed and no longer hurting. This was her doing, as the feeling that she imparted to him was one of safety for now. For the evening, he looks around the nearby houses, but stays near to where they had been sent to deliver the letter.

As they sleep, he dreams, oblivious to the happenings (Perception Result = 4).

OOC - Three D20 rolls = 16,5,2. Also, sorry, was out of town and forgot to take iPad to post anything. Back in town now and ready to get eaten by rats!
 

doghead

thotd
Round One, night, in the roof above the dry store room, The Baron's Residence

Jan scrambles to his feet. Despite still being in his small clothes, he manages to kill a number of rats, stomping them underfoot or smacking them against walls or beams.

With lightning fast movements, Thuan proceeds to dispatch rats with brutal efficiency, snapping spines and bursting organs with precise blows from hands and feet.

The rats swarm over beds of those both awake and asleep. The attack with utter disregard for their own safety, a frenzy of bitting and scratching. Out of the darkness they climb up legs or hurl themselves from beams. No one manages to escape being bloodied.

Bayar, if not fully awake before, is now. Despite the rude awakening, he still manages to kill a number of rats.

Ullara considers her options. There are three. The stairs down. The two small windows mid way along the wall. A hatch in the floor, opening to the storage room below. The stairs are definitely the easiest. The windows are small and would require climbing through, leaving Ullara defenceless as she does so. They would also put her on the roof, steeply sloping and a good 15-20 feet above the ground. Bran would have to be assisted out onto the roof, and would struggle to avoid falling. The drop beneath the hatch likewise will be around 15 feet, unless there are stores stacked below it. There is a hook set in a beam above the hatch, but no pulley or rope attached to it at this time.

Meanwhile, Bran makes short work the nearest rats with his powerful jaws and savage shakes of his head, tossing dead and bloody rats left and right.

Libros is woken by the savage attack of the rats. He manages to scramble to his feet, and knock a few away, but does no harm to them.

Eban, also woken by the attack, manages to kill a few of the filthy creatures.

The room stinks of damp rat fur, blood, and rat piss.

[sblock=OOC]
Ullara's options.
Ullara still has her Round 1 move action in hand.
1. Stairs 2 move actions to reach top of stairs. 1 more to exit building.
2. Window: 1 move action to reach window. 1 full round to exit. 1 move action to assist Bran (if he jumps unassisted, he risks disappearing right off the edge off the roof.
3. Hatch: 1 full action to reach and to open (move action with successful Perception check to spot rope pull to lift the hatch DC 10, -4 darkness penalty applies). Free action just to jump (and hope) or full action to climb down and drop. Perception DC 10 to spot rope (Ullara remembers seeing it somewhere close to the hatch. -4 for darkness applies). 1 move action to retrieve and tie off. 1 move action to slide down the rope (no falling damage).

Note:
A number of people didn't post attack actions. Maybe waiting for the surprise round to play out? Anyway, to move things along I inserted a simple attack action in each case.

Character ... Initiative - Wounds Suffered
* Notes
* Attack/Dam

Jan .... 17 - Wounds 6
* (Attack 15/Dam 2)
Thuan .. 10 - Wounds 6
* Blindfight (half darkness penalties)
* Attack 20/Dam 8
Rats ... 10 - Wounds 2+8+6+5+4
* Auto Hit/Damage 1d6
Bayer .. 09 - Wounds 3
* (Attack 15/Dam 6)
Ullara . 06 - Wounds 3
* Attack 13/Miss
Bran . 06 - Wounds 4
* Attack 15/Dam 5
Libros . (05) - Wounds 2
* Natural 1 Perception, woken by attack
* Attack 3/Miss
Eban ... (05) - Wounds 5
* woken by attack
* (Attack 15/Dam 4)
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock]
Note:
A number of people didn't post attack actions. Maybe waiting for the surprise round to play out? Anyway, to move things along I inserted a simple attack action in each case.

Character ... Initiative - Wounds Suffered
* Notes
* Attack/Dam

Jan .... 17 - Wounds 6
* (Attack 15/Dam 2)
[/sblock]

ooc: I was indeed waiting out the surprise round.

Jan grabs his long sword and attempts to stab as many as possible, not really caring of the raucatius squealing of the dying rats, however the tough rubbery hide of the vermin evades his limited skill and strength.

1d20+1=10, 1d8=8

this however is starting to help him recall a verse of a poem.
 
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Isida Kep'Tukari

Adventurer
Supporter
Ullara Halx, female human druid with dog companion Bran

Ullara considers her options for less than a second - She can't leave Bran to fend for himself, and would have difficulty lifting him onto the roof, or help him land from a long drop. She calls for Bran to "Heel!" and heads for the stairs, her staff in her hand to help her fend off more rats.

"The stairs!" she calls loudly, hoping the others will hear her, and alert Eban if they did. "We can get out from the stairs!"
 


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