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IC - Mad King's Monkey II

Axel

First Post
Bayar, standing stark naked with his sword in hand and a small trickle of blood running down his leg from the fast-accumulating bites took up Ullara's cries. "Cut a path to the stairs, or we be eaten for breakfast!" he bellowed, swiping in a low arc against a group of rats that looked like they were setting for a charge.

Holding his sword in both hands, like a great sword, low and in front he started to clear a path to the stairs.

[Sblock=rolls]
Atk: 1d20+7=19http://invisiblecastle.com/roller/view/4451675/
Damage (wielding 2 handed since another combat without gear!): 1d8+5=7http://invisiblecastle.com/roller/view/4451686/[/Sblock]
 

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doghead

thotd
Round One conclusion and Round Two, in the Roof room, The Baron's Residence

Round One

Ullara makes a decision. Summoning Bran, she moves for the stairs.

Round Two

Jan stabs at shadows in the darkness, but is unable to do any damage to the swarm.

Thuan, perhaps distracted by calls to flee, loses his focus and lethality

The rats continue their frenzied attack, inflicting more damage to everyone in the room. Then its over. Like a wave that has thrown itself against the rocks, suddenly its form is lost and its is energy spent. It falls away in foaming disorder. Some rats freeze, others fall from the beams, some wonder around in aimless circles. A few, then a few more, then the majority, flee for the safety of corners, exits and darkness. A river of rats flows down the stairs.

[sblock=Ullara]Moments before the swarm seems to lose all form and focus, a rat turns to look directy at Ullara. It eyes her with that same intensity of the rats earlier that night. Then another, and another. One by one they squeak at Ullara. "This is!" "Over yet!" "Not!" "Just!" "It has!" "Begun!" "Get you!" "We will!" "Time!" "Next!"[/sblock]

[sblock=OOC]
Initiative/Wounds Suffered
* Notes
* Attack/Dam

Jan .... 17/Wounds 6+2
* Attack 10/Dam -
Thuan .. 10/Wounds 6+6
* Blindfight (half darkness penalties)
* (Attack 06/Dam - Attack 09/-)
Rats ... 10 Wounds 25
* Auto Hit/Damage 1d6

Feel free to keep killing rats if you wish, but I figured that I would give those who haven't acted a chance to reassess.

Bayer .. 09/Wounds 3+3
*
Ullara . 06/Wounds 3+3
*
Bran ... 06/Wounds 4+3
*
Libros . (05) Wounds 2+6
*
Eban ... (05) Wounds 5+2
* [/sblock]
 

Isida Kep'Tukari

Adventurer
Supporter
Ulaan rubs at her wounds, and Bran's too, her mouth in a grim line as the rats retreat. She waits until they have gone before speaking, fighting against the pain. She'll have to use magic to heal herself later, if she intends to travel at all tomorrow.

"They were sent. Someone imbued them with some kind of malevolent intelligence and sent them after us. They'll come again; they've sworn it," she says. She takes a few minutes to clean out both her and Bran's wounds before binding them up. "Come, let me tend to you all, rat bites tend to fester if left untouched." She'll tend to anyone who comes to her. "Someone is watching us. We'll need to be on the lookout for more rat eyes upon us, and be vigilant about our sleeping places from now on."
 

doghead

thotd
Day Five, early morning, in the Roof room, The Baron's Residence

Ulaan rubs at her wounds, and Bran's too, her mouth in a grim line as the rats retreat.

Bran fidgets in Ullara grip, growling softly. He twists one way then another, his attention drawn by something down the stairs. His ears are cocked and he sniffs the air.

[sblock=Ullara]With the Speak with Animals spell still in effect, Ullara hears more than a just a growl. "Blood. Dying creature. Pain noises. Sickharmful smell. Badness."

It occurs to Ullara that she was awake when she first noticed the rats. Something else had woken her first.[/sblock]

[sblock=OOC - Perception (hearing) DC 24]From the courtyard below you hear a soft moaning, interrupted by short bursts of scuffling[/sblock]
 
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Isida Kep'Tukari

Adventurer
Supporter
Ullara suddenly stiffens and bolts upright. "Sweet gods, the rats were in the courtyard first. We have to get down there!" She suits words to action, quickly grabs her staff and bounds down the stairs with Bran to see what's the matter.
 


doghead

thotd
Day five, Morning, in the courtyard of the Baron's residence

Bran bounds down the stairs followed by Ullara and Jan. The hound proceeds to work his way back and forth across the courtyard, zeroing in whatever has got his attention. Eventually he comes to a halt in front of a pile of canvas next to some boxes in a in a dark corner. He barks softly a couple of times.

Beneath the canvas is Sour, one of the serving boys. Lying nearby is a wicker basket of tinder and small branches. Sour's job in the morning, before the rest of house rises, is to restock the fires in preparation for cooking breakfast and warming water. Even in the pale moonlight, his face is bone white and covered with a sheen of sweat. His features are frozen in a rictus grin and his eyes enormous. There are several dark stains marking his coat, and he lies in a dark slick of viscous blood. He appears all but dead until he spasm violently for a brief period, making small whimpering noises as he does so, before falling still again.

Those who move close enough to touch the boy notice there is, mingled in with the smell of blood and piss and :):):):), a bitter acidic smell coming from the wounds.

Note: The Baron's residence is shaped like a broad H. The front is for family and display, the back is for servants and work. Stables, storage and servant rooms are all off the back courtyard. The back courtyard is ordered, but still quite crowded. There is a well, a woodpile, a wagon, ramp access to the cellars and even a small smithy. The bottom of the courtyard is closed off by a wall, on the other side of which is a street. A stout gate allows access though to the street. The wall is about 15 feet high. The outside of the wall is smooth enough to make climbing a challenge. Along the insides, however, there are plenty of things stacked nearby to make climbing out reasonably straight forward.

[sblock=Healing DC 14]The boy is dying of his wounds (negative hp - two stab wounds). But has also been poisoned, which is destroying his ability to stabilise (ie CON damage). To treat the poison it will take as long as a character needs to get make 3 successful Heal checks vs DC14. One check is allowed per round, he dies after 5 rounds). You can reduce the DC by 2 if you have a source of light. Characters can assist each other. They cannot stack or add separate checks.[/sblock]

[sblock=Perception DC 16]The courtyard is otherwise empty.[/sblock]

[sblock=Perception DC 22]The flat horizon of the wall is broken by a single dark finger pointing at the sky. It glints dully in the moonlight.[/sblock]
 
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Isida Kep'Tukari

Adventurer
Supporter
"Light!" Ullara says urgently. "Light now, or he dies before another minute's passed. He's wounded unto death and poisoned." She throws all her hard-won skill into purging the wounds of poison and bolstering the boy's slim resources to let him fight the poison. She's too focused on Sour to notice anything else, and counts on Bran to be her eyes.

[sblock=OOC]OOC: Made the initial Heal check with a 24, then a 28, then a 14, then a 23. Both Bran and Ullara didn't see anything worth noting other than the boy.[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
immediately Jan summons light centered on his left hand.

healing:
1d20+1=12

perception
1d20+6=26

He kneals down at the side of the boy only to happen to glance up. "What's that on the back wall" he points to a spot with his long sword in his right hand at some shadow on the wall.
 

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