Day Five, Before daybreak, In the Streets of the city
Bran eagerly sets off down the street. Nose to the ground he jerks left and right as he follows the scent. Occasionally he slows, sniffing madly be for setting off again. Occasionally he bonds forwards eating up the distance. He passes the two men with the cart with hardly a sniff.
The two men slow for a moment to watch the dog work his way down the street followed by a motley collection of characters. Despite the darkness, it is light enough for them to see that the characters are armed at least, reason enough to follow Bayar's direction and keep to their side of the street. To his challenge they make no response, but something is muttered between them. Probably less than flattering and better not heard.
At the first junction Bran slows for a moment, circles around, then shoots down a narrow alley. It soon becomes apparent that the assassin is sticking to the back alleys and streets working his way down parallel to the larger roads. The general direction takes the party down hill, away from the residences of the town's wealthier citizens and towards the more crowded district surrounding the docks along the river.
For those following Bran's pace is one that they can match, but only for a while. After a minute it the effort is starting to tell on you. You won't be able to keep this up for much longer without a serious effort.
[sblock=OOC]May I have two d20 rolls as well as your Perception, Stealth and Sense Motive Check bonuses in each post from here.
Assuming that the Assassin is waking, you are closing the distance between you at a rate of about 500ft a minute and he would have been about 4500 feet ahead when you started.
Bran is hustling, moving at 80ft/round. To match this means characters have to Run(x3) which they can sustain for CON rounds. Then they have to make a CON Check vs DC10 +1/Round after the first. You may burn ATTRIBUTES here (-1 to Attribute for +4 check bonus). Failure means the character is puffed, and has to stop and rest for a minute (Walk only).
So, decide how many Rounds you wish to keep Running and make your rolls.
i.e. Bob CON 12 (+1)
Round 12: No Check
Round 13: 1d20+1=13 vs 10 (pass).
Round 14: 1d20+1=16 vs 11 (pass).
Round 15: 1d20+1=09 vs 12 (fail) - Bob slows to a walk.
What do you do when one of the others can't run any more and slows?
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