[IC] Shamutani Hills - psi/gng

November 13, in the clearing with bandits

Bendyn wheels his horse around and charges bandit [2]. Its not elegant, but Bendyn finds his target with the lance and punches through the man's shoulder. Bendyn manages to bring his mount to a skidding to a halt before slamming into the cliff. When her turns around, he sees the arse of bandit [2] scrambling and stumbling away on his hands and knees leaving a bloody trail along the side of the giant rock [southwards]. He's obviously heading for the narrow gap at the south end the protective scrubby bush there. The bandit's bow lies abandoned on the ground.

Casparen wheels the other way, forming his mind blade as he spurs his pony across the clearing. Bandit [3] fumbles for another arrow. As he gets it up to his bow, Casparen figures its now or never and tosses the blade. It flashes across the clearing and buries itself into the tree beside the bandit, before fading from sight. The bandit leers at Casparen, pulls back and releases. The shot is good, but Casparen's armour takes the brunt of the blow, and the gash isn't going to cause Casparen any real problems.

The bandit's grin fades a little as Casparen rides his pony straight at the man.

Erik lets out a cry.

"With me Lirithan! With me! For Honour!"

Erik pulls his battle axe as he charges towards the bandit leader. The bandit shifts his grip on the spear, but holds his ground. When Erik is about 40 feet from his target, the bandit leaders leaps forwards and hurls his spear at Erik. There is a sicken crunch as the spear punches through Erik's armour. Erik rocks back before regaining his seat and the battle axe flashes but when Erik pulls up a little past the bandit leader, the man is still standing.

Lirithan, kicks his horse forwards weakly. He clutches at the arrow sticking out of him. He seems dazed, uncertain as to what the bandit leader is doing. Suddenly there is a faint sound of distant howling on the breeze. The bandit leader crumples and falls to the ground.

You hear the distinctive slap of crossbow release and a heavy quarrel sprouts out of Erik's back. Erik slips slowly from his saddle and crashes to the ground. The shooter drops his crossbow with a cry and runs towards the faller leader, pulling a long knife (shortsword) as he runs.

"Hoodle! Sweet mother they killed Hoodle! No!"

Crunch:

Bendyn vs B2: 12 (5+5+2) vs 7 (3+4) = Dam +5+8+3+4-2 = 18 wounds
* B2 has lost 18 pips and is Hurting (-4 to rolls).

Casparen vs B3: 14 (10+4) vs 16 (12+4) = miss.

B3 vs Casparen: 14 (10+4) vs 11 (7+4) = Dam +3+6-5 = 4 wounds.
* Casparen has lost 4 pips and is lightly wounded (no penalty to rolls)

B1 vs Erik: 22 (20+2) vs 13 (10+4-1) = Dam +9+5+2-7 = 9 wounds
* Erik has lost 17 pips and is Seriously wounded (-2 to rolls).

Erik vs B1: 15 (10+5+2-2) vs 22 (20+2) = miss.

Lirithan vs B1: Mind Thrust, 3 PP spent, 3d10, DC 15+1.
* Will Save 14+1 vs DC 16. Failed. Dam 23-0 = 23 wounds.
* B1 has lost 23 pips and is Dying.

B4 vs Erik: 24 (20+4) vs 10 (10+2-2) = Dam +14+6-4 = 16 wounds.
* Confirm Bypass Med armour: 24-4 vs 10. Confirmed.
* Reflex save 11 (10+3-2) vs DC 13 (10+1+2). Failed.
* Erik has lost 33 pips and is dead.
 
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Bendyn

Bendyn wheels his horse to trample the fallen bow, and sees his companion's in mortal danger. He rides toward them at a gallup, lance at the ready. For the moment he ignores to man he has sent fleeing home to his mother.
 

Wincing in pain, Casparan continues with his plan to leap onto the archer when he gets close enough, hopefully keeping him from getting off any more shots.
 

November 13, in the clearing

The bow cracks and splinters beneath the iron shoes of Bendyn's horse.

Across the other side of the clearing for Bendyn, Casparan pounds towards the bandit in the amoung the trees. The pony is not madly keen on Casparan's plan, but Casparan manages to keep it heading in the right direction {1}. As Bendyn watches, Casparan throws himself at the bandit as the pony rushes past.

For a moment it looks like it might work. But Casparen fails to get his nearside foot out of the stirrup and is jerked around and away from the bandit at the last moment. Casparan crashes to the ground in a tangle of arms and legs. The pony skids to halt, pulled up short by the weight of Casparan dragging on the ground.

Bendyn spurs his horse back into the clearing. He is struck by a powerful blow across the back. Over his shoulder, he catches a glimps of a fifth bandit atop the cliff, slack longbow in hand.

Meanwhile, Bandit [3] looks at Casparan and grins. He finishes loading an arrow to his bow, pulls and fires. The arrow buries itself into the ground right beside Casparan. The bandit's eyes widen and he begins hurriedly reaching for a new arrow.

Casparen twists and rolls himself {2} out of his bind. He comes to his hands and knees about 10 feet from his opponent.

Lirithan sits on his pony in the center of the clearing. He grins at Bendyn.

"One down." Then he frowns at the bloody gash on Bendyn's back, and looks around.

ooc: Bendyn, you have one action left, as does Lirithan. You are both in the center of the clearing. You are aware of bandits 1-5.

Crunch:

{1} Casparen Ride Check: 19+1 vs DC 10.

Casparan vs B3: *1*

B3 vs Casparan: 8 (4+4) vs 18 (18+4-4) = miss.

{2} Casparen Dex Check (+tumble syn): 10+3 vs DC 10.

B5 vs Bendyn: 20 (16+4) vs 13 (9+4) = Dam +7+7-7 = 7 wounds.
* Bendyn has lost 7 wounds and is moderately wounded (-1 to rolls)
 

Bendyn Human Fighter/Psion

He shouts to Lirithan, "This fight isn't over yet. I'll help Casparen, can you take out an archer?" Despite the pain of the wound in his back Bendyn spurs to Casparen's aid.
 

Casparan sees Courga has smiled on him, and jumps at the man, trying to force him to the ground in a grapple. If the man has any other weapons that are readily accessible (such as a knife), he will attempt to take it from him and use it against him.
 

November 13, In the clearing.

Casparan launches himself at the bandit before him. The bandit tries to gab Casparen with his bow but it just splinters against Casparen's armour. Casparen gets a hand to the bandit, but bandit manages to twist free of Casparen's grip.

The bandit drops the remains of his bow and reaches for his long knife.*

Lirithan turns and frowns at the archer. The sounds of the forest are suddenly damped and muted for a moment as if in the middle of heavy snow fall. The air around the bandit shimmers, then fills with a cloudy vapour.

The bandit lets out a cry of shock and stiffens for a moment. He shakes himself. Then he puts the arrow to the string, draws and releases. The arrow flashes across the clearing and sinks into Lirithan. The psion rocks slightly from the impact, then slides off his pony.

Bendyn pounds across the the clearing, the horse eating up the distance between in no time. With Casparen and the bandit circling toe to toe, it looks like there is no way he can *charge* in without risking hitting Casparen.

OOC: * I'm going to roll initiative (1d6+init bonus) to see who acts first here. I find the whole "now I have to stand still while my opponent draws his weapon and strikes me quite odd".

Crunch:

Casparen vs B3 Touch: (17+2) vs (11+2) = success.
* AoO: *1*
* Opposed Grapple: 11 (9+2) vs (17+2) = failed.

Lirithan Energy Missile attack: 3 pp spent, 4+4+5+3 = 16.
* B5 Fort Sv 17 vs DC 16 = half damage = 8-2 = 6.
* B5 has lost 6 pips and is moderately wounded (-1 to rolls)

B5 vs Lirithan: 21 (20+2-1) vs 7 (10+1-4) = Dam +14+3-3 = 14 wounds.
* Lirithan has lost 32 pips and is dead.
 

Bendyn

Bendyn, seeing that he cannot safely use his lance instead focuses his mind on the target in a vicious mental attack.

OOC: Mind Thrust agumented with an extra power point.
 

Casparan

"Bendyn, distract him!", Casparan calls, hoping to use the diversion to reform his mindblade. In the meantime he concentrates all his efforts on defense (total defense) until his companion can aid him.
 

November 13, in the clearing

Casparen takes a defensive stance and Bendyn pulls his horse to halt in a flurry of flying clods of earth and grass.

The bandit has his hand on the hilt when Casparen calls out. The bandit flicks a glance over his shoulder in Bendyn's direction. With a wordless cry, he turns and begins dashing off through the forest, southwards.

Casparen's mind blade flickers into existance. At the same time, Bendyn completes his mental composition of the the intricate glyphs required to manifest his attack.

ooc: If you decide to follow through with your attacks, these are the results. If you wish to let the bandit go, you can ignore this.

[SBLOCK]Crunch:

Bendyn Mind Thrust: 1+1 pp, 2d10, DC 12.
* Bandit Will Save: 18.

Casparen vs Bandit: 22 (18+4) vs 19 (17+2) = Dam +3+6-2 = 7 wounds.
* B3 has lost 5 wounds and is moderately wounded (-1 to rolls).[/SBLOCK]
 

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