[IC] Shamutani Hills - psi/gng

Casparan

Casparan is quickly becoming exasperated with the man. Taking the reins of the two riderless horses, he comes beside the bandit and holds them out for him to take. "Take the horses," he says calmly but sternly," and lead the way.

"Bendyn," he calls to his companion, "take the front if you want. It may give us warning of anything amiss, although if his friends come after us again, I'd be more comfortable with him between us and them."
 

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Bendyn Human Fighter/Psion

"Wise council friend Casparan," he adds with a guesture to the bandit "if you'd be so kind as to lead us back to your lair fellow." Now behind the bandit and the two riderless horses, Bendyn keeps his lance and shield at the ready.
 

November 13, out of the clearing

Scotley said:
"Wise council friend Casparan," he adds with a guesture to the bandit. "If you'd be so kind as to lead us back to your lair fellow."

The bandit looks as if to say something, then closes his mouth with a snap. He takes the reins of the horses and heads off, leaving the clearing via an animal track at the north west corner of the clearing. A little ways into the woods a sheep bounds past you, then another couple, then a few more. They take up position a little ahead of the bandit. If asked to get rid of them, he shrugs, and shouts at them, flailing his arms a bit. The sheep just run ahead a little before falling back into a walk. They bleat indignantly. They have obviously done this many times before. The idea of doing differently is not one they can comprehend. They don't slow you down any, and are subdued enough in the darkness if left alone.

For a while the track heads uphill. Then it begins to decend. Darkness soon falls, but with the moon and stars unobscured, there is enough light for you to be able to pick your footing and avoid (most of) the overhanging branches. You cross a few streams. Traverse your way along a hill side. Occasionally, you catch glimpses of a small valley stretched out before you, grey in the moon light.

The bandit disappears. The two ponies ahead of you come to a halt in surprise, and you have to rein in quickly to avoid crashing into them. You hear the bandit crashing and sliding down a steep slope on the side of the trail. The sheep bleat in confusion. You see him, already 20 feet away, stumbling and leaping down the slope through the trees.

Surprise Round

The bandit is hustling (60 feet) through difficult terrain (half speed). He will have covered about 30 feet by the end of his turn.

Round 1

Initiative: Bendyn (10), Bandit (5), Casparan (2).
 

Casparan

Casparan raises his hand and shakes his head to stop Bendyn from pursuing.

"I think it not wise to follow him in the darkness without knowing what awaits us," he cautions. "I would not let him choose the time and manner of our fight. A better moment will present itself. Or we will make one for ourselves."

If Bendyn has a bow (I forget), Casparan suggests taking a shot at the fleeing bandit. He readies his mind blade just in case.
 

Bendyn Human Fighter/Psion

"Perhaps I can slow him down a bit." Bendyn smoothly draws a javelin from the oversized quiver and tosses it at the fleeing bandit.

OOC: Javelin +4 for 1d6+3 (10/+0) Do I get +1 for higher ground? He's just at the limit of short range, so no penalty this round.
 

On the way to the farm of the bandits

Bendyn launches the javlin at the fleeing figure. Although Bendyn loses sight of the javlin in the darkness, his feeling that the throw was a good one is confirmed by the shout of pain. The dark shape the bandit crashes to the ground. And out of sight amoung the undergrowth.

ooc: see the ooc thread for a bit o' crunch
 


Bendyn Human Fighter/Psion

"Not his lucky day I guess." Bendyn dismounts and listens carefully for any further sounds of movement from the bandit.
 

On the path to the farm of the bandits

Casparan and Bendyn swing down from their horses and move towards the edge of the path. Bendyn pauses at the top while Casparan moves down the slope, his mind blade just visible slightly in the moonlight. Casparan has gone about 20 feet when he and Bendyn both hear a grunt of pain and spot the bandit struggling to his feet (about 45 down from the top) and leaping off down the slope.

ooc: at this point, both Casparan and Bendyn are readied for action, and all may act immediately. I'll roll off on for reactions {d6+init bonus} when sequencing is important.
 

Casparan

OOC: Can we see any structures or any other signs of life? I know it's dark, but...

Casparan shakes his head again. "He knows where he is going and what he is doing, and may have chosen this spot to make his escape for a reason. Do we try to overtake him and risk his leading us into greater danger?

"I believe we can still catch him easily enough," he continues. "But should we?"
 

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