[IC] Shamutani Hills - psi/gng


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November 13, around the farm

Given the distance between yourselves and the buildings, and the cover provided by the trees, Bendyn and Casparan are able to circle around the farm with a reasonable degree of confidence. For the next ten minutes or so, you see or hear nothing to suggest that you have been noticed. You make it around as far as the small outcrop of trees slightly to the west of north of the hall.

But all that hard work is rather for nothing when you hear shouting and the whinny of paniced ponies (and a horse) from the forest on the other side of the farm. A moment later, the ponies break from the cover of the trees at a canter, heading for the farm. On one of them is a man, crouched low against the pony's neck.

From behind the hall emerges one of the figures from their hiding place. There is a shouted challenge, or perhaps its a warning, and a response from the man on the pony. The ponies cross the stream and into the center of the farm. More figures emerge, probably from the hall but you can't see the door from where you crouch. There is more shouting, and several of the ponies are grabbed. One shys away, heading south, Bendyn's horse by the size of it. The rider slips from his pony and is surrounded by several others. There are probably about four or five figures in the central area now, although from your position, part of the area is obscured by the hall and the figures slip in and out of view. And in the half light of the moon, it's impossible to distinguish individuals, and thus count the number with any accuracy.

ooc: the above events take about 2 minutes to play out. You may use that time as you wish. If you do anything that would draw attention to yourself, I'll adapt the above as appropriate. However, for those two minutes, everyone you can see seems fairly occupied by the arrival of the ponies.
 

Bendyn

"Well, I don't think we have any choice, but to get in there now. We'll never complete our mission with mounts and I don't want to get these bandits our companion's gear. Let's try and get close while they are sorting out the ponies."


OOC: I will be traveling for the next week and my posting may be intermittent.
 

Casparan

"Agreed," Casparan says, readying himself. "Let's get as close as they can while they are distracted. Let's split up a bit in case one of us is spotted, no more than 15-20 yards or so apart, and meet up behind that building," he continues, indicating the southwesternmost building.
 


November 13, around the farm

Bendyn and Casparan set of across the open land that surrounds the farm. Moving at a crouch, and utilising the buildings and other features as cover, they are able to make it to the back of the building without provoking any response. It takes about a minute. The building they crouch against is quiet and dark. Its smells off cut wood and sawdust.

From where Bendyn and Casparan now crouch, they can hear a little of what is being said between those milling around outside the hall. The man on the pony is indeed the bandit they had captured. He tells them that there are warriors here somewhere, although he dooesn't know where. He came upon the mounts near the end of the path where it meets the valley floor, and not seeing any sign of the two warriors nearby, decided to take the animals. The discussion gets a little heated. Someone accuses the rider of having brought the warriors to them, another counters that they were already here. One suggests forming search parties, another that they retreat to the hall.

A womans voice cuts through the conversation. She orders two to get torches for everyone. Another two to get the mounts into the barn, and bring back the saddle bags. The others she tells to keep their eyes open. She speaks without raising her vioce, but she seems to have no doubt that she will be obeyed. As she is.
 

Casparan

"It looks like they're getting ready to search for us," Casparan whispers to Bendyn. "Perhaps it will draw them off and we will be able to move about a bit easier.

"Of course it could go the other way as well," he notes wryly. "We'd best be ready for a fight, just in case. Let's wait a moment and try to discern their intentions."
 


November 13, around the farm

Casparan and Bendyn watch from their place of concealment as the ponies are lead in their direction. But if they have figured it right, the ponies will be taken into the barn off to their right before they get as far as the building behind which the two currently crouch. A couple of the figures enter the main building. Meanwhile, the remaining remain huddled in the middle. Two of the three glance nervously around and mutter amoung themselves quietly. The last, an older woman judging by her slightly hunched posture, remains quiet and still. For a moment she seems to be staring directly at the two warriors, and it takes some control not to jerk back. But it seems that she didn't see anything. She doesn't react in any way.

A couple of torches are brought out, and given to the men with the ponies. The animals are lead into the building that Casparen and Bendyn thought was the barn. Its quite sizable. If its anything like full, then the farm is not struggling to put food on the table. The soft lowing of a couple of cows is heard shortly after the two with the ponies disappear inside. The occasional sounds of animals being stabled and unsaddled comes from within.

The old lady (for that is what I will call her from now) says something to one of the men (they look like men, the other two) and he scurries of in the direction of the track leading back past the pond and into the forest. The one Bendyn and Casparen came along.

A couple more people emerge from the house. One, a man, carries two lit torches. The other, a young woman, a lantern and a torch. They join the two in the center. The old woman takes the lantern.
 

From the direction of the north east returns the man with the two hounds. He and the old lady talk for a while. Snatches drift your way, but not enough to make out what is being said. The man shakes his head a couple of times, and looks up and around at the buildings surrounding them. The old woman mutters something, waving off whatever it was that he said. She begins to peer into the shadows of the night. She studies the area irriatably, moving around the compass in a slow circle. In the light of the lantern you can see the scowl on her face. Or perhaps its just the way the shadows are cast. The others seem to keep clear of her. Perhaps she has a temper. But they cluster around in a loose circle, standing with weapons or torches clutched nervously, and peering into the darkness as well.

Eventually, she returns her attention to the man with the dogs. She shakes her head and a few more words are exchanged. From the barn, one of the men emerges. He carries two saddlebags over his shoulder. With a bit of pushing and grunting, the doors to the barn are closed. You hear the sound of a beam being dropped into place. The man outside jogs hastily back to the group, throwing nervous glances around him as he goes.

"Analanders!" the man with the dogs bellows into the night. "We know you are here. We have your ponies, and your gear. Come out where we can see you. We have lost two of ours, and you two of yours. Let that be an end to the killing!

"We have dogs. We will find you eventually!"

Around him, the others peer nervously into the dark.

ooc: there are about 10 people now in the center of the village. About half are armed with crossbows or shortbows, the others accompany them with torches and light weapons. And then there is the old lady, who carries a lantern, and a stick.

Currently you are about 100 feet or so from the nearest person. There is a building between you and the center of the farm. It obscures some of the activity, but you are able to get the jist.
 

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