[IC] Shamutani Hills - psi/gng

Despite a full night's sleep, Casparan is also a bit groggy as he readies his equipment and mount. Here the sun rises and sets in a different manner than in his lands. He falls in behind the others, not really inclined to lead for the time being. He manages to acquire his psychic focus in spite of himself, and, buckler on arm, waits for the others.
 

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Lirithan is up bright and early, and in a cheerful mood as he readies himself for the journey. He is naturally inclined to ride towards the rear of the group, but is happy to let Casparan fall behind him.

((Psionically focused. No items to hand.))
 

November 13, into the Hills.

The way to the river is simple enough, and you arrive at the river ford in good time. On the other side, you see two paths, on following the river south, the other going noreasterly into the hills. You turn your mounts towards the hills.

The path winds through fields of wild scrubland.The countryside is deserted and the eerie silence is broken only by the cawing of an occasional crow. The birds appear to pause in the air to examine you as they pass and you feel uneasy in thier presence. The path takes you slowly upwards, and eventually you crest the top of a ridge, from the top of which you can see the path continueing down the other side to a small settlement of about 20 huts at the base of the Shamutanti Hills about a mile distant. The path runs directly through the village. Smoke rising from the huts, and the occasional barking of dogs tells you that the village is occupied.

The land around the village is the same wild scrubland that you have been riding through since crossing the river. Here and there there are some small copses of trees. Passing around the village would be possible, although would require a sizable detour if you wish to remain unseen.
 

"We are no longer in civilized lands'" Casparan cautions. "It would be best to walk lightly.

"Was there any mention of this village? Could this be Cantopani?"
 


Bendyn Human Fighter/Psion

Bendyn looks at the village for a moment and then turns to his companions. "Well my friends, should we consult the locals about our posible routes from here or try and slip past and take our chances? Personally, I think we should try and find a local with some knowledge of the paths we can take."
 

"Certainly, " Eric says. "If they truly are rogues and thieves as suggested, then trying to remain unseen will provoke them more surely than simply striding up to them with a 'Ho there, neighbour.'"
 

"And I'll wager they if anyone would know the best routes through to Khare as well," Casparan says wryly. "Let us go and meet these 'rogues'."

With that he urges his mount forward at a slow walk.
 

Lirithan is not entirely comfortable with the plan to simply speak to the locals, but neither is he entirely convinced that they are all rogues and thieves. In his limited experience, such stereotypes are rarely to be relied upon. As such he is happy enough simply ot follow the others.
 

November 13th, approaching a village

You heel your mounts forwards and set off towards the village at a walk.

The round huts of the village are made of a hard baked, bright clay with thatched roofs. What little movement you see around the village slowly comes to a halt as you approach the first buildings. The dogs continue to bark. Dark eyes watch you sullenly. From one of the first buildings of the village emerges a thick set man in tattered patched clothes. He strides into onto the path and sets his feet to meet you. He is five foot tall, his eyes are bright and long red hair and breard stick out in a wild tangle. He is unarmed but for a wicked looking long blade at his belt.

"Ho strangers!" he calls out when you get to within about 30 feet. "What business do you have in Cantopani?"
 

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