[IC] Stealthy Missions: Prologue


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"Fine, whatever.", Thorik mumbles and walks to the boat first, touches it with his other hand while mumbling something incomprehensible. After he's done, the boat disappears (no sound effects or smoke).

He then takes few steps back, turns to you and speaks: "Now, if you'd all come a little bit closer...", followed by "Not that close!", when Taeghen smacks him to the back of his head with his reddish tail.

When you finally gather yourselves to a distance he deciphers about right, Thorik begins an overdramatic chant accompanied by some (overdramatic) movement by the part of his hands. He then touches all of you (Taeghen is stomped on his toes instead) and your vision suddenly goes blurry.

After what seems like a few seconds, your vision comes back to supposedly normal and you find yourselves from a small clearing. There's a mountain cliff on one side of you, river in other, and the forest surrounds other directions.

Thorik let's out a sigh of relief and starts walking towards a small, dilapidated hut that is built right attached to the cliff.

"Well here we are, come in, come in...", he says while opening a door that looks like it could fall down in any moment. Taeghen gestures you to go in first.
 


Orland looks around incredulously having expected something much grander then slaps himself on the forehead. "Where's the real base, underground?"
 

The hut is completely dark as you enter, but Thorik mumbles something again and four globes of light appear. Two of them spread to other ends of the hut while the other two follow Thorik to the back wall. The inside looks at least as old and abandoned as the outside, with some old chairs, table and some other simple furniture that has already decayed beyond use.

Thorik glances at Orland and speaks: "Mostly, it has been dug to the mountain itself. The guy who owned it liked to have a strong and secure home." After that, he touches the back wall and mumbles something like "Arbadacarba".

Then a door-sized portion of the wall "clicks" and starts "sinking" to the ground with noticeable "stone-against-stone" -sound. Well before the "door" has sunk enough for Thorik (being a dwarf) to see to other side (not to mention enough for him to step over it), Taeghen takes a short spring and hops into the awaiting darkness through the opening, head-first. "Won again, shorty." You can hear a soft "thump" from the other side as he lands, but can only see that there is some kind of a corridor (carved to the mountain) behind the door.

Grumbling (apparently curses) under his breath, Thorik waits for the door to lower completely down and steps to the corridor, the light globes following him.

"Watch the first step."

OOC: Hmph. My delays in posting to this thread are starting to annoy even myself. I'll just lie to myself that I'm not lazy, but simply trying not to railroad you too much. Please post something (like "boo") to indicate that you're ready to proceed when you have absolutely nothing else to say/do so I can try (I just have to force my lazy self to update) to continue the damn game.
 
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The corridor starts with few steps downwards, but then continues vertically. Two of the light globes float around you and the two other stay near Thorik. After you have walked what you would think as a few hundred feet, the corridor suddenly widens and you can see Taeghen waiting near quite large wooden double-doors, which look like they have been made very delicately. The doors are full of some kind of carvings forming symmetric pictures.

Thorik stops for a few seconds by the doors, but then pushes them open. There is still more darkness on the other side, but you can see a very fine dark (red?) mat on the floor. Thorik leads you few steps inside and then stops.

"Well here we are. Finally, I might say. But I suspect that we need a bit more illumination..."

"Sthgil!"

Suddenly the light globes scatter in different directions at fast speed. You then find yourselves standing in the middle of a quite large hall, now burning lanterns, torches, roof-candle-thingies etc. filling the whole room with pleasant light. There are large stairs going up to a 10-foot-wide inside-balcony, which goes around the whole hall near the walls. The 20 feet high room is decorated by a whole-floor blood-red carpet with golden icons woven here and there, impressive tapestries hanging from the balcony and the walls picturing the sigils of almost all the countries/lands/organisations you know of. The whole rooms gives a blood-reddish impression. Everything seems to scream about extreme wealth.

"It's not much, but we call it home.", Thorik says with a grin.

You hear the double-doors being closed.
 
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"Stylish."
James looks around, taking in the look of the place.
"You wouldn't happen to have some extra clothing somewhere? I need a new shirt, this one got torn on the way here. And my boots aren't in the best of conditions."
 

Orland slowly scans the room and as he notices and evaluates the wealth on display his smile widens. He pulls up a chair and puts his hands behind his head, making himself right at home. "Al'right then, lets talk some business. I plot much better with a drink though, you don' have any brandy do you?"
 

"Dont' you just hate it when it happens...", Thorik says and snaps his fingers. The cuts in James's shirt disappear and the shirt is as good as new.

He then looks at Orlands and grins. "I agree on the drink part, and of course we have brandy. It's just that it's all upstairs." He turns to Taehgen. "Go boy, fetch! And bring the damn papers while you're at it."

Taeghen shakes his head, but still goes up the stairs and disappears through a door there.

Now, I'll just shortly go through the facts you need to know if you're working for us:

First, we get the assignments from all kinds of clients. You do the dirty work.

Second, we take one third of the payments. This is partly because we're so damn greed, but includes some help from our part. For example, the brandy, exellent shirt-repairing services, and lodging here.

Third, you've never heard of us. Period.

Oh, and we've got loads of magical and not-so-magical goodies we can sell you, if you're interested.

Any questions?
 

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