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[IC] The Protectors of Greensfen (Part II)

Rellek allowed his enemies to encircle him, noting with thanks that one suddenly feel asleep. He called on all his skill and innate abilities to attack his enemies and dispatch them swiftly.



[sblock=actions]


Argh I wrote out loads then accidental pressed the back button and lost the lot - so annoying.


I got the following rolls
O4 – 26 - I won't roll damage since they are only minions.

O9 25 (crit)


oY 6



Then I am going to use my move action to put me next to Tromolden (I realise this will give a free attack to oY but such is the nature of heroism) at L17

And by using an action point I will fire twin strike on him, I will use my minor action to designate him my hunters quarry as well.


Roll 1 = 17
Damage = 1d10+1+1d8 = 14



Roll 2= 22
Damage 1d10 = 3

All that remains is for me to wish you all a very Merry Christmas...I will be away for a couple of days as well after Christmas, so I will catch you the other side - too should be available on or after the 30th.

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Karis takes advantage of the confusion to launch a stunning attack on the sporc, leaving it dazed. Confident that it is too distracted to stop her, she moves away from the tent to flank one of Rellek's orcs, calling on her inner reserves to stab it in the back quickly. Alas, she misses by a hair's thickness.

[sblock=actions]Minor to draw dagger. Standard: dazing strike against the sporc, hits AC 17 for 19 damage.

Move to G14; doesn't provoke because the sporc is a) surprised, adn b) dazed. Action point for riposte strike on oY. The 1d20 is a 2, which I rolled when I hadn't looked at the sporc's AC yet and thought I'd have to charge. Riposte strike is at +10 with the dagger, with +2 for flanking, for a total of 14. I can't remember if there's a +1 available for using an action point, but even so that comes up one short, unless there's another bonus I'm forgetting.
[/sblock]
 

About to launch an attack at the enemy mage, Joshua watches with amazement and awe as Rellek dances, dervish-like through the orcs to strike at Tormolden.

"No help needed there yet" he grunted as he turned his attention to the other melee.

[sblock=OOC]Scorching Burst at square M8. Attacks vs O5 (vs Ref) = 9, O6 = 17, O7=20; Damage 10. Roll Lookup[/sblock]
 

[sblock=Action]Moreen, get back: Wolf Pack Tactics to attack o1: 5 +9 = 14 vs AC (miss), but allowing Moreen to shift 1 square backward (as free action; to M11), before using my Action Point (I believe I have one left, but let me know if that is not correct, and the following action is negated) to breath fire in a 3x3 blast covering L-N and 8-10, which should hit o5, o6, o7, o8, and oX (o6 and o7 might already be dead from scorching burst): rolls o5: 15, o6: 14, o7: 26, o8: 23, oX: 10 vs Reflex, hit all but oX for 2 + 1 = 3 damage (which should still kill a minion).[/sblock]

[sblock=If not Action Point]don't want Moreen to be flanked, so ditch WPTactics and breathe fire to hit oX and o1, use first two attack rolls (hitting) for 3 damage... leaving Moreen with only o7 and o8 on her[/sblock]
 
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Rellek attacks with speed, felling two orcs. Without missing a beat, he boldly charges Tromolden, bringing both axes to bear on the treacherous mage, while leaving one orc behind, stupefied.

Karis inflicts a dazing strike on the spider/orc combinabomination, and darts over to where Rellek felled two orcs. Surprised to only find one remaining, she makes her attack, but it falls just short.

Joshua launches a ball of flame, felling two more of the feeble orcs.

Todarr makes his first attack of the battle, missing with his blade,
but felling two orcs with his dragon breath, all the while nimbly maneuvering Moreen out of the way.

Middle of Round One

Rellek kills o4 and o9
Rellek moves to Tromolden, marks as quarry, spends action point and hits twice for 17 damage total. oY gets oa against rellek, rolls 1d20+9 = 15, a miss.

Karis hits Sporc for 19 damage, sporc dazed until end of Karis' next turn.
Moves, spends ap, misses oY.

Joshua launches scorching burst, kills o6 and o7.

Todarr misses w/wolf pack tactics. Moreen shifts back one square (safe
assumption Moreen won't want to be in the blast.). Todarr uses ap to breathe
on minions, taking down two more. (I rolled your saving throw vs. slow - failed).
 

Moreen (and enemies) are next up

Status
o1,ox,oY
tromolden (mage) (17 damage taken, Rellek's quarry)
Karis (max)
Rellek (26/41)
Joshua (max)
orc/spider (33 damage taken, bloodied, dazed until end of Karis's next turn)
Todarr (29/39, slowed (save ends))
NEXT Moreen (36/46)

Enemy Defenses
Grunts - AC 16, Fo 15, Re 12, Wi 12
Sporc - AC 17, Fo 15, Re 14, Wi 12
Tromolden - AC 17, Fo 13, Re 14, Wi 15

[sblock=Encounter Powers Used]
Rellek
Dire Wolverine Strike
Used Action Point

Karis
Dazing Strike
Used Action Point

Todarr
Used Action Point
Dragon Breath
[/sblock]

[sblock=Daily Powers Used]
Rellek
one action point

Moreen
one surge

Joshua
Sleep

Todarr
one surge

Karis
one surge
one action point
[/sblock]

3152200479_86dca02a24_o.jpg
 

Rellek was secretly glad that they'd been able to make use of the element of surprise, but realised they needed to still settle the score. He lashed out viciously with his twin axes and then shot a blast of lightening dancing all around Tromolden to keep him off guard.

[sblock=rolls]

Ok going for twin strike:

first hit: 11
Second: 15

Rats so down to breath weapon...

I rolled an 18

And I got 3 damage- just reading on Hunters Quarry it doesn't say where I do the damage from, i.e. any attack once rolled can be designated the cause of the damage - if that is correct then I also get to roll for my hunters quarry damage. Which if could correct makes this an extra: 7hp damage.

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Re: Hunter's Quarry - yes, afaict it doesn't matter what the source of the main damage is. However, Moreen (and enemies) still need to act, so your action is on hold for a bit.
 

At the warning Moreen leaped backwards and out of the way of the gout of flame while hiding behind her shield. After the attack, she struck at the nearest orc.

[sblock=actions]standard - bolstering strike on orc X 1d20+8=14, 1d8+4=6
if it drops, then move action - move to the space it occupied. and minor action - divine challenge orc 1
if a miss, then just a minor action - divine challenge orc X[/sblock]
 

Moreen swings at the orc nearest her, just missing. The orc accepts her divine challenge, and swings back at her, just managing to penetrate her armor.

The two other remaining grunts strike at Todarr and Karis, Todarr dodging and Karis taking a modest hit.

Joshua notices a faint buzzing in his ears, which gradually resolves to speech. It is Mardrick, speaking through a magic ritual. "Joshua," he says, most unhelpfully and with poor timing, "my mentor has reached Greensfen. She knows of this Tromolden - she says he cannot be trusted, and he is almost certain to see through your ruse. She recommends you extract Todarr as soon as possible."

Tromolden takes one step back from Rellek, and mutters an incantation, sending the ground around Moreen and Todarr quaking. Moreen manages to withstand the intense rumbling and shaking of the earth, but Todarr is shaken up in the process.

Rellek steps forward to close the gap with Tromolden once more, swinging both axes. Both miss, but his dragon breath gravely wounds the evil magic user.

During the battle, the party begins to notice that many of these orcs, not just the spider/orc, are not quite right. Some have a single human hand in place of an orc hand, while others have an eye, leg, or even part of a face from some other creature, human or otherwise. As the orcs fall, the alien parts fall off of them like chaff - whatever strange magic holds the grafted parts in place is not strong enough to survive death, apparently.

Moreen misses Ox.
Moreen challenges Ox.

Ox attacks Moreen +9 vs AC = 23, hits, 5 damage.
O1 attacks Todarr +9 vs AC = 18, misses.
Oy attacks Karis +9 vs AC = 20, hits, 5 damage.

Tromolden shifts south one, uses thunderburst +7 vs Fort vs Todarr (25, hit) and Moreen (8, miss).
Todarr takes 1d8+4 = 6 damage and is dazed (save ends).


Rellek steps up to Tromolden.
Twin strike misses twice.
Breath weapon hits with hunters quarry for 10 total damage.


 

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