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[IC] The Protectors of Greensfen (Part II)

Despairing of what to do next Joshua resorts to his trademark magic missile although the power he seems to be able to produce is far from his best.

"Next time I'll just thump the brute" he grunted with typical surliness.

[sblock=OOC]Magic Missile 17 vs Ref; 8 damage[/sblock]
 

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[sblock=crunch]

NT just to say as per this post I should actually be at square M9 unless for some reason I couldn't make it then?

thanks I'm not bothered about the length of battle personally, delays aside, its still be fun.

thx

Ab

[/sblock]
 


Karis disappears behind a nearby tree, and then suddenly springs out, hurled dagger spinning in the breeze towards the hideous creature.

[sblock=actions]Move: hide behind the tree that Karis is next to. Stealth check 24.
Standard: attack with Deft strike, moving out from behind the tree. I figure Karis will end up around N8, if that's possible given the position of the tree; but I'll leave her exact position up to you. The attack hits AC 16 for 22 damage, assuming Karis manages to get CA. If she doesn't, it's AC 14 for 12 damage. [/sblock]
 

ooc: Looks like we're still just waiting on Todarr and Moreen. I don't think the situation has changed noticeably, so I imagine they'll probably do the same things as last round.
 

Rellek moved quickly seeking to keep the creature focused on him to distract him from Joshua and the others, always keeping it off balance.

[sblock=crunch]

Rellek will move first to Q9,

Then continue to use Twin Strike

Roll 1= 17 So a miss

Roll 2= 20 Damage - 1d10+1d8= 10 hp damage.

For my minor move I am going to switch out my axes, and drop the bow as a free action...hoping next round to charge into combat.

[/Sblock]
 

Joshua just manages to hit the beast with his magic missile, much to his surprise, while Karis's dagger barely misses.

Rellek launches two last arrows, hitting with one, before moving into position and readying his axes, despite the slowing poison still coursing through his veins.

Moreen finally manages to break free of the sticky webs, although it takes all of her considerable physical strength to do so.

Todarr manages to score another satisfying hit against the beast.

The beast, hissing furiously, makes two broad axe-swings at Todarr's head, the first swinging wide, and the second connecting solidly.

Joshua hits beast for 8 damage

Karis misses.

Rellek takes 5 poison damage.
Rellek hits beast for 10 damage.
Rellek moves to O-10 (don't forget you are slowed)
Rellek fails save (rolled 7).

Moreen rolls athletics to break free - 1 = CRITICAL FAIL
Moreen tries again 17 = SUCCESS, moves one square se.

Todarr melee basic +10 vs AC = 18 HIT, 1d8+5 = 12 damage.

Beast fails recharge (1).
Beast attacks Todarr again with twin axes, two attacks:
+6 vs AC = 20 CRIT 12 damage.
+6 vs AC = 14 MISS.
 

Map update

3307268186_1697cc4625_o.jpg
 

Status update

Enemy Defenses
AC 18 Fo 20 Re 16 Wi 17

* NEXT Karis (21/34)
* NEXT Rellek (38/41, 5 ongoing poison and slowed (save ends both))
* NEXT Joshua (29/34)
* NEXT Todarr (22/39)
* NEXT Moreen (41/46)
* Nasty Beast: (170 damage taken, bloodied, Rellek's quarry)
 

Surprised yet delighted that his arcane missile had actually struck the beast, Joshua nonetheless decided to move into close combat.

"Flank the bugger, Todarr." he yelled before charging forward aiming his staff at the spider-thing.

[sblock=OOC]Charge to Q15 and make melee basic attack +7 vs AC = 16 damage 7. = miss unless Todarr gets to Q12(?) and flanks and gives me CA (+2); Whatever happens this gives us chances of CA in later rounds[/sblock]
 

Into the Woods

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