[IC] The Protectors of Greensfen (Part II)

OOC: Actually, shifting WL to N5 is safer since stools are difficult terrain - at any rate someone decide where to shift WL since apparently I can't do it :)
 

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OOC: Sorry, I was under the impression tables were difficult terrain and I wanted to get WL tangled up for a round so he couldn't position himself. Can we put him in P6 so he can't flank again without moving through difficult terrain and provoking an opportunity attack? That way Kraegyn can still whack him without having to move. Forced movement ignores difficult terrain.
 

OOC: P6 is fine.

Tables are a little more than difficult terrain as I'd imagine you'd have to forcibly move them out of the way or climb on top of them. Stools are difficult terrain though, yes.

For some reason I thought you can't slide or push into difficult terrain - this is wrong. My bad. P6 it is.
 

Kraegyn lashed out almost instinctively as the 'forged stumbled away. Then he set his feet a bit more carefully and swung again, emboldened by the foes who were helpfully staying with him instead of going after easier targets... As one might expect from one of Kord's chosen, the instinctive shot was far more accurate- the more carefully aimed blow glanced off the glaive and demolished a barstool instead...

OOC: Free basic attack at +2= +11 vs. AC= 24; possible 2d4+5= 11; Then another Valiant Strike at the leader; 1d20+11 (2 foes adjacent)= 12 ; possible damage 2d4+5= miss (natural 1); rolls Roll Lookup
 

Karis repeats her hiding-and-sniping routine. She is a little noisier this time, and her dagger not quite as accurate. She cranes her head to the side, trying to will the dagger home...

[sblock=actions]Move out of sight and stealth again: 18 stealth.
Deft strike the leader again. Hits AC 18 for 14 damage; that's 16 AC and 8 damage if she didn't manage to gain CA.
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Now that the adjacent soldier was being seen to by Rellek, even if not too efficiently, Joshua decided to move back and attack the soldier remaining at the other side of the bar. As seemed to be the way these days his aim was woefully off.

[sblock=OOC]Shift to G5: Magic Missile on h1: vs ref 13: 8 damage: Roll Lookup [/sblock]
 

Everyone - your turn

Kraegyn's first attack, graciously provided by Blay's trickery, strikes true, while his second is wide of the mark. (OOC: 11 damage to the leader). For the first time since hostilities began, Karis' sneak-n-peek routine fails to produce a hit (OOC: Miss, stealth or no). Joshua proves equally unlucky, his magicks fizzling into thin air (OOC: Miss).

Amazingly resilient, the warforged leader continues to heap punishment upon Kraegyn (OOC: Nat 13 hit, 2d4+5 = 11 damage, Kraegyn is bloodied) while his ally swings wide (OOC: Nat 2 misses), trying to surround him once more.

Rellek's quarry raises his halberd in a mighty swing, scoring an impressive hit (OOC: Nat 19 hits Rellek, 1d10+3 damage = 10 damage). The other conscious human enemy comes charging around the table, but his hand slips and he almost trips (OOC: Critical miss, note halberd has reach). The third human rouses from his magical sleep, still on the floor (OOC: Save made)

[sblock=Map]
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Status
NEXT Joshua (34/34)
NEXT Rellek (23/41, marked by h3)
NEXT Kraegyn (23/46, bloodied, marked by leader)
NEXT Blay (35/35)
NEXT Karis (34/34, 2 tmp hp)
Warforged Leader (49 damage, bloodied, divine challenged)
Warforged Solider (unharmed)
human soldier 1 (24 damage, bloodied, Rellek's quarry)
human soldier 2 (11 damage, prone)
human soldier 3 (8 damage)

Encounter Resources Used
Joshua - Force Orb, Shield
Kraegyn - Piercing smite
Blay - Majestic Word (both), Blunder

Daily Resources Used
Kraegyn - two surges
Joshua - sleep
 

"This lot are just too persistent for words." Joshua sounded wearied of the whole affair. "Go away, you lot."

He waved his staff in a negligent sort of manner and a thunderous blast erupted. The soldier fighting Rellek was buffeted but other wise unharmed. The new opponent however was shoved violently backwards, suffering serious wounds.

[sblock=OOC]Thunderwave: vs Fort. 13 vs h3; 24 vs h1; damage 11 Roll Lookup pushed 1 square to the left [/sblock]
 

Kraegyn continued to battle the persistent 'forged. Despite the pain of his injuries, he reveled in the knowledge that he was doing Kord's work- so far both of the metallic warriors had been to occupied with him to go after his compatriots... "Let's see if you've got any real steel in your spine! My guess is you're just a tin soldier after all," he roared as his heavy blade lashed out again, but even his mighty swing couldn't force its way past a crafty defense. Driven by his holy zeal, he swept his sword in a mighty arc, and this time his fervor was enough to shake his foe's grip, allowing the blow to land...

OOC: Another Valiant Strike against the leader, +2 for adjacent foes, and now +1 from bloodied/Dragonborn fury= +12 vs. AC= 16 (miss); possible damage 2d4+5= 11; rolls Roll Lookup ; then spend my AP for another standard action to use Invigorating Smite now +8 vs. WILL= 20 (hit); possible damage 4d4+3= 12; rolls Roll Lookup ; since that hits, Kraegyn regains 7 HP- I don't think any of my allies are bloodied so no benefit there.
 

Sword in one hand, bandore in the other, Blay rushes at the as-yet undamaged warforged beating on Kraegyn. Blay could see Kraegyn was in bad shape, but he didn't think an encouraging word was going to help him at this point. They had to end this quickly.

Unable to reach the leader without making himself vulnerable, Blay raises his short sword over his head, and with a somewhat high-pitched "Hai-ya!" takes a swing at the things head. Feeling a burst of inspiration, Blay chuckles aloud and addresses the metal monstrosity.

"You so rusty, when you left town to come here and give us a hard time, the lubricant store went out of business! Get it? It's because you have to use so much of it. Because you're rusty. It, uh, it wasn't economical anymore for them to operate without your patronage..."

His keen-edged wit as sharp as his sword, Blay waits for another opportunity to act, confidant that his actions just now may have changed the course of the battle!

[sblock=ooc]Spending an Action Point
Moving to M5
Guiding Strike on WS. +7 vs. AC, 1d6+3. If it hits, -2 to Will defense of WS
Vicious Mockery on WS. +5 vs. Will, 1d6+4. If it hits, -2 to attack rolls of WS[/sblock]
 

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