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[IC] The Protectors of Greensfen (Part II)

What has been going on with this site - its been down for days????

Rellek inwardly sighed...despite the nature of these men, he really did start to doubt whether they were in with the enemies they'd been chasing. Another fight right now was not going to win them friends nor help their mission. But what to do...he looked at Karis, trying to convey his deep concern.

Friend Karis I don't like this at all, these men may be a threat, but I do not think they are in league with those who we seek.

Ab
 

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Kraegyn gave a deep, hissing growl and almost reflexively spun his massive sword in a tight circle, limbering up for a fight. He glanced at his companions expectantly, wondering if one of the more eloquent types would make a last attempt to defuse the situation- his devotion to the god of strength and battle made it certain that he would show no such weakness, but he was willing to follow the lead of his friends to avoid a meaningless fight...

OOC: Initiative 1d20+1= 21 (what a waste of a natural 20!); If he (or anyone else in the group) is attacked before his turn, he will shift (or move, as needed) and attack the nearest opponent with Valiant Strike. If combat has not begun, he will delay until the first blow is struck, then act as above. He will not attack first, but will not back down or attempt to defuse the situation himself.
 

Kraegyn gave a deep, hissing growl and almost reflexively spun his massive sword in a tight circle, limbering up for a fight. He glanced at his companions expectantly, wondering if one of the more eloquent types would make a last attempt to defuse the situation- his devotion to the god of strength and battle made it certain that he would show no such weakness, but he was willing to follow the lead of his friends to avoid a meaningless fight...

OOC: Initiative 1d20+1= 21 (what a waste of a natural 20!) Roll Lookup ; If he (or anyone else in the group) is attacked before his turn, he will shift (or move, as needed) and attack the nearest opponent with Valiant Strike. If combat has not begun, he will delay until the first blow is struck, then act as above. He will not attack first, but will not back down or attempt to defuse the situation himself.
 

He snarls, his men drawing their weapons threateningly.

"This is your last chance."

"Fool," Karis spits. And she charges with blinding speed, dagger sinking deep into the unprepared guard's chest.

[sblock=actions]If you'll allow a surprise round for initiating hostilities, Karis will charge G1. If no surprise round, then Karis will just do this on her turn, after shifting away from the patrollers to avoid an OA.

charge attack: CRIT (oh hell yes) for 24 damage and 1 extra from magic weapon.

initiative: 14
[/sblock]
 

We're back in action! Joshua is next

OOC - no surprise round, but I will let Karis go first.

Karis, tired of talking, charges the nearest guard, savaging him with her dagger (OOC - Karis ends in square SE of G1, crits for 25 damage). The guard howls in protest at the onslaught. "To arms, men! TO ARMS!"

Before the enemies can respond, Kraegyn happily joins the fray, seeking to heap more punishment on Karis's target, and his falchion strikes true (OOC - Kraegyn ends in square NW of G1, Valiant strike with flanking = +12 VS AC = 30, HIT, 2d4+5 = 11 damage. Does Kraegyn wish to divine challenge anyone?).

OOC: (Joshua init 18, Rellek 8, Blay 7, guards 14, patrol 13.)

Status
Karis (one square SE of G1)
Kraegyn (one square NW of G1)
Joshua <-- Your turn
G1 (36 damage)
G2
G3
G4
P1
P2
P3
P4
Rellek
Blay
 

OOC: Kraegyn will use Divine Challenge on G1 (the leader) this round. At the rate ENWorld is running, we ought to finish the fight by New Years- this is the first time I've had any access since Saturday...
 


I can't believe how slow this has been...you'd think for a site this big...anyway got back on for the first time today.

Rellek couldn't help feeling that this might turn out to be one horrible mistake. But neither could be sure of all the players in what had been going on.

He reluctantly fell in with the others, but his aim was to subdue rather than kill if he could.

Ok going for p2 Since I had my axes out already he used the flat of them to try and knock the guard to the ground. Twin strike, but I am NOT using hunters quarry.

I rolled a 18 and 26 damage would be...8, 8 ouch...

Ab
 


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