D&D 5E [IC] Uller's Out of the Abyss

OOC: not quite your turn but we'll keep your rolls...pesky work meeting kept me from playing the turn!


Orsik closes his eyes and begins to hum. It gets louder and deeper and then explodes in a wave of light that rolls over everyone within 30' of the dwarf. A number of kuo-toa are just struck dead right there.

Radiance of the Dawn Damage [roll0] radiant. CON save DC 13 for half

Blopp save [roll1]
Whip save [roll2]
Monitor save [roll3]
Guard1(Orsik) save [roll4]
Guard2(Ezraen) save [roll5]
Guard3(Erevan) save [roll6]
Guard4(Surana) save [roll7]
 

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OOC: dang dice roller. Breaking it into two posts


Radiance of the Dawn Damage [roll0] radiance DC 13

Blopp save [roll1]
Whip save [roll2]
Monitor save [roll3]
 

Guard1(Orsik) save [roll0]
Guard2(Ezraen) save [roll1]
Guard3(Erevan) save [roll2]
Guard4(Surana) save [roll3]

Healing Word to Ezraen [roll4]

OOC:
That's enough damage to Blopp that Ezraen's attack sends her to 0 hp. He can make it non-lethal if he likes or she is dying. The monitor takes the brunt, the whip saves. The guards on Ezraen and Orsik both are badly injured. The other two weather it okay.

Since Kuo-toa have sunlight sensitivity I'm going to rule that all that failed their save have disadvantage on their attacks on their next turn.


As the light wave rolls over Ezraen his bleeding is staunched and he wakes up. (then he can take his turn and finish off the archpriestess using the rolls he already made above.) While he was out, he had an overwhelming feeling of something horrible hunting him.

Before she drops, Blopp gets out one more scream of "Leemooggoogoon!".
[MENTION=6776182]JustinCase[/MENTION] - Erevan can go. The priestess is down. The whip and monitor are still up and strong. Two guards are very badly hurt. Two are still doing okay. The whip, monitor and one of the badly wounded guards all have fairie fire on them.
 
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OOC:
Yay! Up to 6 hp! :D EDIT: Yeah, that post was just in case I was stolen away by work, so that we could keep up the pace! ;)

Going to do anything to avoid getting knocked down again?

The new turn order, BTW

Orsik
Ezraen
Erevan
Ploop
Surana
Whip
Monitor
kuo-toa guards (4)



Right after Blopp falls a howl of despair goes up among her followers. Something begins to happen in the lake. Those kuo-toa that were standing in the shallows near the shore begin to panic and flail about. The water foams. Something is attacking them! A lot of something, like feeding frenzy.

The stalwarts of the Deep Father faction continue to fight but the four guards are losing heart and growing nervous.
 

Ezraen signals to the hesitant guards, to go, then turns to face the zealots.
OOC: I am hoping that my higher AC will help for now. I have used my action, so I will have to hope that I can last another round... Is there a save to getting knocked down, or are you referring to getting K.O.'d again?
 

OOC: I was referring to getting KO'd again. Hopefully one of your allies will get the attention of the monitor and the whip. They have lots of HP! ;-)
 

OOC: Hopefully! :) I wanted to complete the mission first, at least. Ezraen is in full focus on the task at hand, he has faith that his friends have his back!
 

Moving quickly, Erevan takes a step back from the guard near him while nocking an arrow to his bow. The elf takes a shot at the monitor kuo toa who appears to be unharmed, then moves to hide behind whatever he can find.

OOC: Can I hide behind a kuo toa or two, or is there a wall or something close?

Attack vs monitor: [roll0]
Advantage: [roll1]
Damage: [roll2]
SA: [roll3]
 

OOC: Normally I would say you could, but you missed so moving away would invite an Opportunity Attack. Do you still want to do that? Or you could disengage (move away but no hide) or dodge.

Ploop is going to take his turn. You can let me know what you want to do.


Ploop begins casting another spell (spirit guardians) and steps forward. Ethereal crab like creatures spring from him and fly all around him. Any hostile creature near him is 'attacked' by these things. Afflicted creatures begin to wither and some even drop to the ground dying. Then he moves forward so that they creatures flit around you! At first you are terrified but then you see they aren't attacking you.

Spirit Guardian damage [roll0] necrotic (half for WIS save vs DC 14)

Monitor Save [roll1]
Whip Save [roll2]
 

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