[sblock=OOC]I'm assuming that the plan is to head back to the temple and am going to write accordingly. If there's something that still needs to be done feel free to say, "before we left my character . . ."
I wouldn't mind knowing what you do with the bodies of the gang members you killed. Do you just leave them there or what?[/sblock]The party sets to work and within a short while the rickety cart is freed from its moldering prison. It'll be a bit squeaky, but it'll do.
The trussed up Sea Devil is unceremoniously dumped into the cart. He has yet to regain consciousness. The hafling is seated next to the creature and he does his level best to pretend it's not there. With that, the party gathers itself and sets off in the direction of Sailor's Hope.
It takes a few minutes but the abandoned zone the party is left behind. The streets are just as deserted as before, but the buildings are well kept and the subtle signs of everyday life abound. Ahead, the bright beacon of the light house burns hot. Its light reflects like a hundred jewels in the puddles left by the rainstorm from earlier in the evening.
The party stops to take a brief rest. Dragging the cart by hand is not easy work. In the silence, the faint sound of shouting voices can be heard. Nothing can be gleaned from the sounds but it seems quite clear that the carnage at the abandoned house has been discovered. The question is, by whom?