• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[IC] Wandering Star : Heroes of the Middle Reaches (Part One)

Charlotte gulps down a whimper of fear. Of her many adventures none had been as dangerous as this and she was now pondering the wisdom of getting involved.

Almost she turns and flees but the sounds of her friends battling at the front of the building sway her decision.

Without pausing for more thought she hurtles at the boarded-up window expertly using her momentum as well as slashing with her dagger as she does so.

[sblock=OOC]All later events can be deleted if this bit fails!!
Standard Action: move to window and hit it:
Deft strike vs boarded up window (1d20+4=22)(includes move to window)
http://invisiblecastle.com/roller/view/1729242/
Damage to window =7
[URL]http://invisiblecastle.com/roller/view/1729252/[/URL][/sblock]
Charlie's lithe body arcs through the window as she rolls adroitly and comes up into a fighting crouch.
[sblock=OOC]Move action = acrobatic stunt; [/sblock][sblock=OOC]tumbling roll to dive through smashed window; (1d20+11=19)
[URL]http://invisiblecastle.com/roller/view/1729271/[/URL][/sblock]
As she rears up, her dagger flashes from her hand towards the startled (?)halfling inside the room.
[sblock=OOC]Action Point spent to attack with Sly Flourish; attack roll 22 vs AC
Roll Lookup
Damage 2+4+3 = 7
Roll Lookup [/sblock]

 

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With a splintering clatter, the rotten boards covering the window give way and Charlotte crashes into the room. Having expected the boards to give way with a single backhanded swipe of her fist and dagger, she is thrown somewhat off balance when they don't. It is the full force of her weight impacting the boards that finishes the job, but she comes down hard in a pile of wooden splinters and rusty nails. Then, quick as a blink she's up on her feet and a dagger flies out with a flick of her wrist, burying itself to the hilt in the soft flesh of the Hafling Thief's left armpit. Even with the dagger blocking most of the wound, he begins to leak copious amounts of blood.

[sblock=Charlotte]Success but you take three damage from your brief roll in the pile of splintered wood and rusty nails. You didn't do quite enough damage with the Deft Strike alone to break the boards, but I figured your body smashing into the window would be enough to finish it off.

Since it was technically a failure, I dealt the extra damage needed to break the boards to Charlotte as well. The acrobatics check covered you doing a sort of funky "use my momentum to jump up from prone" stunt. Is that cool? If not, we can proceed from the point where you attack and hit but don't do enough damage to break the boards.[/sblock]

[sblock=Horto]Top of the round and your turn.[/sblock]
 

"I tire of this pesky drake. Varliar, help me take it down!" Horto slips deftly into flanking position. "Never much enjoyed fighting animals," Horto says to no one in particular, while slashing at the bloody drake in front of him. "They just can't appreciate my witty repartee!" With this last word, he spins and takes a piece of scaly flash off of the drake behind him.

[sblock=OOC]
Shift one square to SW to flank drake with Varilar.
Cleave the bloodied drake - hits for 12 damage, the other drake takes four damage. Bloodied drake is marked.
[sblock=Mini Stat Block]
Horto Dandorin
Init +2 Perception: 12 Insight: 12 Normal Vision
AC 18 Fortitude 17 Reflex 14 Will 13
Hit Points: 19 / 32 Bloodied: 16
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 8 Surges per day: 9 / 10
Encounter Powers: Covering Attack
Daily Powers: Villain's Menace
[/sblock]
[/sblock]
 
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"You'd better talk to me, my lad. Your operation is goin' down so you'd better save yerself and tell us what's goin' on."

Charlie whipped a throwing star from the sheath on her tunic and prepared to attack if necessary.

[sblock=OOC]I'm OK with the manoeuvre as posted - you're right it looks kinda cool![/sblock]
 

With a final hissing yelp, the guard drake falls under Horto's onslaught of blows.

Their eyes filled with malice, the Hafling Thieves work their bloody mischief once more. The one south of Zarathas moves into a flanking position with the guard drake, strikes and then nimbly tumbles away again. The Hafling on the ground bounds up the porch steps, the cloud of phantasms still circling around him, and takes a futile swipe at Horto. He cartwheels back down the way he came, denying the fighter a chance to retaliate but leaving Varilar wide open to do so. The third hafling, pale at the loss of blood, tosses a dagger in Charlotte's direction and then scoots off down the hall yelling "Boss!! Boss!! Boss!!"

[sblock=Zarathas]10 points of damage from the Hafling Thief and no OA as it leaves the square you threaten.[/sblock]

[sblock=Charlotte]5 points of damage from the Hafling Thief.[/sblock]

[sblock=Varilar]You may make an OA against the Hafling Thief and then it's your turn.[/sblock]
 

Varilar smiles in grim satisfaction as his sword pierces the flesh of the tumbling halfling.
[sblock=ooc] opportunity attack hits AC 22 for 6 damage[/sblock]

He then moves in beside Zarathas and attempts to pierce the drake's scales with his sword. One down, he says. Let's see if we can finish off this second one.

[sblock=ooc] Move Action: shift 1 square south
Standard Action: Piercing strike vs. remaining drake, hits Ref 17 for 7 damage. [/sblock]
 

Varilar smiles as he imagines the grim satisfaction he will feel as his sword pierces the flesh of the tumbling Hafling. Haflings being the lucky sods that they are, doing so won't be as easy as he imagines.

[sblock=Varilar]Varilar, meet Second Chance. Second Chance, meet Varilar.

Roll that attack again and use the new result. The damage roll remains the same, however.[/sblock]
The guard drake isn't as lucky. It screeches in pain and rage as the Elven Rogue's blade pierces its hide.

[sblock=OOC]The guard drake is bloodied.[/sblock]
[sblock=Zarathas]Your turn.[/sblock]
 




Into the Woods

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