[IC] Wandering Star : Heroes of the Middle Reaches (Part One)


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[sblock=nerdytenor & helium]9. I'm bloodied. Which is why it took me so long to state my actions. Had to check if I remembered correctly what Dragonborn Fury does.[/sblock]
The halfling harassing him makes Z's blood boil and with anger he strikes at the remaining drake.
[sblock=OOC]I rolled this already yesterday, but then remembered the Dragonborn Fury and had to check it. So the attack roll is actually 16 since I forgot to add the +1 originally. And the total damage is 14 as I'll use Holy Strike so it takes 2 more damage since I marked it last round.
Attack & Damage (1d20+6=15, 1d8+4=12)

AC: 19; Fort: 15; Ref: 12
Will: 14; Init: -1; Spd: 5

Hit Points: 9/29 Bloodied: 14
Healing Surge: 9 Per Day: 11/12[/sblock]
 
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The guard drake shrieks in pain as the Paladin's blade strikes true. Copious quantities of draconic blood flow freely from numerous wounds in its hide. Still, it remains on its feet, but not for much longer.

[sblock=Ranver]It's your turn now.[/sblock]
 

Once more, Ranver calls up on his faith to deliver some terrible smiting upon the Guard Drakes. For good measure, he throws in a quick prayer to Avandra at the end. In either case, something goes right this time and the brilliant burst of light strikes true, arcing directly from the tip of his outstretched spear to the muzzle of the drake. He shouts out to Horto, "Take it down!!"

He takes a few steps closer and then calls upon the power of his goddess once more. His voice rings out, calling upon her to bolster Zarathas' determination to prevail.

[sblock=Roll](Standard) Lance of Faith; 23 vs. Reflex; 6 damage; Roll Lookup.
(Move) Move to P28.
(Minor) Healing Word; Roll Lookup.[/sblock]

[sblock=Horto]You gain a +2 power bonus to your next attack roll against the Guard Drake.[/sblock]

[sblock=Zarathas]Use a healing surge and add 10 extra points of healing to it. I rolled well!![/sblock]
 

Near death, the remaining guard drake lashes out wildly in the direction of Zarathas, its teeth snapping closed on empty air.

[sblock=Jorje]Your turn! Sorry for the slow down over the last few days. Hopefully we can build up momentum again.[/sblock]
 

Jorje continious his concentration, but the halfling escapes the formless spectral shadows.

[sblock=OOC]
movement: 2 squares down (K 30)
Illusory Ambush vs S 26 (1d20+4=9, 1d6+5=8) -2 on next attack.

[sblock=Mini stat block]
Jorje
Perception: 12 Insight: 17 Normal Vision
AC 16 Fortitude 13 Reflex 15 Will 15
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 6 Surges per day: 8 / 8
Encounter Powers: Grasping Shadows
Daily Powers: Phantom Chasm

[/sblock][/sblock]
 

The long missing Elf finally makes his appearance. He creeps past the window Charlotte's standing next to and pads down the alley. Grimly, he takes long and careful aim at the wizard standing near the mouth of the other alley. He let's the arrow fly and it streaks to its target, smacking the illusionist squarely in the side and embedding itself deeply in his flesh.

[sblock=Jorje]11 points of damage. Critical hit on that one. Didn't matter since I rolled max damage anyway.[/sblock]

[sblock=Charlotte]Your turn.[/sblock]
 

Charlie starts after the fleeing halfling.

"Oh no you don't me dear!" as she launched her readied shuriken in a blinding blur towards the fleeing halfling.

[sblock=OOC] Sly Flourish at-will attack but probably a miss. I rolled 11 +2 combat advantage = 13; in the unlikely event that I did hit damage was 12! Roll Lookup [/sblock]

[sblock=OOC]BTW did Charle get any indication of the passing elf? Personally I doubt it - but you never know![/sblock]
 

The tiny star of steel whistles past the fleeing hafling, burying itself deep in the pitted plaster of the old building's walls.

As for the elven archer, Charlotte can see him out of the corner of her eye. The string on his bow still thrums with the release of the arrow now buried in her compatriot's flesh.

Now that she knows where he is, she realizes that she had seen him move down the alley. The thing was, he was so well camouflaged at the time that she hadn't realized what she was seeing. But now, in hindsight, she can see how she was fooled.

[sblock=Horto]Your turn.[/sblock]
 

"Time to meet your buddy in drake heaven, if there is such a thing." Horto slashes mercilessly at the beast, although he seems not to be enjoying it much. "Stupid thing."

[sblock=If drake dies]
With the drake dead, Horto looks around, his eyes lighting up at the sight of the nearby halfling. "Time to make some new friends!" he says, strutting down the steps with unnecessary bravado, sword at the ready.
[/sblock]

[sblock=OOC]
Reaping strike hits for 8 damage.
If drake dies, move two squares diagonally NE to end up one square NW of halfling.
[/sblock]
 

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