I'm currently running an ice age campaign in which two characters, a Shaman (as per the Green Ronin handbook) and a Wizard have just reached the point where they are considering taking item creation feats. A couple of problems present themselves:
1. Item creation involves expenditure of GP. There is no cash economy in my world. The characters periodically find stores of coins but leave them behind because they are of no utility. If you were to run item creation in a world with no cash economy, what would you substitute for the GP requirement in item creation?
2. The quality of items and loss of knowledge is such that no character has the capacity to produce a masterwork item; how can I get around this problem for characters who wish to fashion magic weapons?
All opinions and supplemental questions greatly appreciated.
1. Item creation involves expenditure of GP. There is no cash economy in my world. The characters periodically find stores of coins but leave them behind because they are of no utility. If you were to run item creation in a world with no cash economy, what would you substitute for the GP requirement in item creation?
2. The quality of items and loss of knowledge is such that no character has the capacity to produce a masterwork item; how can I get around this problem for characters who wish to fashion magic weapons?
All opinions and supplemental questions greatly appreciated.