Tonguez
A suffusion of yellow
fusangite said:But culturally, a world like that is traditionally alive with spirits, curses, etc. I want to capture that feel too. In D&D, all too often, there is a technology-magic equivalency which isn't always helpful.
I agree primitive worlds ought to be High Divine Magic and Rare Arcane Magic rather than Low Magic.
In primitive societies low level magic is in fact ubiquitous - and IMC I allow EVERYONE to take a feat that allows them to use 0-level divine spells (with a Wis check) and heroic figures can cause Earthquakes and summon Fire from the heavens.
The mediating factor however is the understanding that all this magic occurs through the agency of spirits/ancestors/gods whom the spellcaster is calling on for aid. Magic item creation ought tob be treated in the same way - magic items are Fetishes containing the power of a spirit - perhaps instead of a 'scroll' of bulls strength the caster must take the actual tail from a black bull which has been sacrificed to the god Bhut under a full moon and then dipped into the sacred pool. The Bulls tail is hen added to the users belt and must be bitten in order to activate - or something like that anyway.
A new idea I've just incorporated after learning about the Incan 'Khippu'
is using string figures (as per Cats Cradle) into which various components (hair, feathers, coloured string) has been woven. The string figure contains the spell (and components) and must be undone in a single pull in order to cast (the pull of course destroys the component peices but the string loop itself can be reused ...
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