trentonjoe
Explorer
HOwdy, this is my first attempt to convert a 1E monster so I am sure it is riddled with mistakes. ANy suggestions are welcome.
The Ice Ogre first appeared in Operation Ogre, a Judges Guild module by Michael E. Mayeau. They are slightly tougher, cold dwelling ogres with access to some spells and a breath weapon. I never saw them ANYWHERE but in this small module so I always kinda thought I was the only one who liked the guys.
Here they are:
Ice Ogre
Large Giant
Hit Dice: 6d8+24 (51 hp)
Initiative: 0
Speed: 30 ft.
AC: 17 (-1 size, +8 natural)
Attacks: 2 claws +10
Damage: Claw 1d6+6;
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Breath Weapon,
Special Qualities: Spells, cold resistance 20
Saves: Fort +9, Ref +2, Will +4
Abilities: Str 22, Dex 10, Con 18, Int 8, Wis 10, Cha 10
Skills: Climb +11, Concentration +9
Feats: Weapon Focus (claw), Iron Will
Climate/Terrain: cold
Organization: Solitary, pair, gang (2-4), or band (5-8)
Challenge Rating: 6
Treasure: Standard
Alignment: Neutral evil
Special Abilities:
Breath Weapon: Ice ogres can breathe a 20 foot cone of cold for 3d8 points of damage (Reflex DC 17 for half) three times per day.
Spells:
At will:
See invisible,Polymorph Self (into a block of ice only),Detect Good
1/ day:
Invisibility, Levitate
Here are some specific questions:
Is the claw damage for Large creatures 1d6 or 1d8?
Do large creatures all get reach with natural weapons?
Does a 6HD monster only get one feat?
DO they need to have a 14 Cha to cast Polymorph other as a spell like ability?
What is the formula for the breath weapon DC (I used 10 +1/2 HD+dex modifier)?
Did I make any math mistakes?
Is this a Cr 6?
Thanks in advance!!!
EDIT: Fixed attack bonus, added feat and changed charisma, CR and DC for breath weapon as per karyant's suggestions.
EDIT: Fixed attack bonus and DC on Breath Weapon again as per DnDChick's suggestions.
The Ice Ogre first appeared in Operation Ogre, a Judges Guild module by Michael E. Mayeau. They are slightly tougher, cold dwelling ogres with access to some spells and a breath weapon. I never saw them ANYWHERE but in this small module so I always kinda thought I was the only one who liked the guys.
Here they are:
Ice Ogre
Large Giant
Hit Dice: 6d8+24 (51 hp)
Initiative: 0
Speed: 30 ft.
AC: 17 (-1 size, +8 natural)
Attacks: 2 claws +10
Damage: Claw 1d6+6;
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Breath Weapon,
Special Qualities: Spells, cold resistance 20
Saves: Fort +9, Ref +2, Will +4
Abilities: Str 22, Dex 10, Con 18, Int 8, Wis 10, Cha 10
Skills: Climb +11, Concentration +9
Feats: Weapon Focus (claw), Iron Will
Climate/Terrain: cold
Organization: Solitary, pair, gang (2-4), or band (5-8)
Challenge Rating: 6
Treasure: Standard
Alignment: Neutral evil
Special Abilities:
Breath Weapon: Ice ogres can breathe a 20 foot cone of cold for 3d8 points of damage (Reflex DC 17 for half) three times per day.
Spells:
At will:
See invisible,Polymorph Self (into a block of ice only),Detect Good
1/ day:
Invisibility, Levitate
Here are some specific questions:
Is the claw damage for Large creatures 1d6 or 1d8?
Do large creatures all get reach with natural weapons?
Does a 6HD monster only get one feat?
DO they need to have a 14 Cha to cast Polymorph other as a spell like ability?
What is the formula for the breath weapon DC (I used 10 +1/2 HD+dex modifier)?
Did I make any math mistakes?
Is this a Cr 6?
Thanks in advance!!!
EDIT: Fixed attack bonus, added feat and changed charisma, CR and DC for breath weapon as per karyant's suggestions.
EDIT: Fixed attack bonus and DC on Breath Weapon again as per DnDChick's suggestions.
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