A tidbit from the upcoming book from Chris Perkins -- "The Panopticon of Revel’s End, where the Lords’ Alliance keeps its most dangerous criminals. More info on this maximum security prison can be found in Icewind Dale: Rime of the Frostmaiden."
Everything I've heard and seen of this AP feels like they took the best bits of the North lands and the Lands Beyond the Wall from GoT/ASoIaF and ran with it.Totally. Icewind Dale, the winter is coming.
Yeah, it's kinda sad that people will remember only the season 8. The books were great even if incompleted.Everything I've heard and seen of this AP feels like they took the best bits of the North lands and the Lands Beyond the Wall from GoT/ASoIaF and ran with it.
The show was a major disappointment in its ending but that doesn't mean it didn't have killer visual and narrative concepts to draw on over the course of 8 seasons (and the sourcebooks are great to mine for ideas too!).
Icewind Dale and the Savage Frontier are older than Game of Thrones. Scary Icy Northiness in fantasy is far older still.Everything I've heard and seen of this AP feels like they took the best bits of the North lands and the Lands Beyond the Wall from GoT/ASoIaF and ran with it.
The show was a major disappointment in its ending but that doesn't mean it didn't have killer visual and narrative concepts to draw on over the course of 8 seasons (and the sourcebooks are great to mine for ideas too!).
Oh obviously. I didn't mean to imply that these new franchises did it first. Just that there's been a lot of it in major franchises in recent years, and it's gotten a bit tiring.Icewind Dale and the Savage Frontier are older than Game of Thrones. Scary Icy Northiness in fantasy is far older still.
Well, let's say you want to imprison immortals? Sorcerers able to cheat death? Maybe a prison with anti magic devices could be an usage. For others, prisons for 50+ years is worse than a quick death.So erm...
Would this be what maximums security looks like for a city like Waterdeep with its powerful mages? Such a facility would be very costly to operate but still be vulnerable to attack. If these people are so dangerous... why keep them alive?
The art is cool, it's good for an adventure, but the basic concept seems unsound...