Iconic Creatures

Iconic creatures, at least to me, are those that make me feel like I did when the game was new. Kobolds, Bandits (human, orc, or bugbear), Trolls, Dragons (always metallic, usually adult or younger), things like that.

Pretty much anything that I remember throwing at my PCs back in the day. I have a special weakness for 4th level wizards named Zanser Tem (from that old boxed set back in 2e).
 

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Bandits! I can't count how many times i've been forced to raid a bandit lair or defeat a bandit leader! So many DMs and computer games use that plot, but it never really gets boring if ya ask me. "Whats that you say? A Bandit lair! Adventurers, AWAY!"
 

Xen155 said:
Bandits! I can't count how many times i've been forced to raid a bandit lair or defeat a bandit leader! So many DMs and computer games use that plot, but it never really gets boring if ya ask me. "Whats that you say? A Bandit lair! Adventurers, AWAY!"

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I Definitely NOT a Bandit Camp I
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DM
 




I too love the antics of the Order of the Stick.

ranger: Wait!... I think I failed a Spot check!
Rogue: I don't see anything.
Ranger: Exactly.
NPC Ninja: Uh.. we're right here.
Ranger: I think I just failed a Listen check too.
 

My apologies for hijacking my own thread (is that possible???). I just read your bit about bandits and laughed out loud thinking of that strip. I had to make that sign.

I actually think there are some real groaners in OOTS, but when they are funny, they are HILARIOUS. You just have to realize that sometimes the humor hits you over the head and sometimes it is VERY subtle.

And now, back to our previously scheduled thread, "Iconic Creatures."

DM
 

MarkCsigs said:
I just used a Gelatanous Cube against my party last night! What fun.

I'm planning to use Gelatinous Cubes for my next session, and I came up with the idea of making a 'crushing wall' trap but with the jelly cubes as the walls. So, you set up a long corridor 15 feet wide (the exact width of the cubes) and place one cube at the end of the corridor and the other cube at the beginning, maybe hidden behind a sliding secret door or similar thing. Then, when the PCs move to the middle of the corridor, the rear cube appears and starts moving foward, while the front cube closes in.

The only way to escape is by killing a cube before both cubes meet.

The good thing about these 'crushing walls' is that they cannot be disabled or disarmed like a regular trap, and they attack and paralyze too. Plus the PCs get to see their companions engulfed. :]
 

Ah yes lots of fun with the classic Gelatinous Cube. I used several ideas from the Book of Challenges and had a cube engulf a dwarf rouge that had a potion of spider climb. it climbs up a tunnel above the PC's and then WHAM. Drop down on them. Or you coudl just put one at the bottom of a pit trap.

Fun with JELLO.... :]
 

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