DMH said:Your forgetting a fishbowl, like the one the guild navigators stay in in Dune (novels and movie).
And LoM's long dreaming concept allows them to be just about anywhere. Just add some water to get them active again.
DMH said:You're forgetting a fishbowl, like the one the guild navigators stay in in Dune (novels and movie). (snip)
Dr Simon said:Having run Dwellers of the Forbidden City once - then it's once for me.
However, I have plans for an Aboleth in my upcoming campaign, so who knows? It might go up to twice.
The main problem with using aboleths is the same as any aquatic monster, really. You generally need to manipulate things quite heavily to get the players in a situation where they can meaningfully interact with them. An aboleth in a pond (as in I1) is pretty useless. However, as a mastermind behind a slaving operation rather than a one-off combat encounter, that I can see potential
ehren37 said:Actually, since aboleths can survive a long time on land, this is the best place for them to attack (assuming they cast fly beforehand).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.