ICV2 numbers from GAMA are interesting


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I don’t know, Matt Coleville does not even bother getting into retail shelves because those sales are so minimal that it is not worth it, and based on his statements he thinks that this is / should be true for basically any TTRPG. D&D (and maybe one or two others) being likely exceptions to the rule
Bear in mind that everything is relative. The sales may be minimal compared to the $4M MCDM tends to make on crowdfunders, but not compared to the < $100K most products make. I would wager that retail makes a larger percentage of our overall revenue than of MCDM's. That said, distro is by far the lowest -- for us it goes our store > crowdfunders > DTRPG > retail distribution.

(Not counting other assorted bits like conventions, bundles of holding, and stuff like that).
 

Ok, maybe not Daggerheart, although I thought Cosmere did. Neither are interesting RPGs to me though, so I concede to anybody who knows more. I may have just have seen most of their promotion through D&D-based communities, I guess.
Cosmere uses a d20 core mechanic, but it is not a variation of the "d20 system" any more than Runequest and Rolemastwr are the same system.
 

I've no idea about Cosmere, but Daggerheart is well known for being a d12 system with it's hope and fear dice.
Yup, Daggerheart is a pretty creative 2d12 resolution system.

Cosmere uses a roll over d20 resolution system, so the math in the core mechanic is not un-D&D-ish, but other than a surface level of the GM asking a player to roll a d20 for action resolution it is not a 3E/5E derived system overall.
 

I don’t know, Matt Coleville does not even bother getting into retail shelves because those sales are so minimal that it is not worth it, and based on his statements he thinks that this is / should be true for basically any TTRPG. D&D (and maybe one or two others) being likely exceptions to the rule
Honestly, thinking more about these details...kind of feels like the Lady doth protest too much...
 

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