Joe Sumfin
First Post
I've been playing with power player min-max'ers and I'll be honest I'm not that kind of player. It semi ruins my game and meh. So I've read about Dungeon World being an interesting system and I checked it out and I'm wondering how I might be able to apply that die system to a pathfinder game.
I'm picturing that the player can roll 2d10 and 1 is crit miss, 2-5 is fail with consequence, 6-9 is a success and 10 is epic win. Now there are some situations where a player shouldn't be able to hit something(say like a demi-god) so in situations there'd be call for a difficulty rating so they can't just kill everything.
In doing this I am thinking I'm getting rid of the AC system and kind of defeating the power players just abusing AC and their to-hit bonus' which is what I want. BUT this also means that battles would be completely random and just because of rolls the players could potentially never hit anything and I can't just hand them a win.
They would keep their pathfinder character sheets and use their skill points to roll acrobatics and such. I'm thinking no roll on diplomacy because honestly thats a horrible skill to just roll it out. They RP diplomacy and if its good RP they don't have to roll, if its not good they can roll and a high roll might tip the scale.
Now this is where it gets tricky... They could keep their spell list and feats and can use those in battle but then its just "I shoot him twice." Which to me honestly gets boring because its just a dice game then. Theres no.. action.. if you follow me? I want combat to be more interesting then just "I shoot a bow" I swing a sword" "Do I hit?" dmg amount. I guess I want to to RP with the world and flip a table, do a leg sweep, kick some dirt, use a frying pan.
Maybe they can use their feat as a once per combat thing?
Other thing I'm wondering about is the damage system. Dungeon World uses an across the board system. Long sword is d8, short sword/bow is a d6, etc. I'm wondering if I should just use that system and adjust everyones HP or just keep the Pathfinder system and not need to?
Looking for any advice.
I'm picturing that the player can roll 2d10 and 1 is crit miss, 2-5 is fail with consequence, 6-9 is a success and 10 is epic win. Now there are some situations where a player shouldn't be able to hit something(say like a demi-god) so in situations there'd be call for a difficulty rating so they can't just kill everything.
In doing this I am thinking I'm getting rid of the AC system and kind of defeating the power players just abusing AC and their to-hit bonus' which is what I want. BUT this also means that battles would be completely random and just because of rolls the players could potentially never hit anything and I can't just hand them a win.
They would keep their pathfinder character sheets and use their skill points to roll acrobatics and such. I'm thinking no roll on diplomacy because honestly thats a horrible skill to just roll it out. They RP diplomacy and if its good RP they don't have to roll, if its not good they can roll and a high roll might tip the scale.
Now this is where it gets tricky... They could keep their spell list and feats and can use those in battle but then its just "I shoot him twice." Which to me honestly gets boring because its just a dice game then. Theres no.. action.. if you follow me? I want combat to be more interesting then just "I shoot a bow" I swing a sword" "Do I hit?" dmg amount. I guess I want to to RP with the world and flip a table, do a leg sweep, kick some dirt, use a frying pan.
Maybe they can use their feat as a once per combat thing?
Other thing I'm wondering about is the damage system. Dungeon World uses an across the board system. Long sword is d8, short sword/bow is a d6, etc. I'm wondering if I should just use that system and adjust everyones HP or just keep the Pathfinder system and not need to?
Looking for any advice.