Storm Gorm
First Post
Idea for campaign approach - Ménage a trois
Ive posted this on another forum, because at the time, ENworlds servers were down - anyways, you are the largest and the diversest audience, and i love you, so here goes my idea (uncut):
I got a bright idea, and am here to aerate it - meaning; have anyone tried anything similar, or am I simply ingenious? Or, on the other hand, is the idea crap, and myself likewise? (this questionaire should perhaps be at the very bottom...)
To cut to the chase...
The idea is to play several different perspectives in one campaign, thuswise: The players play a party of invaders in their first session. The next session they play la resistance. And thus back and forth, until one of the parties is annihilated. In this event, they create a third party, playing the role as an interventionous powernation, seeking peace and oil etc. (this is merely an example, of course)
The players always run two parties, to perspectives in the campaign. But there are three (or more) perspective options available, and when one of the two played is destroyed or disbanded, the players start controlling the remaining perspective. Thus it rotates.
And when one of the parties dies, the defeated perspective of the campaign suffers a setback - superseding the setback of merely the lost soldiers. This - i think - should have more thrust. The players' skill have some magical symbolic power to the ebb and flow of battle and politics.
So, was that clear enough?
My english sometimes lets me down
Feedback and flaming welcomed both alike.
Ive posted this on another forum, because at the time, ENworlds servers were down - anyways, you are the largest and the diversest audience, and i love you, so here goes my idea (uncut):
I got a bright idea, and am here to aerate it - meaning; have anyone tried anything similar, or am I simply ingenious? Or, on the other hand, is the idea crap, and myself likewise? (this questionaire should perhaps be at the very bottom...)
To cut to the chase...
The idea is to play several different perspectives in one campaign, thuswise: The players play a party of invaders in their first session. The next session they play la resistance. And thus back and forth, until one of the parties is annihilated. In this event, they create a third party, playing the role as an interventionous powernation, seeking peace and oil etc. (this is merely an example, of course)
The players always run two parties, to perspectives in the campaign. But there are three (or more) perspective options available, and when one of the two played is destroyed or disbanded, the players start controlling the remaining perspective. Thus it rotates.
And when one of the parties dies, the defeated perspective of the campaign suffers a setback - superseding the setback of merely the lost soldiers. This - i think - should have more thrust. The players' skill have some magical symbolic power to the ebb and flow of battle and politics.
So, was that clear enough?
My english sometimes lets me down
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Feedback and flaming welcomed both alike.