Ideal First Adventure

A lot of great advice here. I think one thing that's also very important is to know that killing the PCs of players new to D&D is not generally a good idea. I'd try to prepare encounters that are below the recommended EL.

For example, for a party of six 1st-level PCs, how about three or four goblins or kobolds at a time? You could also negate any critical hits by opponents because those can really kill a 1st-level PC pretty easily.

A good adventure, no matter what level, should have a good mix of combat, roleplaying, puzzle-solving, drama, suspense, and more. You've got to appeal to the player who might like a little bit of romance or mystery, but also the one who enjoys a lot of fighting.

But make sure your encounters are balanced and fun! That is essential.

I'd also like to add tip #3 from an article I wrote in "The Hamlet of Thumble" called "How to Avoid Killing 1st-Level PCs":

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3. Prepare balanced encounters and awards.

This is definitely one of the most important jobs of the GM, especially when handling 1st level PCs. Regardless of what level they are, you will have to possess knowledge about the power level of the PCs on a regular basis to get an idea of what kind of combat encounters to present to them.

I would suggest regularly asking for copies of their character sheets to be updated and shown to you. If you present encounters that are too easy, the players will not feel challenged. Throwing encounters that are too difficult could lead to total party kill. Do not be afraid to challenge the players, but always keep in mind a few bad dice rolls can lead to disaster for their characters.

On the same token, be careful about rewards. Players should feel their PCs deserve the treasures or experience points they earn. Do not throw rewards unless they deserve it. This is particularly crucial for 1st level PCs. I tend to emphasize a poverty period for beginning PCs for the first few levels so every gold piece is valuable to them. It is better to starve them now, so they may savor their success later.

Of course, the sense of new beginning and struggling with poverty can be a fun experience, but only if the PCs live to enjoy the difference in lifestyle once they reach higher levels. Do not deprive them of wealth for too long.

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I'd recommend picking up the book, of course, to read the rest! :) "The Hamlet of Thumble" has a short basic adventure along with a fully-detailed hamlet (130 residents) and lots of great advice for running a good game (DM Tips, How to Encourage Better Role-Playing, etc.)

There are nine reviews right here at EN World:
http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=WoW1THoT

Good luck and let us know how it goes! :)
 

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Asmo said:
Laslo, I was checking that link out before posting here, but it doesn´t work for me. Anyone else having this problem?
The link works, but it seems that there´s something wrong with the pdf, it´s just blank for me, very strange.
I´ve the most recent version of Adobe.

I had the same problem. Right clicking on the link (or control clicking if you're a Mac user) will let you save the link to disk. That did the trick for me.

I'll update my post...
 

Thanks for all the advice. Some of it not really in the direction I intended for this to go, but good advice nonetheless.

Yes, I was figuring on goblin or kobolds. They seem a must. But what about other creatures/things? Other than various types of vermin, what are good encounters for 1st level PCs?
 

I'll throw my hat into the ring and recommend Gorgoldand's Gauntlet. The other recommendations are good for 1st lvl PCs, but Gorgoldand's really hits the spot when it comes to D&D newbies. It's main draw are the (easy) mind-puzzles, which roleplay newcomers usually love, it's also got the requisite dragon (sorta), and it's got the usual grunt-humanoids (jermalaine, who are even less-powerful than kobolds). You'd have to sift through and toss out a few areas in order to make it fit into your limited time frame though.

In making up your a homebrew adventure, I'd say that the other type of critter-encounter that works well for weak characters is "animals". There are lots of animals that have low-damage attacks and are relatively low threats. To make them aggressive and evil, just apply the fiendish template.
 


"Gorgoldand's Gauntlet" is also available at the D&D Adventures site HERE. Scroll down the screen (the adventures are listed alphabetically) and click on the link, and it comes up as a PDF.

Johnathan
 

Stormborn said:
Thanks for all the advice. Some of it not really in the direction I intended for this to go, but good advice nonetheless.

Yes, I was figuring on goblin or kobolds. They seem a must. But what about other creatures/things? Other than various types of vermin, what are good encounters for 1st level PCs?

Humanoids are the best encounter for any level of play! Ok, maybe not the best, but good ones. 1st level human commoners are pretty wussy, but they can make fine thugs or bandits. Ya know, not the professional Robin Hood bandits, but the ones that just can't squeeze enough out of their farms so they squeeze a little out of folks that appear tp have some to spare.

Also, don't forget that kobolds and goblins in the MM are 1st level warriors. Personally, I think an adventure is more fun the more things I get to kill (as a player). And as a DM, the more bad guys there are, the longer the adventure is, so the more time you have to build up to some kind of climax, which can be difficult for 1st levels since they have to rest and recouperate so early. So just strip the goblins or kobolds of their class levels, or at least make them commoners, and you've just increased the number of baddies and the amount of fun!
 

Crothian said:
The only must in the first adventure is take is slow and make sure the new players understand what is going on. I try to put in a variety of encounters to show the new players different possibilities, but just make it a little easier then normal. You can always make encounters hard in week two or three.
You can always make encounters hard in week two or three? You make it sound like the new players are in AA or something. :)
 

Murder Of Maury Miller

My favorite 1st level, adventure-starter is:

DUNGEON Issue #57
The Murder of Maury Miller (1) Only two things in life are certain. (A great starter adventure with lots of potential to frighten players); ***

Here's a bit more about Gorgoldand's Gauntlet's original location(s):
Dragon Annual #5 (2000)
Gorgoldand’s Gauntlet (3ED&D; 1-4; Jonathan Richards). Adventurer’s welcome! **

DUNGEON #87 (Bonus CD)
BONUS CD-Gorgoldand’s Gauntlet (1) Not all dragons are evil. Some even possess a sense of humor.




Richards said:
"Gorgoldand's Gauntlet" is also available at the D&D Adventures site HERE. Scroll down the screen (the adventures are listed alphabetically) and click on the link, and it comes up as a PDF.


Yea, I'd use this link (above). The first one listed in this thread is to some dude's right-wing, democrat-despising page.

JayH
American, patriotic, liberal, open-minded, has-kids, love-rules Democrat
 
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