System Ufera
First Post
Hello again. During my preparations for the next campaign to playtest my system, I've decided to test a new, much slower-paced type of plot (at least for the first part of the campaign) where the party is actually going to live the lives of professional adventurers in the setting, taking contracts and earning money. As such, I need an idea of how to reward my party with loot and gold bounties.
A few details about the setting: The nation of Milandria is a Republican Monarchy, led by King Augstruss Milandred, son of the late first kind and founder of Milandria, King Joles Milandred. The functional role of the Milandrian government regarding the domestic economy is to both regulate and stimulate the economy. To be clear, "stimulating" in this case does not mean "bailing out," but rather providing wealth, capital and other resources to small businesses. This is because the average middle-class citizen does not earn nearly enough money to start a business on his or her own; while living expenses on average are quite low, and so most people are financially okay,=, goods and tools required to run a business are significantly more expensive. One such business type is the Adventuring Party. Which brings me to my problem...
Because most of the private wealth of Milandria is concentrated in business (as opposed to personal wealth), most people who don't have the backing of a business wouldn't be able to provide more than an average of 5 gold as payment for the very occasional services of an adventuring party, whereas the expenses of an adventuring party, especially one wishing to expand its capabilities with more or better equipment, would cost far more than that. While the government-funded Adventurer's guild would give money, either in loans or in donations, to an upstart adventuring party, they don't pay for everything. As such, my question is this:
How can I provide my players' characters with payment appropriate for the standard adventuring party while still maintaining realism in terms of what people can pay them?
A few details about the setting: The nation of Milandria is a Republican Monarchy, led by King Augstruss Milandred, son of the late first kind and founder of Milandria, King Joles Milandred. The functional role of the Milandrian government regarding the domestic economy is to both regulate and stimulate the economy. To be clear, "stimulating" in this case does not mean "bailing out," but rather providing wealth, capital and other resources to small businesses. This is because the average middle-class citizen does not earn nearly enough money to start a business on his or her own; while living expenses on average are quite low, and so most people are financially okay,=, goods and tools required to run a business are significantly more expensive. One such business type is the Adventuring Party. Which brings me to my problem...
Because most of the private wealth of Milandria is concentrated in business (as opposed to personal wealth), most people who don't have the backing of a business wouldn't be able to provide more than an average of 5 gold as payment for the very occasional services of an adventuring party, whereas the expenses of an adventuring party, especially one wishing to expand its capabilities with more or better equipment, would cost far more than that. While the government-funded Adventurer's guild would give money, either in loans or in donations, to an upstart adventuring party, they don't pay for everything. As such, my question is this:
How can I provide my players' characters with payment appropriate for the standard adventuring party while still maintaining realism in terms of what people can pay them?