D&D 5E Ideas for 1st level encounters

Low levels are when I miss 4Es defined monster roles the most.

Variety in monsters is the best thing for combat encounters. If you're going to have a fight, try to not have it with 4 or 5 identical creatures. 2 melee goblins and 2 ranged goblins makes a much more interesting encounter than 4 melee goblins (or rats, and such).
 

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Twig Blights (with a Needle Blight or something as backup) are trying to uproot the farms and gardens, replacing everything with weeds brambles thorns thistles &c. The BBEG is a druid or a treant.
 

One introductory mini-adventure that I ran once involved a wealthy merchant asking the party to find his son. Said son (use Noble stats) is going through an evil-curious phase and had gotten involved with a group of Cultists and Xvarts (if you have Volo's Guide to Monsters) and is holed up in an abandoned house and attempting a ritual to summon a demon.

This set-up allows the players to conduct an investigation and role-play interactions with various NPCs before tracking the son to the abandoned house, and the abandoned house can contain a variety of low-level foes such as Guards, Mastiffs and Giant Rats. The PCs can also help deal with a rampaging Dretch when the summoning ritual goes wrong.

Assuming the son survives, he can also become a long-term ally or nemesis for the PCs depending on how they treat him during the adventure.
 

Fence posts keep moving. I know it's my neighbor Old Dunley doing it, after the family farm as he is. Dunley swears it's pixies, but he's a crock full of dung. 50 silver pieces and a week's supply of hard cider and apples to whosoever stops Dunley from moving the posts. –Bethany Artridge
I used to work for a land surveying company and we would run into property owners who would 'tell' me where his property was and move the iron poles I put in the ground. I would try to explain that math was an exact science, but is is hard to explain to some people that just because you mow all the way to the woods, does not mean you own all the way to the woods.
 

Giant rats in the inn basement need to be removed. Inn basement is connected to a network of basements, all infested by giant rats. As the player characters progress, the edges of a cult worshiping a 'Rat God' come into view. A plague of rats falls over the town, leading back to the sewers. As the PCs delve into the sewers, the rats become larger, and soon, the PCs are fighting off swarms of rats, giant rats, and things which can only be described as half-rat-half-human. The sewers lead down to an ancient fane in the darkness, where the Rat God rests. It might be time for this large town to hire a few exterminators. And that's a full level 1-4 skeleton.
 

Job post:
Descendant of Erdrick, listen now to my words. It is told that in ages past Erdrick fought demons with a Ball of Light. Then came the Dragonlord who stole the precious globe and hid it in the darkness. Now, Hero, thou must help us recover the Ball of Light and restore peace to our land. The Dragonlord must be defeated. Take now whatever thou may find in these Treasure Chests to aid thee in thy quest. Then speak with the guards, for they have much knowledge that may aid thee. May the light shine upon thee, Hero.
Dragonlords: perfect for 1st level adventurers.
 

Bunnies are infesting Farmer Codswaddle's cabbages, and must be removed. But you can't kill them because Codswaddle's daughter Imogene thinks they're cute and will cry if you do. So you have to devise cunning nonlethal traps and snares to get rid of them.

Okay, this one might be best if your players are 5 years old...
 

I used to work for a land surveying company and we would run into property owners who would 'tell' me where his property was and move the iron poles I put in the ground. I would try to explain that math was an exact science, but is is hard to explain to some people that just because you mow all the way to the woods, does not mean you own all the way to the woods.
Oh man, ain't that the truth! I worked on a SMA (special management area) project and I heard all kinds of stories from the surveyors.

@keynup Here's one more:

Melvin the Mad says killer snails will come with the next rains flooding Sonser Creek. Thought it was ravings until me and the lads found a snail shell weighing as much as a sow. Can't loose our pumpkin crop. Handsome reward for whoever can properly identify the shell and find where it came from. –Staver Freelman
 


Geese. The party is in a market. The NPC that wants to hire them has a macguffin, and he is talking about how they just need the 2 other macguffins to open the way into the labyrinth, at the center of which lies the vault.

Then a goose swoops in and steals the macguffin, and suddenly the market is overrun with a level appropriate encounters worth of Small birds. One steals a young man’s overdecorated hat. He’s better off without, but seems rather distraught. Another steals an older man’s wig. Another a parasol from a beautiful young woman buying fruit.

They gotta chase, fight, and/or corral the geese. Make the goose that steals the macguffin stand out somehow. They’re the biggest one, or their all black, or have blue tail feathers, or whatever.

Now, this can go two ways from here.

Mundane: the geese are just mundane if odd wild geese, the more you catch the more can be sold to the local butcher, leading to a small feast the next day in your honor.

Fantastical: each captured to killed goose explodes into a cloud of feathers, obscuring their space. On that goose’s initiative the next round, the feathers clear to reveal a historically laughing Quickling. A fairly low History or Arcana check identifies them as a local type of quickling that rewards those who are good humored about their tricks. If the party spares the quicklings, they are each rewarded with a golden apple with a silver acorn where the stem would be. The Apple is a healing potion mechanically, and the acorn is a single use Light spell that also drives away evil (turn undead?). The leader (the standout goose) is a slightly taller female quickling who recites a cryptic poem that proves useful later in the adventure.

The party is now the “Heroes or The Mercado” or something. Bonus XP and/or gold and/or new side quest opportunities for each person whose property they save from the geese. Level up to level 2.
 

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