Sir Brennen
Legend
Not quite sure I follow. The sentence with the bold "that" in the quote above leads me to this understanding:Here are a couple of tweaks that I plan to playtest in the next campaign I run:
Recharge on a miss: When you use an encounter power and miss with all your attacks, you can recharge that power on a. When you use a non-reliable daily power and miss with all your attacks, you can recharge a spent encounter power on a
. Recharge chances stack. If you miss with two encounter powers, you recharge on a
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, but you only get to recharge one power at a time, and you reduce your recharge rate by 1 when a power is recharged.
If I miss with EP 1, then EP 1 will recharge on
.
If I also miss with DP 2, it will also be set to recharge
.
If I miss with a Daily, then EP 1 and EP 2 effectively have recharge
, and any other spent EP's with no recharge value yet gain recharge
(essentially a "floating" recharge for EP's)

If I also miss with DP 2, it will also be set to recharge

If I miss with a Daily, then EP 1 and EP 2 effectively have recharge



But you state "If you miss with two encounter powers, you recharge on a




I also don't quite understand this: "you reduce your recharge rate by 1 when a power is recharged." So if EP 1 recharges on a





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This house rule would work great with power cards for tracking. Flip them over when a power is used, and put a d6 (or two) on it with the recharge value. Or even just on the power on your character sheet.
One could also add a little randomness to what powers recharge when, by stipulating that each time a power gains a recharge, use the next lowest recharge value, beginning with

So if I miss with EP 1, I turn its card over and place a d6 showing
on EP 1.
If I miss with EP 2 (and EP 1 still has a
on it), I place a
on EP 2.
If I miss with DP 1 and EP 1 & 2 haven't recharged, I put a
on DP 1.

If I miss with EP 2 (and EP 1 still has a


If I miss with DP 1 and EP 1 & 2 haven't recharged, I put a

If I roll a



This retains the 1 miss = 1 recharge ratio you have setup, and eliminates the need for the "only one power per turn can be recharged" caveat and this talk of "stacking". It does, however, mean the more spent powers you have with a unique recharge value, the more likely that one will recharge each round (compared to possibly having 2 or more EPs with the same value of

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One other question... would you apply this rule to Daily Powers of magic items on a miss? I could see arguments for or against, as magic weapons in particular also have additional damage potential on crits independent of their daily power.
edit: I think I only posted this so I could play with the 4E icons

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