D&D 5E Ideas for a Crystalline Biome?

CreamCloud0

One day, I hope to actually play DnD.
a 12-48hour giant magic crystal dust storm that will randomly temporarily crystalise (petrify) things, namely, character limbs and other body parts while they're in it...and the pack of monsters that specifically hunt within the storm, oops your ears got crystalised and you can't hear, half speed from a crystal leg, the barbarian can't use their greatsword with only one functioning arm, what spells will the wizard use when they're blinded with crystal eyes...

for extra fun have them go through the process of rolling and having the effects wear off several times.
 

log in or register to remove this ad

MarkB

Legend
Crystalline plants or herbivores using resonance as a defensive weapon. Like, they can vibrate their fronds or specialised limbs creating a tone that causes sonic damage, and it does double damage to other crystalline creatures native to the region, as they can tune into the target's resonant frequency.
 

Tonguez

A suffusion of yellow
Reminds me of the Fraggles eating the construction of the poor Doozers on Fraggle Rock.
Thats actually a great idea for making a large crystaline ecosystem viable. Irl there are deepsea gastropods that incorporate iron sulphides and aragonite into their shells. (So giant crystal shelled snails are common:)) - Flail Snails leave behind a slime trail that hardens into glass, so that crystalized slime might also be a food source in a crystal biome

You could do a doozer like creature that mines the crystal-slime to build structures which also happen to be edible by larger creatures - thus you get an entire ecosystem of natural crystal being converted to crystal structures that feed all the large herd animals and carnivores in the area.

I’d probably use Ropers and Gray Oozes adapted to the crystaline theme too

oh and have some geothermal springs and streams, brightly coloured sulphur terraces, geysers and fumaroles. That gives you the ability to bring in Magmin, Magma Paraelementals etc as well as giving you a viable water source if its needed


Theres also the Shardmind race which fits perfectly with the theme
 

EzekielRaiden

Follower of the Way
On Lithobiology and Crystalloecology
From the files of Aran Neylis, self-proclaimed 'scholar of the world' and Priest of Ioun.

The discerning adventurous soul has, no doubt, encountered or at least become aware of the staggering variety of biological forms that beings--sapient and nonsapient--can take in this grand cosmos of ours. Some brought to life through divine artifice, arcane experimentation, the twisted influence of para-real entities, natural confluences of magic, or a host of other sources. Life, put simply, is everywhere, in every form it can find, no matter how alien it may seem to the inexperienced eye. Yet some forms still manage to surprise, and perhaps foremost among these are those of lithobiological persuasion: forms of, quite literally, living rock.

Lithobiological entities tend to form in places where the erosion of their body material is, if not less likely, then at least less intense. I have noted a profound preference among shardminds for places that are hot and dry, as cool climes invite erosive forces like ice or lichen, while hotter ones generally discourage anything but wind, which can be relatively easily warded off. Such locations also tend to have far less competition from non-lithic organisms, creating a viable niche for various lithic species to occupy.

As is the case with enfleshed life, ecological structures form with resource-consolidators at the bottom and consumers at the top, but the mechanisms and relationships can be quite different. Unlike plants, which depend primarily on Pelor's radiant bounty, lithic plant-equivalents depend much more on the physical materials in their environment. Water is both enemy and ally here; too little and the faster crystal-growing forms of lithic life cannot take hold, and the slower, more independent metamorphic-based life flourishes. Hence, often you will see crystalloecology manifest most strongly in areas that are otherwise dry, but have a minimal source of highly mineral-rich waters; geysers and calderas are the major examples, especially those in or adjacent to arid-desert regions.

The precise mix of minerals present in a location can have a profound effect on the appearance and ecological structure of such crystalline enclaves. In places where corundum is abundant, brilliant hues of red, blue, green, and yellow manifest, and these hues often infuse up the crystalline food chain, as rubies and sapphires are plucked from the fumaroles to feed higher-order crystalline life. Sapient crystalline beings sometimes even selectively consume crystals of specific color and intensity so as to alter their body color. To the best of my knowledge, this is simply a preference or cultural expression, but multiple individuals I have intervewed were insistent that red-colored individuals move at greater speed than other hues. Alas, populations being as small as they are, true testing is not possible at this time.

A selection of lithobiological creatures, and an attempt at a "taxonomic" classification, follows...
 

CleverNickName

Limit Break Dancing
In case anyone cares:
View attachment 293949I got to thinking that I kind of like the idea of the PCs starting to find the occasional body of various people and monsters apparently trapped within some of the crystals. Though how and why remains to be seen.
You might like Explorer's Guide to Wildemount. In that campaign setting there was once a magical city that floated in the clouds centuries ago, but some unknown disaster caused it to crash to earth. Its ruins can be found in the northern part of the continent, and the city's inhabitants are all encased in some kind of indestructible crystal. It isn't known if they are alive, dead, or in stasis.
 

Remove ads

Top