Kristiano Tiago
First Post
Hello Players and GMs!
I've started this new thread to ask for ideas to a 5e dieselpunk campaign.
Dieselpunk is a retrofuturistic cyberpunk derivative as well as steampunk, but instead of Victorian-era’s steam, wood, and metal,dieselpunk features the sinister-looking heavy machines of the diesel-based technology of the interwar period and through the 1950s.
Here are some features:
**A dieselpunk campaign allows firearms such as handguns, submachineguns, shotguns, machineguns, flamethrowers, and rocket launchers (think of weapons like Luger P08, Ithaca 37, and Sturmgewehr 44 rather than flintlocks, harquebuses, and muskets common to steampunk).
**Diesel is a valuable thing, especially in war-torn societies, diesel fuel can be used by stranded communities or rebel armies as a trading value instead of money. Diesel also can be used to feed Fueled Armors (dieselpunk version of Powered Armor; think of the first armor in the Iron Man movie [2008]). In more fantasy-inclined settings, diesel fuel also can have magical properties.
**Gothic and art decó aesthetics inspired mainly by Gears of War first trilogy, Batman [1989], and Brazil [1985]. Machine design were inspired by the vehicles in the Metal Slug series.
My aim is to provide a full guide, just as my Cyberpunk supplement (http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1473), plus some artworks of mine. The "Gear" section is almost finished, I would like to hear some ideas on new races, classes, backgrounds, or anything you want to share. What do you think of a dieselpunk campaign setting? Did you already know this genre?
I've started this new thread to ask for ideas to a 5e dieselpunk campaign.
Dieselpunk is a retrofuturistic cyberpunk derivative as well as steampunk, but instead of Victorian-era’s steam, wood, and metal,dieselpunk features the sinister-looking heavy machines of the diesel-based technology of the interwar period and through the 1950s.
Here are some features:
**A dieselpunk campaign allows firearms such as handguns, submachineguns, shotguns, machineguns, flamethrowers, and rocket launchers (think of weapons like Luger P08, Ithaca 37, and Sturmgewehr 44 rather than flintlocks, harquebuses, and muskets common to steampunk).
**Diesel is a valuable thing, especially in war-torn societies, diesel fuel can be used by stranded communities or rebel armies as a trading value instead of money. Diesel also can be used to feed Fueled Armors (dieselpunk version of Powered Armor; think of the first armor in the Iron Man movie [2008]). In more fantasy-inclined settings, diesel fuel also can have magical properties.
**Gothic and art decó aesthetics inspired mainly by Gears of War first trilogy, Batman [1989], and Brazil [1985]. Machine design were inspired by the vehicles in the Metal Slug series.
My aim is to provide a full guide, just as my Cyberpunk supplement (http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1473), plus some artworks of mine. The "Gear" section is almost finished, I would like to hear some ideas on new races, classes, backgrounds, or anything you want to share. What do you think of a dieselpunk campaign setting? Did you already know this genre?
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