Hawke
Explorer
Fun thing about some cultures in the nepal region of the world...
First, there are often very long treks during times of the year to get resources far away and bring it back (salt being the example I'm considering). So a male will go on a long journey and return home with a bunch of salt as part of the general economy. Seems to me that journies of this type would be common/cool in a campaign world as groups are constantly trekking in the cold for various resources, etc... and often times have strongholds that are defensible because frankly a seige doesn't work when it's freezing out there.
There's very little fertile land that can be used for basic farming. When land (big resource) is passed down from father to son, it creates a little bit of an issue. What if you have two sons? You can't very well split the land otherwise there will be none left, so you share it. That makes for some interesting thoughts about what resources are most important. It also creates a very rare cultural situation where polyandry (one female to multiple males) is a common marriage thing. It works because two males who are brothers can both attract a female with a small-to-moderate size of land since it isn't split. She gets the benefit of decent land and protection of two males. In addition, if one male goes on a long trip, she gets the protection of the second male. The brothers then are also more likely to go into this arrangement because even investing children not-fathered-by-them are still nephews so it isn't a total waste... they also are more likely to trust their brother with the wife rather than a strange or nobody while they are gone. Just a thought for some interesting plot points that wouldn't happen almost anywhere else.
I suggest overall looking at day-to-day cultures in regions of heavy snowfall can really shape your world. Figure out how the differences can make for a different gaming experience other than reflavoring all the attacks of enmies to cold...
This thread should be neat!
First, there are often very long treks during times of the year to get resources far away and bring it back (salt being the example I'm considering). So a male will go on a long journey and return home with a bunch of salt as part of the general economy. Seems to me that journies of this type would be common/cool in a campaign world as groups are constantly trekking in the cold for various resources, etc... and often times have strongholds that are defensible because frankly a seige doesn't work when it's freezing out there.
There's very little fertile land that can be used for basic farming. When land (big resource) is passed down from father to son, it creates a little bit of an issue. What if you have two sons? You can't very well split the land otherwise there will be none left, so you share it. That makes for some interesting thoughts about what resources are most important. It also creates a very rare cultural situation where polyandry (one female to multiple males) is a common marriage thing. It works because two males who are brothers can both attract a female with a small-to-moderate size of land since it isn't split. She gets the benefit of decent land and protection of two males. In addition, if one male goes on a long trip, she gets the protection of the second male. The brothers then are also more likely to go into this arrangement because even investing children not-fathered-by-them are still nephews so it isn't a total waste... they also are more likely to trust their brother with the wife rather than a strange or nobody while they are gone. Just a thought for some interesting plot points that wouldn't happen almost anywhere else.
I suggest overall looking at day-to-day cultures in regions of heavy snowfall can really shape your world. Figure out how the differences can make for a different gaming experience other than reflavoring all the attacks of enmies to cold...
This thread should be neat!