Gilladian
Adventurer
My PCs have accidentally disturbed something they were better off leaving alone and have broken a ring of protection around a gate that leads to a plane where many undead reside. What this plane is doesn't really matter; it's a cold, dark, evil place and the rift needs to be closed.
My group of players are a druid, a sorceress, a rogue and a fighter, all 9th level, with a couple 4th level fighter henchmen. As you can see, they're lacking in turning power at all.
What are some neat ways I could present to them for closing the gate? I don't care if they are short and sweet, or would lead them on a somewhat longer quest. There is a person/spirit around from the time the rift occurred to give them advice.
Thanks
Gilladian
My group of players are a druid, a sorceress, a rogue and a fighter, all 9th level, with a couple 4th level fighter henchmen. As you can see, they're lacking in turning power at all.
What are some neat ways I could present to them for closing the gate? I don't care if they are short and sweet, or would lead them on a somewhat longer quest. There is a person/spirit around from the time the rift occurred to give them advice.
Thanks
Gilladian