My players stay out.
You hear me? My players stay out.
So... the PCs are on the verge of needing to infiltrate a crime syndicate and need to find and confront its leader.
So far all I have in mind is a very difficult skills challenge as a way to narrate/abstractly go through the investigation and infiltration. with success: you find the crime boss. failure: the crime boss (with backup) finds you!
But I want a little more build up before getting to that skills challenge.
Any ideas?
I'm toying with the idea of having a skills challenge before that to get them involved directly, specifically with a specific crime activity. and it is the success/failure of that which starts them on the trail of the other/main skills challenge.
To give a little more frame work, I basically have around a dozen or so merchant houses in a big city. a good third-to-half of them is either controlled by or intimidated/influenced by the crime boss (extortion, direct control, etc). So there are some merchant houses that are with the crime boss, some that are with him through force, and some that would be against him but would have no way of knowing how to directly confront him... and maybe some that are so naive they don't know the crime boss is there just that the competition is able to always crush them.
But anyway, any ideas?
Thanks in advance.
You hear me? My players stay out.
So... the PCs are on the verge of needing to infiltrate a crime syndicate and need to find and confront its leader.
So far all I have in mind is a very difficult skills challenge as a way to narrate/abstractly go through the investigation and infiltration. with success: you find the crime boss. failure: the crime boss (with backup) finds you!
But I want a little more build up before getting to that skills challenge.
Any ideas?
I'm toying with the idea of having a skills challenge before that to get them involved directly, specifically with a specific crime activity. and it is the success/failure of that which starts them on the trail of the other/main skills challenge.
To give a little more frame work, I basically have around a dozen or so merchant houses in a big city. a good third-to-half of them is either controlled by or intimidated/influenced by the crime boss (extortion, direct control, etc). So there are some merchant houses that are with the crime boss, some that are with him through force, and some that would be against him but would have no way of knowing how to directly confront him... and maybe some that are so naive they don't know the crime boss is there just that the competition is able to always crush them.
But anyway, any ideas?
Thanks in advance.