doctorbadwolf
Heretic of The Seventh Circle
So let’s talk specific ideas, without all the rhetoric and snarking that other threads become full of.
Here are some things I find underwhelming, missing, or too siloed into other features.
And then, what are some higher level moves that martials should have access to?
Here are some things I find underwhelming, missing, or too siloed into other features.
- Throwing creatures
- Defensive reactions
- Shield work
- Setting up a precise strike with a feint or parry
- Disarms
- Hold the line moves - that is, ability to slow or stop multiple enemies trying to get past you
- Marking
- Using skills to ignore difficult terrain or stop OAs
- Knock heads together or otherwise hit a guy with another guy
And then, what are some higher level moves that martials should have access to?
- Disappearing without needing concealment (gated by level and expertise)
- The stuff above, but bigger and better (yeet stuff bigger than you, etc)
- Break spells, like punching a wall of force in just the right place and forcing the caster to save vs losing the spell
- Interrupt enemy casting
- Become magic resistant?
- Use ritual, hit dice, and rare ingredients to craft a weapon that is bound to you, is magical, and gains power as you do. You aren’t doing magic, you’re crafting with magic ingredients, and your own life’s blood/life force