Gilladian
Adventurer
I'm going to try to send my PCs (I say try because they often avoid my plots and do their own thing) on a moderately long underground quest for a particular place (a long-lost gnomish laboratory). Before they get there, I want them to have a number of interesting encounters. I tend to think in the same paths over and over, so I'm hoping you can give me ideas that will make this trip stand out in their minds.
For those who care, the campaign is Ptolus. They'll first travel through some of Ghul's labyrinth and then through a series of natural caves, ending on the edge of an underground lake.
I would LOVE some suggestions for encounters they could have while on this journey (which will take at least a full day to complete, and could cover as little as a few miles to as much as 20 miles and satisfy me).
This is a 3.5e campaign, and the PCs will be around 5th level. There are 5 pcs and 1 npc; halfling rogue, lion-man barbarian and urban ranger, dwarf techno delver, half-elf sorcerer, and human cleric. They tend to be tough in combat and weak in negotiation skills. I'd really like to challenge them to be innovative in meeting the challenges of the environment.
For those who care, the campaign is Ptolus. They'll first travel through some of Ghul's labyrinth and then through a series of natural caves, ending on the edge of an underground lake.
I would LOVE some suggestions for encounters they could have while on this journey (which will take at least a full day to complete, and could cover as little as a few miles to as much as 20 miles and satisfy me).
This is a 3.5e campaign, and the PCs will be around 5th level. There are 5 pcs and 1 npc; halfling rogue, lion-man barbarian and urban ranger, dwarf techno delver, half-elf sorcerer, and human cleric. They tend to be tough in combat and weak in negotiation skills. I'd really like to challenge them to be innovative in meeting the challenges of the environment.